Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
counter logic
BetaMax.
42
|
Posted - 2012.08.09 03:37:00 -
[1] - Quote
Ok guys so after surfing the forums since I started playing the beta I have noticed a lot of players that are new the EVE Universe are struggling to get their heads about all of this stuff(tm) that comes so naturally to use EVE players. So I am making this thread to help them out. I will be adding more as the days go by.
I would also like to ask devs to maybe if this thread proves useful to maybe sticky it so all new players can see it. UPDATE: has been stickied cause GM Unicorn is awesome and you guys who have been bumping and voting for stickies are just as awesome. ;)
As well I would like any of you EVE players that notice something that I have missed or want to add something please post and I will edit in the things that look good to add. Also players that are new and have more questions I will look at those as well and try and help you out!
For Further Info as well as networking and chatting with other dust players, check out this post by Grideris who set us dust players up a nice IRC and C3 server to chat on without breaking the NDA. Here you can even find CCP GMs and DEVS some times!Post *thank you to nova knife for suggesting to add this*
First some EVE lore:
The game is set thousands of years in the future in a distant galaxy. This galaxy is populated by a group of humans that were descendants of Earth colonizers that left earth and departed through A wormhole to this new galaxy they called New Eden. Things were all good for awhile until the Wormhole closed cutting off the inhabitants from the milky way. None of the worlds where developed enough to sustain the technology brought with the colonist. Many died centuries passed and humanity survived. Technology did not. After thousands of years 5 main factions emerged and took to the skies once more and New Eden became sprawling with civilization.The main factions being Caldari, Amarr, Gallente, Minmatar and the Jove. There is a whole life time worth of history and lore surrounding each race so I will just TL;DR it.
Amarr are all very devoted to religion and believe they are the beacon of light in the universe and everyone should be like them. They are the most powerful faction in New Eden. They are usually associated with gold painted ships based around armor and lasers usually in a phallus shape.
The Caldari are a hyper sort of capitalistic society, very utilitarian, their government is mostly an oligarchy with a Caldari State banner but mostly ran by a few major corporations. They are usually associated with ships that use missiles lotsa shields and a very annoying battlecruiser class ship.
The Gallente are a very freedom oriented society, hedonistic, democratic, will spill their own blood to attain the freedom of others. They are associated with blasters, railguns, and armored ships.
The Minmatar use to be enslaved to the Amarr Empire until the Gallente helped them fight a war to free themselves. The Minmatar are a tribal society and very well barbaric. They are larger than most other races and tend to not play well with others. They are the freedom fighters, the brutes, the bar fighters. They are associated with a mix of projectile and missile weapons (mostly projectile) a mix of armor and shield tanking ships (mostly shield). A lot of their ships are very good at fast hit and run tactics using kiting, overwhelming damage and speed to defeat opponents. By far my favorite race of ships to use in EVE.
The Regions of space are High Sec Low Sec and Null Sec.
High sec is security status 1.0 to 0.5, the security status basically determines how fast the police come to help you if a crime is committed against you. You are not completely safe in High sec. This is where the pub games will happen.
Low sec is security status from 0.4 to 0.1, this space is much less safe than High Sec. Here there are no police, but there are sentries on the stargates that will shoot your aggressors. Pirates live here and feed off of noob tears.
0.0/Nullsec is security status 0.0, there are no gate guns, no police, no penalties for killing people. Here are the player empires, player alliances can take sovereignty of entire regions. Many wars are fought here and this is where the epic player driven stories happen that
A less populated and harder to get to area of EVE is wormhole space, in the expansion Apocrypha or more commonly known as Aproch-apokri-a-aphropica-I don't know the one with the wormholes. This space is completely lawless much like 0.0, unlike 0.0 however there are no gates and no dockable stations. It is occupied by sleepers, a lost race of humans. Capsuleers can scan down these wormholes and enter them but at the risk of being trapped. The wormholes don't last forever... Many players have migrated to these wormholes and now live there and make a lot of isk. Sleeper's play a huge role in the lore behind DUST 514, I suggest reading the books EVE: The Empyrean Age then EVE: Templar One if you are more interested in the EVE lore and finding out more about the lineage behind our merc technology.
FITTING/DROP SUITS
The fitting window is a lot of the time the scariest thing a non EVE player will see. I will try and dispel some of the magic and spreadsheet behind this thing.
Ok some fitting FAQ:
1. Each drop suit will have different over-arching non specific play style associated with it. 2. Each player will tailor their skills to their own play style which they will then use to select and fit a drop suit or many suits. 3. You are BY NO MEANS restricted to one play style or one suit or one fit for a type of suit. 4. Each suit has different slot layouts, these slots are where you fit modules/equipment. 5. EACH ITEM/MODULE/SUIT/VEHICLE/EVERYTHING needs skills to be fitted/used with the exception of militia items. |
counter logic
BetaMax.
42
|
Posted - 2012.08.09 03:37:00 -
[2] - Quote
SLOTS:
( - - ) = High-Powered Module's - Usually shield tank mods/ damage mods ( ' ) = Grenades not to be confused with low powered slots - put nads h'rr ( S ) = side arm slot GÇô (currently) put pistols/ SMGs here ( ' ) = Low-Powered Module's - Usually Armor mods/drugs ( L ) = Light weapons - (currently) Assault Rifles, Shotguns, Snipers, Swarm Launchers ( H ) = Heavy weapons GÇô (currently) HMG, Forge Gun as well as any light weapons ( [] box thing) = equipment - here you put things like Drop Uplinks (mobile spawn points), Remote Explosives, Nanite Injects(defib), nano hives (ammo packs)
PowerGrid/CPU:
Each module in the game requires powergrid and CPU. You only have so much in each suit and it can be modified by certain skills, to increase the suits total amount/reduce module need. You cannot go over this amount when fitting your suit so weigh the pros/cons of each mod to fit your play style.
Drop suits: These are you and they are your weapons they are your armor and they are you. When you die your mind will be downloaded and will be deployed in another drop suit.
Now for a quick overview of the currently available suits:
I will overview each type of suit because I assume each race will get its variant. Then I will specify each currently available suit to maybe help you make a choice =) Disclaimer: These are by no means the only ways to use them.
Assault Suits: If you prefer run and gun, want to be able to take a few hits and fit a decent tank/damage modifier. But still have some versatility and ability to lay down support such as mobile spawn points or nano hives. This might be your choice. It is a moderate base speed suit that packs a punch. Do not take this however as you are invincible. A heavy can still chew you up in just a few hits. But don't sweat it because your heavy hitting assault rifles can light him up like a Christmas tree.
Caldari Assualt: You have more high powered module slots ( - - ) than most other suits, this allows you to fit more shield tanking modules or more damage mods if you desire. You will however not have many low slots ( ' ) for armor tanking or other low slot oriented modules, the ones you do will mostly be used for PG/CPU mods. You have a L slot which is a light weapon slot which you can fit light weapons (shotguns,assault-rifles, snipers,swarmlaunchers,etc) You cannot fit things that require a H slot or a heavy weapon slot (HMG,Forge gun,etc). You get 1 infantry equipment slot until the higher level variants of this suit.
Scout Suits: If you want to be that sneaky fast tweaky bastard that no one can hit, or afford to be hit by. This suit might be for you. You are paper thin but fast as lightning. You specialize in flanking the enemy or just downright making them spin right round baby. You are the king of hit and run. Future releases may give the ability to cloak for this suit, Mostly associated with shotguns, and SMGs due to the maneuverability and common conception of the name of the suit. If you take hits you will die. If you keep moving and play smart you will come out on top of any battle. Many will try and use this suit as a sniper platform, although it is very possible to be successful with it. You are vary easy to kill since your suit is so thin and you do not have a lot of fitting slots to put things like damage modifiers. I would suggest trying to snipe with multiple suits and see which one you like the best.
Gallente Scout: You do not have a lot of fitting slots compared to the other suits, but you get more low slots than high slots. However beware when fitting armor mods in those lows. These modules induce a speed and mobility penalty!! You also get to utilize 1 equipment slot in your basic suit for some very nice possibilities of flanking the enemy and causing havoc in the rear maybe with a mobile spawn point to drop your team from behind or maybe high explosives to take out a tank. You have alittle less fitting room than assault suits but can outrun anyone on the battlefield. Get out there and race to victory.
Heavy Suits: You are the terror of the battlefield. The sight of you induces panic among the enemy ranks. You are a slow but heavily armored beast. You provide cover for your friendly suits and take the hits so they don't have to. Do not mistake this tank like behavior to mean a lack of firepower. You can carry Heavy Weapons which will tear apart the ranks of your enemy. Whether you carry a heavy machine gun to mow down enemy suits or a forge gun to defeat vehicles and enemy installations you are a very tough target. Do not mistake this for a win button. You can be destroyed in seconds by a well placed grenade a sneaky scout with explosives, team tactics, or even a very skilled player who will circle around you faster than you can turn. Do not despair at these flaws because you are a welcomed sight for friendlies and a sight of despair for any enemy.
Amarr Heavy: This suit has a slot layout that caters to a heavy hitting armor tanked behemoth. You do however lack the slot for equipment but this is not a huge deal because you sport the H slot. In this slot you can fit weapons that will wreck havoc on the battlefield. You have a good amount of High-Powered module slots to fill with damage mods or even shield mods if you think that is right. You have more Low-Powered slots than most suits so you can armor tank your suit. The Amarr suit stays true to the lore when it comes to tanking. This suit has a lot of armor! Use it but do not use it lightly. You can take a lot of hits from most foes. But a few sniper rounds or grenades or even a high tier assault rifle in the hands of a marksman and you will be taken out very easily. So beware of your speed and positioning and you will kill at a whim and lead your team to victory. |
counter logic
BetaMax.
42
|
Posted - 2012.08.09 03:39:00 -
[3] - Quote
Logistics Suits: Akin to the medics and engineers of other games but rolled into one suit. You are the hero of the battlefield. You keep your team moving. You heal teammates, revive the dead, repair the vehicles, supply the ammo, plant the demo, make mobile spawn points. You are a Swiss army knife of a drop suite. You are not as paper thin as many will think. They will quickly pay for this with the right amount of gunfire. Not very utilized in the current stage of the beta with the lack of squad tactics but it is easy to see how essential this suit will be on the battlefields of null and low sec. It will take a special tactically team oriented player to suit up as logistics. Commanders will love you, enemies will loath you. Is the logistics suit right for you?
Minmatar Logistics: This suit by far I think has the nicest yet puzzling slot layout. You have more High-Powered and Low-Powered slots than most other suits, you have MANY more equipment slots and your CPU rivals that of the heavy suit. I can see that some very interesting fits will come out of this suit. It is however focused on helping your team achieve victory. Most of this variant of suits has 3 equipment slots providing a lot of options to achieve your goal. Being Minmatar could maybe explain the even number of High-Powered and Low-Powered slots seeing as Minmatar can generally either armor or shield tank. You only have a Light Weapon and grenade slot as far as armament goes so keep a careful eye on your clip level. This suit can be used very successfully in a support role. Whether laying down cover fire with mass drivers or reping your heavies with the remote repair tool. I bet in a very team oriented environment this suit will be worth its weight in gold. The recent build has seen the repair tools added to the game. It will cater to a very specific and small group of players just as the logistics ship in eve online does. Will you be a part of this close knit community of versatile players?
FITS:
Ok all well and good but how does this help me know what to fit, what setup I should use? Well there are currently x number of fits you can come up with because of the number of mods available. What is the fun of the beta though if you can't just figure it out yourself. When the game goes live there will be THOUSANDS of different load outs you will be able to create and customize. The best way to come up with a fit if you are completely lost is to decide. OK what is it I want to specialize in with this fit. Do I want to be a awesome flanker? Do I want to be a heavy hitter with a lot of tank? Do I want to be mobile and versatile? Do I want to perform a niche role? From here you will pick a suit. After you choose a suit that will best allow you to complete this goal you will fit it with the modules you will need. A weapon that will best suit you for this role you want. You will then decide....do I want to armor tank? Shield tank? Or both? Then you will decide how much of it you want to do. Bare in mind each will have its own draw backs. You will then decide on which of the many different modules, which will help me complete my goal? And that is the most I can help you with specific fits. Play with it mess around this is what the beta is for! make sure if you make fits to keep them stocked (see market info)
MARKET:
OMG SCARY is what some will say. It is a very confusing thing if you are not from a game like EVE. Basically the market in dust will be the same as the market in EVE. Players will harvest resources in EVE and build things like tanks weapons modules etc. They will then put these items on the market for us grunts to buy and kill each other with. Here you will buy these items with ISK, which you gain from completing contracts or very generous eve/dust players, or with Aurum which is a currency you can buy WITH REAL MONEY to get side-grade weapons/items (not better than normal weapons but usually easier to access with lower skills). IT IS NOT PAY TO WIN BY ANY MEANS.
When you first open the market you will see it is made up of many different tabs, some of which will seem familiar, weapons, drop suits, vehicles etc. Each tab when opened will open another subgroup of tabs. From here you will narrow down your search until you find the desired list of items. Once you find it you will see a list of many different items at different tiers. Militia (lowest tier) Standard (getting alittle better tier) Advanced (pretty good tier) Prototype (The best Tier right now). As you go up in tiers of items they will get progressively better and usually more expensive. Suits will have more slots/hp/speed etc, Weapons will do more damage or become more accurate. And Modules will become overall more useful. To discover how much better or what the skill requirements of each item is press the triangle button when highlighting the item.
When you want to buy an item press x to confirm and it will ask you how many you want to buy. Now at first you might think. ???! Well don't be alarmed but Dust is a game of consequence. When you die (with the exception of militia items) YOU LOSE WHATEVER WAS FIT ON THAT SUIT/VEHICLE. It is gone forever. So everything needs to be stocked that you use. As you use your drop suits they will be destroyed when you are killed. SO MAKE SURE TO RESTOCK THEM VIA THE MARKET, THE FITTING WINDOW VIA RESTOCK (INCREASE ABOVE THE AMOUNT YOU ALREADY HAVE TO RESTOCK TO THAT AMOUNT), OR EVEN IN GAME VIA THE FITTING WINDOW.
You can also buy/search through skills on the market, here you can see all of the skills currently in the game, more to be added soon. You can buy skill books here or via the available skills window on your skills tab in your character sheet. |
counter logic
BetaMax.
42
|
Posted - 2012.08.09 03:39:00 -
[4] - Quote
SKILLS
Dust is very different when it comes to skills. In Dust you gain skills by allocating sp (skill points). You gain a static amount every day/hour/minute/second this is a relatively low amount. You gain even more by playing the game and doing things in a match. After each match you will see you have gained X Sp and X Isk. This SP then gets added to your unallocated SP and your total SP. In your character sheet window under the skill tab you have two different tabs you can go between. The Current Skills tab which is a list of all skills that have been injected into your brain so to speak. These skills you can spend SP on to level up. Each skills can go from level 1-5 each progressively costing more SP. These skills are what make your character GÇ£betterGÇ¥. They improve the stats on your weapons. Reduce recoil/sway. Add HP to your suits, increase damage output of weapons. And UNLOCK NEW EQUIPMENT OR ITEMS. By training certain base skills such as engineering, drop suit command or vehicle command, you unlock the ability to train more skills. To see these skills you can currently buy and train you tab over to the Available skills tab. This tab will show your current skills and the skills you can buy and train. TO SEE A FULL LIST OF SKILLS AND TO SEE WHAT THEY REQUIRE TO BE TRAINED BEFORE GETTING ACCESS TO THEM CHECK THE MARKET TAB FOR SKILLS. Like I said before Every skills has a purpose. Whether it unlocks an item or improves your stats or improves the usefulness or ease of use of other items to give you AN EDGE NOT A GARUNTEED VICTORY.
For example I want to use snipers a lot. I join a game drop into the match in that cool recon suit with the sniper. AND WOW DOES IT SUCK. I can't hit anything, the sway is so outrageous. This is something a lot of newer players complain about on the forums. They do this because they do not know that there is a skill that actually reduces the sway of the sniper rifle. By training the Sniper Operation to V and then training the Sniper Proficiency skill you can reduce the sway of the sniper rifle. These kind of things are done intentionally by CCP so Dust dose not turn into just another FPS where anyone can pick up a sniper and drop shot a bunch of noobs. The same goes for any other weapon. The weapons/modules/suits/vehicles will become more effective statistically the more you train skills. REMEMBER THAT JUST BECAUSE YOU TRAIN THE SKILLS DOES NOT MEAN YOU WILL AUTOMATICALLY DO BETTER. How well you do depends on your fps skill in complement with the skills you have trained. Also remember that just because some dude has more SP than you doesn't mean he is a better player than you.
VEHICLES AND DROPS:
You may be wondering, wow that tank just decimated my face and killed everyone in the room I am in. How do I get one? Well first you will want to train vehicle operation up and train for one of the vehicles. Then you will want to buy the vehicle via the market and fit it up just like you would a drop suit via the fitting tab on the main menu. Remember that just like drop suits you can run out of vehicles or modules for your vehicles if you don't keep them stocked.
There are 3 main forms of vehicles:
Drop Ships: assault and logistics varients, they fly and have door gunners but are primarily intended for troop movement and assault.
HAV: Heavy Assault Vehicles, These are tanks.
LAV: Light Assault vehicles, these are your jeeps.
Now to get your vehicle in game, all you need to do is press the right button on the d-pad. This will bring up a options menu listing vehicles. Choose your vehicle and confirm. A transport will then drop off your vehicle at your current location. BEWARE as soon as it lands it is fair game to hop into. So make sure you are there to get in it so an ally doesn't steal it. Also be aware of where you are dropping it relative to the enemy. I say this not only because the enemy can hack it and steal it/blow it up, but because the drop ship bringing you your vehicle CAN BE SHOT DOWN. If this happens you just lost your vehicle. So beware if you like vehicle play and want to use your own vehicles on the battlefield. Use them carefully and stick with your team to be most effective on the battlefield!
In future patches there will be installation drops, these will however only be available to commanders aboard the MCC! |
counter logic
BetaMax.
42
|
Posted - 2012.08.09 03:39:00 -
[5] - Quote
Some EVE online History. Now some of you may find this uninteresting. But when EVE online and DUST514 become interconnected, this is very important information to know when dealing with the EVE online community. These are memories seared into the minds of EVE online players and events that will be remember long after EVE online is gone. These events involved thousands of players, battles spanned hundreds of star systems. Hundreds of Billions of isk lost in single battles, and still effect EVE politics today.
Current events: http://evenews24.com/ --I will probably get flamed for linking this
The First Great War: The First Great War of eve online also known as the Great Northern War, saw the creation of BOB. The first great war Another event considered important that happened after this war was the creation of Goonswarm the early days of goonswarm
The Second Great War: This to some is considered the single most devestating war of New Eden and would cause end of the at the time most hated alliance in eve BoB. It is the greatest player conflict of video game history. Shattered groups of thousands of players, trillions of isk was destroyed. Hundreds of systems BURNED as a consequence of this war. It also caused the victorious alliances to ironically become ultimately what they set out to destroy, becoming the new incarnation of BoB. The Second Great War part 1 The Second Great War part 2 Tortuga This is considered one of the early turning points of the war and to some considered the beginning of the end of BoB. It is one of the most important political and military events in EVE online's history.
The First Drone Region Wars: Youtube playlist of the war I think this is ONE of the most important conflicts in the games history, it has great storyline. An alliance is betrayed by its allys and fights an impossible battle against unwinnable odds to show the rest of EVE, you may be outnumbered and outgunned but you cannot kill an alliance's will to live, and any attempt to will cost you dearly. (ED was the first 0.0 alliance I was ever apart of)
EVE bank scandal: EVE bank Scandal Easily one of the Biggest heist in gaming history real money and in game money wise. A tale of betrayal on levels hard to imagine even in the real world.
I really wanted to include the recent DRF vs NC (to some considered the third great war) but I cannot find an overall account of the war. If someone could post it or make a credible account or detailed recap of the war I will add it to this post.
Ok so I know many EVE players will disagree with what I have included mostly because there is MUCH I left out, If you think there is a major war or event I should have included please post it. Links to other sources would be nice instead of just a huge post on this forum.
Also some may disagree with me or my sources, if you do please post that you do in a civil manner and also include a link to a more credible source so I can fix it!
Also if you go to this forum my eve there are many eve online players who post amazing videos here for you to watch and download, beware some of these are large files.
And the biggest event in EVE-online's history. JITA RIOTS.
: outrage
: more overview of outrage
the result: CCP restructured the company, came out with a full apology to the community and fixed what was broken and promised to focus on the players not their pocket books. We got a great EVE online expansion and a refocused CCP that I am very proud of.
Corporations and Alliances:
As it stands right now in the DUST 514 beta there are no player ran corporations or alliances like there are in EVE online. As the beta progresses and the game gets more near full release Corps and Alliances will be introduced into the game. A corp is the WoW, Guild Wars, MAG, CoD versions of clans and guilds. A group of players who like to do the same stuff, get together and have fun! An Alliances is this but on a corp level.
corps
alliances
Read those wiki's about corps and alliances and you will get a good idea of what they are in EVE. They will operate in the same manner with all the same mechanics in DUST. Your corp will be able to start wars, take contracts, work together, make money together, etc. You can also join an alliance that will have similar goals. EVE and DUST corps will be able to be in the same alliance.
Right now everyone is put into an NPC corp (default corps you will be in on character creation) b... |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.09 03:42:00 -
[6] - Quote
Explain high sec, low sec, null sec, |
counter logic
BetaMax.
42
|
Posted - 2012.08.09 03:46:00 -
[7] - Quote
I did...but somehow that part got deleted in my offline draft... and now for some reason it thinks I am using BBCODE and it can't display it...
https://forums.dust514.com/default.aspx?g=posts&t=20621 original for reference
EDIT: fixed the BBCODE issue, but now post editor is being a pain in the arse, so I will just let GM unicorn consolidate posts as is.... |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.08.09 06:10:00 -
[8] - Quote
No mention of what I posted?? Eh! no biggie. |
Finn Kempers
BetaMax.
222
|
Posted - 2012.08.09 10:38:00 -
[9] - Quote
This sounds like a potential guide to be put on the internet when NDA is lifted. Personally I think this should be mandatory to all new players to read, since it explais all the ins and outs I learned the hard way half the time. |
smartlayer
Zumari Force Projection Caldari State
6
|
Posted - 2012.08.16 17:51:00 -
[10] - Quote
what would be very helpful to do , would be to do some "take my hand" planning for the first days of playing -Considering that at first ppl will have to play generic grunt -what skill to rise up First with , say first 100000 sp -cheap stuff "must have" to buy to start with for the first million of isk -fitting to go with for the first 100 death |
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |