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Forlorn Destrier
ZionTCD Legacy Rising
914
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Posted - 2012.08.09 00:15:00 -
[1] - Quote
Chao Wolf wrote:QUESTIONS
1: What is the true purpose of Dust (besides making CCP money)?
2: What gamers is Dust being made for?
3: Why are Eve players so afraid of Dust have a true impact on New Eden?
MY ANSWERS
1: To bring new players into New Eden.
2: primarily I'd think it would be for ps3 owners looking for a new type of fps.
3: Because they have spent a long long time finally getting control of their areas, and they are worried Dust will be a wild card that will take to long to adapt to.
Disclaimer: This are just my opinions. They do not necessarily represent CCP's or any other gamers opinion.
Anyone else have any better answers for the above questions?
1. The idea is to expand the New Eden universe and give purpose to the planets in Eve. 2. CCP wants to attact a wider game base; part of the drawback of Eve is that is focuses on a niche market. 3. We aren't afraid We are very excited about its release as it will expand Eve. When mercs in Dust take over a planet for an Eve corporation, it will help give territorial rights to Eve corporations and alliances through mechanics in Eve. This won't be present at launch, but that is the long term in game goal and purpose of Dust.
Feel free to ask me any questions about Eve you like. I am a 4 year veteran of Eve and have tried a lot of what can be done in Eve (though there is so much to try I haven't done it all - I do know a some about other aspects of the game).
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Forlorn Destrier
ZionTCD Legacy Rising
914
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Posted - 2012.08.09 00:20:00 -
[2] - Quote
Lurchasaurus wrote:4447 wrote:it's a good idea for dust 514 on ps3 but i think they're playing with a double edge sword. making eve players happy and ps3 players happy. they should really make ps3 player happy a lot more then eve based players. if they panda to much i think the game will be broke and if they wanted to make eve players happy why didn't put it on pc? CCP is trying to bring in the console crowd. That doesnt mean they are gonna stray from how they do things and make a COD copy. They are building dust with the same mindset they built EVE with and that wont change, no matter how much console players dont like it. CCP has a very unique way of doing things and thats why they are so successful. Im not defending EVE extremists, but they certainly know how CCP does things more than some console player who has never heard of EVE. Maintaining the meta game from EVE is a huge part of what CCP is trying to do here. CCP will always side with EVE players since Dust is an expansion upon THAT game, not the other way around....
True, but at the same time CCP has said that they want to open New Eden to gamers that don't care about the lore of Eve. That means that CCP will listen, and they do care, about non-Eve player base. CCP won't model themselves after other games, and will do it their own way, but they are trying to make a game that will attract new players - your comment that they don't care about non-Eve players is a fallacy, based on the interviews I've read and watched. After all, they did invite non-Eve players to the beta. This goal of this game is to be a synthesis of two game styles to make something different. |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.08.09 00:32:00 -
[3] - Quote
Chao Wolf wrote:Forlorn would you be willing to give me your psn id so I can talk directly to you I have several questions I'd like to ask an Eve player and would rather avoid the trolls, they frequent these forests.
Edit: dang auto correct
Thundre
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Forlorn Destrier
ZionTCD Legacy Rising
914
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Posted - 2012.08.09 00:38:00 -
[4] - Quote
Chao Wolf wrote:K lurch my big question has to do with some of the things I've read on these forums (sry don't have links) about null sec. First off I've seen several cases of Eve players being adamant about not wanting Dust corps to be able to hold SOV. My questions is why not? If dust corps are going to be the same as Eve corps (which CCP has already said they will) then why limit us?
It most likely has to do with the hyper competitiveness in Eve that can manifest itself. Alliances in Eve and hold sovereignty - which means that you literally own a region of space. Alliances are always at war fighting to to either expand borders or defend borders. There is not peace time. Some alliances may feel that by opening up sovereignty to Dust corporations will open a new front on that war. They are happy to use you to win their battles, but they don't want you turning traitor on them. Deception is also a major component of Eve, so we "darker" players often see it everywhere we look.
I, personally, do not think it's a bad idea, and to be honest it will probably happen once Eve pilots and Dust mercs can join the same corps. Eventually, a Dust corp, who has hired Eve pilots, will grow large enough to hold sov.
That having been said, an importart part of alliance management is recruiting specialized corporations. A null sec alliance needs a manufacturing division to feed the war machine. Once planetary ownership is determined by who wins the fight on the ground, major alliances will start either building their own corps that will have Dust mercs, or they will start recruiting them. Basically, the idea of an open contract will not exist - the contracts will be private to their own in house merc corps. Or at least that's how I see it going, based on my experiences in Eve. |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.08.09 00:43:00 -
[5] - Quote
Lurchasaurus wrote:Chao Wolf wrote:K lurch my big question has to do with some of the things I've read on these forums (sry don't have links) about null sec. First off I've seen several cases of Eve players being adamant about not wanting Dust corps to be able to hold SOV. My questions is why not? If dust corps are going to be the same as Eve corps (which CCP has already said they will) then why limit us? honestly, im not sure. I dont think they should limit it and i certainly dont think that EVE corporations should have a "higher" level of authority over Dust mercs like that..... It does make sense tho that they are these huge gods in space where they have ships that are miles long with billions of ISK......and were just dusties on the ground. EVE players are big on lore.....
This is very true - the people that play Eve don't play it so much as live it. If we are betrayed in game, we take it personally. I'm sure other games are like this too, of course. The other part to this is that the CCP uses lore to explain game mechanics. for example (and I could very easily be wrong), do other FPS explain why you can respawn? CCP gave in story reason (cloning technology based on lost technology) for the endless spawns in Dust. In Eve, if you die, you also have a clone that you memories transfer to. You can even voluntarily change to a different clone - used to explain fast travel you see in other games where no explanation exists.
I think the drive toward explaining literally everything with lore is what attracts the type of players that play Eve. We are often story based people. Hell, I still tell stories of my adventures to new people I meet - for example remind me to tell you of the time I stole 7 billion ISK worth of gear from some very trusting people... |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.08.09 00:44:00 -
[6] - Quote
Chao Wolf wrote:If they nuked the planet they loss all the resources as well
Not exactly true - the resources regenerate over time. They can just as easily disappear from over-mining. |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.08.09 00:45:00 -
[7] - Quote
Lurchasaurus wrote:Forlorn Destrier wrote:Lurchasaurus wrote:4447 wrote:it's a good idea for dust 514 on ps3 but i think they're playing with a double edge sword. making eve players happy and ps3 players happy. they should really make ps3 player happy a lot more then eve based players. if they panda to much i think the game will be broke and if they wanted to make eve players happy why didn't put it on pc? CCP is trying to bring in the console crowd. That doesnt mean they are gonna stray from how they do things and make a COD copy. They are building dust with the same mindset they built EVE with and that wont change, no matter how much console players dont like it. CCP has a very unique way of doing things and thats why they are so successful. Im not defending EVE extremists, but they certainly know how CCP does things more than some console player who has never heard of EVE. Maintaining the meta game from EVE is a huge part of what CCP is trying to do here. CCP will always side with EVE players since Dust is an expansion upon THAT game, not the other way around.... True, but at the same time CCP has said that they want to open New Eden to gamers that don't care about the lore of Eve. That means that CCP will listen, and they do care, about non-Eve player base. CCP won't model themselves after other games, and will do it their own way, but they are trying to make a game that will attract new players - your comment that they don't care about non-Eve players is a fallacy, based on the interviews I've read and watched. After all, they did invite non-Eve players to the beta. This goal of this game is to be a synthesis of two game styles to make something different. you misunderstood what i said. i didnt say they dont listen to anyone but EVE players. that is obviously false. They DO however, intend to stay loyal to everything that made EVE great. They arent buidling Dust to be "lore-less" they are putting things into the game that dont require meta game such as e-sports and rogue drones so that if you dont want to take advantage of the meta game, you have somewhere to go.
Written message are often easy to misunderstand :) That's why I prefer talking, but this is what we have.
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Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.08.09 00:59:00 -
[8] - Quote
Chao Wolf wrote:I may be mistaken but I believe there is a planet type called cracked (I'd figure that's what would happen if an Eve player nuked the planet) and as far as I know they have no resources.
Planetary types include the following, with some lore explanations:
Barren - "Barren planets are archetypical "dead terrestrials": dry, rocky worlds with a minimal atmosphere and an unremarkable composition. They are commonly etched with flood channels, which are often broad enough to be visible from orbit; most such worlds have accumulated significant quantities of ice over their lifetimes, but cannot retain it on their surface. Generally surface liquid evaporates rapidly, contributing to the thin atmosphere, but occasionally it will seep back into the ground and refreeze, ready for another breakout in future when the local temperature rises."
Gas - "Gas planets are characterized by a deep, opaque upper atmosphere, usually composed primarily of light elements such as hydrogen or helium. Simple chemicals can add a range of hues and shades in the visual spectrum, and the interaction between upwellings and rapidly circulating pressure bands result in a huge variety of visible surface structures. A similar level of diversity can be found beneath the cloud-tops: the inner composition of a given gas planet might belong to any one of a dozen broad groups, with no two planets entirely alike in this regard."
Ice - "The majority of icy planets went through a period of being barren terrestrials, before being surfaced with ice over the course of many millennia. The exact process for this varies from case to case, but the end result is both common and visually uniform - a bright, reflective planet scored by countless fractures and crevasses. A few icy planets are hypothesized to have been warmer, liquid-bearing planets in the past that have subsequently frozen, as a result of either stellar cooling or failed terraforming projects."
Oceanic - "Oceanic worlds are a class of terrestrial world covered entirely by liquids, usually in the form of mundane water. While the liquid surface is exceptionally smooth, the ocean floor on most worlds of this type exhibits significant topographic variety. It is this subsurface irregularity which causes the formation of complex weather systems, which would otherwise revert to more uniform patterns."
Storm - "Storm worlds are usually considered terrestrial planets, although to a casual eye they may appear more similar to gas planets, given their opaque, high-pressure atmospheres. Geomorphically, however, the distinctions are clear: compared to a gas world, the atmosphere of a storm world is usually considerably shallower, and generally composed primarily of more complex chemicals, while the majority of the planet's mass is a rocky terrestrial ball. Their name is derived from the continent-scale electrical storms that invariably flash through their upper atmospheres."
Temperate - "Life-bearing worlds are often referred to as "temperate", as their mild temperatures are one of their defining features. Planets with existing, stable ecosystems are prime targets for colonization efforts as they are generally easier to make fully habitable; as a result, the majority of highly populated worlds are of this type. Indeed, it is not altogether uncommon for detailed surveys to reveal signs of previous settlements from various stages of New Eden's history."
Lava - "So-called "lava planets" (properly "magmatic planets") fall into one of three groups: solar magmatics, which orbit sufficiently close to their star that the surface never cools enough to solidify; gravitational magmatics, which experience gravitational shifts sufficiently strong to regularly and significantly fracture cooling crusts; and magmatoids, which are for largely-unexplained reasons simply incapable of cooling and forming a persistent crust. All three types generally exhibit the same external phenomena - huge red-orange lava fields being a defining feature - but the latter two types are sometimes capable of briefly solidifying for a period measured in years or perhaps decades."
Plasma - "The aptly-named "plasma planets" have captured the imagination of countless artists and inspired innumerable works, yet the physics behind them are surprisingly mundane by cosmological standards. A rocky terrestrial with the right kind of atmosphere and magnetic field will, when bombarded with solar radiation, generate sprawling plasma storms as specific atmospheric elements are stripped of their electrons. Over time these storms will generally scorch the surface rock black, adding to the visual impact."
All planets have resources though, even the barren ones. |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.08.09 01:03:00 -
[9] - Quote
Lurchasaurus wrote:Chao Wolf wrote:Hey lurch if u don't mind posting ur psn let me add you and at a latter date we may get another intelligent discussion going on in a psn chat room its a secret so dont tell anyone.... PSN: Lurchasaurus if you dont have a corp, i strongly suggest that you take a look at STB...We are a great corp with a strong base of a lot of the best players in the beta right now and a lot more on the way. We have much of the important stuff under control such as corp structure and leadership and we always win unless we are playing other STB guys. Check out the STB thread, we want guys who give a ****.
I'm in, if you'll have me. |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.08.09 01:18:00 -
[10] - Quote
Lurchasaurus wrote:forlorn, btw its the "SVER True Blood" thread
Thanks - found it. |
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Forlorn Destrier
ZionTCD Legacy Rising
914
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Posted - 2012.08.09 01:27:00 -
[11] - Quote
Flux Raeder wrote:One thing that EVE players might be afraid of is how far CCP will take Dust. The main talks right now are about these two universes lightly brushing each other, on the overall scale the interactions are VERY VERY limited compared to what they could be. For example, during one of the conferences an extremely short bit of information was thrown up about mercs on Eve ships, defending and fighting battles in the hulls.
Now it seems very far off, nigh impossible atm, but I feel like CCP will want to continue integrating these games more and more over the years. Maybe not quite to that scale but (depending on Dust's success) definitely If they did something like this, unless it was done PERFECTLY, it could entirely destroy the EVE gamer experience.
As a Dusty I would think it would be AWESOME to be able to fly up to and sabotage ships, take the space-craft experience that was too short in Halo Reach and expand it to it's limit. I won't lie, I WANT that bad, but if I were an EVE player (as I soon might be anyway) I would be PISSED if that happened. It is all speculation at this point though and people that get so worked up about this stuff need to relax and be a bit more open-minded,
As an Eve pilot, I also agree that this would be AWESOME. I'm all for more depth in the game. They would have to be careful about that kind of interaction, but I trust CCP to figure out a way to balance it and make it work. |
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