Avenger 245 wrote:So another question what kind of game do we want? Do we want a complete balanced FPS or a rock paper sissors to the extreme.
---Complete and balanced FPS. But since this will also be an MMO with constant updates, "complete" is just an illusion.
Do we want a hipfire or ADS game? Do we want fast pace or mild game. what exactly do we want from this game are we looking for a FPS warfare simulator or a match like game.
Some hipfire for SMGs and Gatling guns and ADS for assaults and snipers.
My balanced I mean every gun/loadout is good and able to handle its self in most situations? Or do we.want AV guys to constantly get owned by assault and tanks to destroy assault and AV destroy tanks, um better question if your an AV guy do you want to be a credible threat to other soldiers?
Every weapon can handle itself, but only on given situations. Bringing a sniper to a close-combat fight is impractical and so is bringing a shot gun to an open area where you can be killed from a distance.
do we want a game like halo were hipfire is accaurct enough that except for long range theres no point in ads? Or do we want it so you have to aim to kill?
Aim to kill, but for assaults and snipers. It won't make much sense to require someone to go ADS with a shotgun, smg, or Nova knife in very close quarters.
My suggestion was making hipfire and ADS viable and allow skills to be trained up to make them near as good as the other(howevere hipfire is alrwady accaurct so it would need to be nerfed and ads buffed before they could be equals)
See above.
Just got done watch a match of CoD and well fast paced doesnt do juctice for how my little bro plays. But do we want to be quick and sudden combat or do we want movements to be calm and coordinated foe a more tactically game(protoman tactical doesnt mean slow it means make a active and singular effort to accomplish something)
For ambush matches, fast paced is good. But for Skirmish or Corp Battles, calm and coordinated is best.
Do we want a game were vehicles and other heavy implements wage intense battle and we infinrty guys run around supporting them, or do we want a game were tanks and installation provide a unique element to firefights?
Infantry provide effective assistance to vehicles and tanks if coordinated correctly with the help of a corp.
Well as tester what kinda game are.we trying to realize here?
According to CCP, they want to make the game playable for anyone, but want to make an emphasis on the importance of teamwork if they want to make it to the being a part of a power bloc.