Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2012.08.08 23:41:00 -
[1] - Quote
Avenger 245 wrote:Pokey Dravon wrote:Avenger 245 wrote:I figured people be mad about the suggested forge gun nerf they usally are. Considering there's basically no splash damage, you have to hit someone directly with the shot to kill them. There is also no sight of any sort, meaning you can zoom in, and the targeting "Crosshairs" are just a pillbox, meaning that your shot isn't even going to always go straight. Complaining about forge guns being used to snipe is like complaining you're getting picked off by a broken scopeless bolt action rifle fired from the hip from sniping range. Does it happen? Sure, people get lucky. But it's not an issue that needs to be addressed. I've been killed exactly twice by a forge gun while on foot during the entire beta, to me that doesn't constitute as abuse. Making the swarm launcher a heavy weapon is also stupidly redundant. Forge guns are far more effective AV weapons than swarm launchers, so its pointless for a heavy to use a swarm launcher which does less damage, has less ammo, totally worthless against infantry, and has the disadvantage of travel time. Swarm Launchers offer a less effective AV solution for lighter units, which are not really meant to be AV Units, but they can double as one if needed. If you're gonna go heavy and want to do AV, bring the forge gun, the far superior weapon. I don't see why people feel the need to fix things that aren't broken. I have been on a few matchs were a forgegun gets on a building and spawn camps the defenders last spawn and getting a kill every time. Ive also played and been shot multiple times at medium range by a forge gun, its stops being luck after a.certian point they are av weapons it doesnt need to be accaurct to kill a tank. So even if they nerf the forge gun accaurcy enough to make it miss infintry but not vehicles then it shouldnt affect the fg ability to kill tanks. I suggested that the SL get buffed up for heavy uses so the simple rocket launcher would fill its current role.
If you only ever spawn from one point on the map, and sit somewhere else perfectly still with a sniper rifle, its only a matter of time before one of the Forge rounds hits. Plus, this proposed futher decrease of accuracy would make it all but impossible to lead faster targets like LAVs, dropships, and the Fighters (SOONtm). I'm sorry, but reducing accuracy will devolve all AV troops to either luck, point blank (and certain death), or lock on and forget it. Doesn't sound very skill intensive, does it?
Tell ya what, this is at least the third thread you've made where the Forge was a big point, so maybe you should spec into them this next build. If they're as overpowered as you claim them to be, then by all means try them out.
On a side note, it would take all of thirty seconds to right click all those wavy red lines when you type. Make it easier on all of us. |