Minmatar Slave 74136
Sanmatar Kelkoons Minmatar Republic
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Posted - 2012.08.09 15:55:00 -
[1] - Quote
Eirnin Solista wrote:Traynor Youngs wrote:
Its in, possibly not at launch, but soon after it will be in.
CCP know that the two types of FPS gamers (arena and tactical) are gonna want a different game style. The gladiator matches are going to be the balanced matches with tiers and fairness built in. The SOV warfare in 0.0 is going to be warfare where your only "fairness" is the equal uncaring of a harsh war torn universe.
Nice article, glad to see it wasn't just me that had this idea haha. I'd like an arena version without CTF elements, but I'm sure CCP is planning on putting that in anyway.
Im sure they could have different gametypes, from a free-for-all death match, to team death match, to team CTF type matches, or anything else.
I want a good CTF type included, myself.
There can be different style of Arenas, like golden Amarr type arena, maybe Caldari or Gallente areans with force fields to protect the spectators, overhead camera drones buzzing around for visual atmosphere, etc etc...
And, of course, a Minmatar arena with walls of riveted metal and a latticed dome to make it look like something out of 'Mad Max: Beyond Thunderdome'
On spawning: I would place multiple spawn points in for a singles death match, each spawning you somewhere in a radius to keep the chances for spawn camping down,or make the whole map one giant random spawn point, so you never know where you are ending up.
For team games, the spawn areas should be in a zone compromising 1/4 or so of the total areans, one spawn zone at each end, so that it is not easy to spawn camp the other team in. or have a room above the arena that players spawn in and can drop down into the arena from.
A variant idea for a CTF style game is one flag, or ball, in the center. Let's for sake of argument call it 'Murderball'
The two teams vie for the ball in the center, then try to get to their scoring zone alive. the score zones could either be on their own end of the arena, or located on the opposing side's, whichever the devs want to implement. that makes for a team wanting to defend their own scoring zone, attack the ball and ball holder, and control the area where the ball respawns to score again.
What keeps a team of grabbing the ball and turtling with it to keep the other team from getting it?
Simple, the ball is an explosive, and when its 'shot clock' runs out (that starts once its been picked up) and, if it has not been scored by then, or changed hands (if someone kills the ball carrier and takes it, for example) then it explodes and takes the ball carrier with it. That (and the other teams players are trying their damndest to kill you) is why its 'Murderball,'
its just an idea, and one that needs a bit of refinement and input.
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