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Mic McCoy
Villore Sec Ops Gallente Federation
19
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Posted - 2012.08.07 04:11:00 -
[1] - Quote
I had thought about something like this similar to one use rpgs. A light, one shot, dumbfire rocket that you have to go to a supply depot to reload. Doing heavy damage but not enough to one shot a tank of similar tech lvl. The idea being that it is a situational burst damage weapon for use when your group needs that little extra damage against a hardened target.
Could likely be exploited somehow though. |
Mic McCoy
Villore Sec Ops Gallente Federation
19
|
Posted - 2012.08.08 01:24:00 -
[2] - Quote
Zat Earthshatter wrote:Caldari : There was a missile on the old Futureweapons show (discovery/military channel) that split into three kinetic warheads when it neared the target. Something like that would be awesome!
It was called the Starstreak missile using the Thor Launcher found here
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Mic McCoy
Villore Sec Ops Gallente Federation
19
|
Posted - 2012.08.08 02:45:00 -
[3] - Quote
Mensche Meysim wrote:The swarm missile launcher is a Light anti-tank weapon. You get six volleys with up to six missiles per volley.
It is more of an anti dropship weapon and is nearly useless against decent tanks. They shouldn't be so strong as to only need one person to take out a tank, but should do respectable damage if they are to be considered anti-tank. As it is, without dumbfire shooting as default (without lock on) they are entirely useless against anything they cannot lock. It would be nice if they at least shot in a straight line when they are not locked onto something. I have wondered many time in Dust why I need to lock onto a vehicle that is sitting 5m in front of me?
Don't get me wrong, I love my swarm on my scout suite for hunting down dropships, but After so many futile attempts against tanks I'll just walk to the closest supply depot and get my forge fit :) |
Mic McCoy
Villore Sec Ops Gallente Federation
19
|
Posted - 2012.08.08 03:19:00 -
[4] - Quote
Here is more or less what I see as a light anti vehicle weapon. Something based off the soviet rpg-7. It is a single shot dumbfire rpg used in anti tank/structure/personnel situations depending on the ammo used. For simplicities sake lets say that in dust, at first, it only can shoot AV rpgs
How it works.
Scenario One: The gun can be equipped in your main weapon slot. It comes with one round chambered and can be used as a one off emergency anti vehicle weapon. After you fire it it is out of ammo until you replace the ammo at a supply depot. It cannot be refilled using normal nanohives because of its size.
Scenario Two: The gun is equipped as above with a single round chambered. A second module "RPG Ammo Pack" can be equipped in an available utility slot(or low/med slot?). This pack would have 3-4 RPGs in it that cam be manually reloaded into the firing tube. You would manually load the weapon by selecting the ammo pack and using it, then selecting the weapon again to use it.
Chambered weapon with ammo pack
The purpose of a manual reload is to both mimic the time it would actually take to take off a pack, reload, and put it back on. It would also ensure that a high damage weapon like this cannot be rapid fired. Using a second slot for the ammo would make someone dedicate the build to this kind of fighting, basically a sacrifice for a gain.
Although I do like this idea I will now pick it apart a little. Using this with scout suites could be seen as OP only because of the current use of the SMG/twitch strafe and may be seen as giving a deadly class an even bigger gun to use. Tank drivers would likely take issue with their expensive shiny tanks being more vulnerable to burst damage. Forge gunners may fear the forge gun becoming obsolete. And Im sure there are others that would creep up.
Is it a good idea? No idea! I've no attachment to it and am just putting it out there! |
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