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Mmkk333
Crux Special Tasks Group Gallente Federation
229
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Posted - 2012.08.06 08:23:00 -
[1] - Quote
I am sorry if this topic has been previously discussed, and say that this is the first time this has happened to me in my Dust experience. I would like to say that this is not a bug, but rather a new way people have found to troll, similar to throwing REs. It would appear, I am loath to say, that the biggest scum of all games has come to Dust 514. Quickscopers.
Yes, yes, the reason that you quit CoD (or at least the reason I did) and came to Dust followed you. This has only happened to me in one ambush game so far, which I don't play often (thankfully) but I am afraid this will catch on with other trolls. With the new build coming soon (or at least rumored to) I hope this was caught soon enough.
My suggestion for fixing it? A mandatory 2 second waiting time after scoping your sniper rifle. This will have no effect on REAL snipers, and effectively eliminates "quickscoping."
If anyone else has a suggestion, or feels my idea is useless, feel free to rage at me in the comments below. |
Kleanur Guy
SyNergy Gaming
154
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Posted - 2012.08.06 09:47:00 -
[2] - Quote
This is stupid. Nerfing a gun overall just so something as minor and insignificant as QSing doesn't catch on is stupid. QSing isn't a problem TBH. As long as the kids don't follow it here, I'm fine with people QSing. |
Pombe Geek
Red Star.
44
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Posted - 2012.08.06 15:45:00 -
[3] - Quote
2 seconds would be too long.
I personally don't see QS'ing as a problem. |
Gordon WarHammer
Corporate Industrial Industries Corporation
3
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Posted - 2012.08.06 16:25:00 -
[4] - Quote
ya it takes long enough to get your scope settled down when you look down it... maybe these guys actually spent skills in their sniper rifles that allow for quick aiming... i know the more i put into sniper specialization the quicker i can aim... |
Nomex Gallatin
OSG Planetary Operations Covert Intervention
6
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Posted - 2012.08.06 19:11:00 -
[5] - Quote
I was coming around a storage container the other day when I came face to face with a sniper. My first thought was that he was going to be my b***h... very wrong assumption on my part, because no sooner had that thought crossed my mind than his projectile split my character (in a protosuit) in half. One shot from the hip, and instant death.
That being said, I honestly don't see a problem with "quick scoping." As Gordon WarHammer has mentioned, it does normally take a while for your crosshairs to settle down, and then you need to be in the kneeling (I have only played the sniper class a few times, so I can't say for sure that you can't train those skills.) I have learned to be a little more respectful to those long guns when they are in close (and obviously at distance they were meant to be used at) and I can't be too upset when I thought the tables were turned. In rl I would encourage a sniper to learn how to use his long gun as a unconventional battle rifle if the situation required it, so I don't see why a sniper should be penalized in Dust (or any other game for that matter) because he has mastered his weapon skills to such a fine point.
Both in rl and FPS the goal is to balance speed, accuracy, and power. If we wanted to balance it out a bit, everyone should have to deal with trajectory (both distance and elevation) as well as moving leads. This would certainly be more realistic, and would let everyone else know what the shooters from moving platforms are dealing with.
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Grimm Tripp
Bragian Order Amarr Empire
36
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Posted - 2012.08.06 19:15:00 -
[6] - Quote
I personally love these sniper rage threads, i thrive on your tears.
Keep 'em coming. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
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Posted - 2012.08.06 19:43:00 -
[7] - Quote
Grimm Tripp wrote:I personally love these sniper rage threads, i thrive on your tears.
Keep 'em coming.
Quickscoping has nothing to do with sniping. Shooting from the hip is fine, but quickscoping is utterly unrealistic in a modern shooter, and possibly causes balancing issues in a shooter set in the future like DUST if it's allowed. In CQ snipers should shoot from the hip or switch to a sidearm.
My suggestion: make the scoping action take .5s to 1s longer, and disable trigger during this time. |
Grimm Tripp
Bragian Order Amarr Empire
36
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Posted - 2012.08.06 20:07:00 -
[8] - Quote
Its not realistic in a modern shooter? That's wierd, IRL I can snap shoot quicker than I can "quick scope". So much for that theory. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
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Posted - 2012.08.06 20:48:00 -
[9] - Quote
Grimm Tripp wrote:Its not realistic in a modern shooter? That's wierd, IRL I can snap shoot quicker than I can "quick scope". So much for that theory.
Not sure what you mean. My point is that quick scoping is not realistic in a modern shooter. I don't know what snap shooting is or how it differs from quick scoping. If you mean shooting from the hip or raising it to your shoulder but not looking through the scope, then it's a duh. Former is in the game, latter is not. |
Grimm Tripp
Bragian Order Amarr Empire
36
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Posted - 2012.08.06 21:09:00 -
[10] - Quote
Arramakaian Eka wrote:Grimm Tripp wrote:Its not realistic in a modern shooter? That's wierd, IRL I can snap shoot quicker than I can "quick scope". So much for that theory. Not sure what you mean. My point is that quick scoping is not realistic in a modern shooter. I don't know what snap shooting is or how it differs from quick scoping. If you mean shooting from the hip or raising it to your shoulder but not looking through the scope, then it's a duh. Former is in the game, latter is not.
Your argument is that quick scoping, which is some gamer term for looking through a scope and shooting immediately is not realistic. As a combat engineer in the army I'm telling you that i can snap shoot, aka holding a rifle at chest level and bringing it up and shoot an accurate shot through the scope in the same time or less than it takes my toon in game to do the same. Maybe you should elaborate more on what you mean by realistic and modern day shooter? |
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Grit Breather
BetaMax.
660
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Posted - 2012.08.06 21:22:00 -
[11] - Quote
Grimm Tripp wrote:Arramakaian Eka wrote:Grimm Tripp wrote:Its not realistic in a modern shooter? That's wierd, IRL I can snap shoot quicker than I can "quick scope". So much for that theory. Not sure what you mean. My point is that quick scoping is not realistic in a modern shooter. I don't know what snap shooting is or how it differs from quick scoping. If you mean shooting from the hip or raising it to your shoulder but not looking through the scope, then it's a duh. Former is in the game, latter is not. Your argument is that quick scoping, which is some gamer term for looking through a scope and shooting immediately is not realistic. As a combat engineer in the army I'm telling you that i can snap shoot, aka holding a rifle at chest level and bringing it up and shoot an accurate shot through the scope in the same time or less than it takes my toon in game to do the same. Maybe you should elaborate more on what you mean by realistic and modern day shooter? Yeah, I don't get this either. I spent 3 years in the army. One of the things we were taught was to scope quickly and fire. I could "quick scope" with iron sights and hit a target 25-50 metres away in a snap of a second. So why shouldn't I be able to do that in a game? It's not cheating and it's not exploiting. It's a painstakingly difficult skill (player, not RPG) to perfect. They spent the time doing it and you didn't. So why should they suffer? |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
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Posted - 2012.08.06 21:24:00 -
[12] - Quote
Grimm Tripp wrote:Arramakaian Eka wrote:Grimm Tripp wrote:Its not realistic in a modern shooter? That's wierd, IRL I can snap shoot quicker than I can "quick scope". So much for that theory. Not sure what you mean. My point is that quick scoping is not realistic in a modern shooter. I don't know what snap shooting is or how it differs from quick scoping. If you mean shooting from the hip or raising it to your shoulder but not looking through the scope, then it's a duh. Former is in the game, latter is not. Your argument is that quick scoping, which is some gamer term for looking through a scope and shooting immediately is not realistic. As a combat engineer in the army I'm telling you that i can snap shoot, aka holding a rifle at chest level and bringing it up and shoot an accurate shot through the scope in the same time or less than it takes my toon in game to do the same. Maybe you should elaborate more on what you mean by realistic and modern day shooter?
You're saying you can do that with a 12x or higher sniper scope, not some ACOG contraption with a meter of eye relief? Then you're a better shot than I am. |
Grit Breather
BetaMax.
660
|
Posted - 2012.08.06 21:28:00 -
[13] - Quote
Arramakaian Eka wrote:Grimm Tripp wrote:Arramakaian Eka wrote:Grimm Tripp wrote:Its not realistic in a modern shooter? That's wierd, IRL I can snap shoot quicker than I can "quick scope". So much for that theory. Not sure what you mean. My point is that quick scoping is not realistic in a modern shooter. I don't know what snap shooting is or how it differs from quick scoping. If you mean shooting from the hip or raising it to your shoulder but not looking through the scope, then it's a duh. Former is in the game, latter is not. Your argument is that quick scoping, which is some gamer term for looking through a scope and shooting immediately is not realistic. As a combat engineer in the army I'm telling you that i can snap shoot, aka holding a rifle at chest level and bringing it up and shoot an accurate shot through the scope in the same time or less than it takes my toon in game to do the same. Maybe you should elaborate more on what you mean by realistic and modern day shooter? You're saying you can do that with a 12x or higher sniper scope, not some ACOG contraption with a meter of eye relief? Then you're a better shot than I am. Also not much of a problem. I served with people who could do this with a 4x scope on an M16 A3 and a 8x scope on a single-shot 7.62 sniper rifle. It really just takes practice and a good feel for the gun. You aim with your hand and then adjust the final 1-2mm with the scope before the gun's at firing height. A good sniper (or a good shot in general) doesn't really need the scope for 98% of the aiming process. |
Kill3rAce
Amarr Templars Amarr Empire
9
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Posted - 2012.08.07 11:09:00 -
[14] - Quote
Quick scoping has been around way before COD or any FPS its just a standard of FPS games. I love quick-scoping on Counter-Strike/Source but that has a really high framerate and KB/M capabilities |
Grimm Tripp
Bragian Order Amarr Empire
36
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Posted - 2012.08.07 22:41:00 -
[15] - Quote
Arramakaian Eka wrote:Grimm Tripp wrote:Arramakaian Eka wrote:Grimm Tripp wrote:Its not realistic in a modern shooter? That's wierd, IRL I can snap shoot quicker than I can "quick scope". So much for that theory. Not sure what you mean. My point is that quick scoping is not realistic in a modern shooter. I don't know what snap shooting is or how it differs from quick scoping. If you mean shooting from the hip or raising it to your shoulder but not looking through the scope, then it's a duh. Former is in the game, latter is not. Your argument is that quick scoping, which is some gamer term for looking through a scope and shooting immediately is not realistic. As a combat engineer in the army I'm telling you that i can snap shoot, aka holding a rifle at chest level and bringing it up and shoot an accurate shot through the scope in the same time or less than it takes my toon in game to do the same. Maybe you should elaborate more on what you mean by realistic and modern day shooter? You're saying you can do that with a 12x or higher sniper scope, not some ACOG contraption with a meter of eye relief? Then you're a better shot than I am.
Yes. Not just with a long gun either. Repitition, repitition. |
Dante Daedrik
Osmon Surveillance Caldari State
97
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Posted - 2012.08.07 23:07:00 -
[16] - Quote
I'm not sure if these vets are trolling or not. Equivalating snap shooting with an assault rifle to snap shooting with a sniper rifle which by its very nature has distances and other necessary print on the scope to equate for wind-speed and gravity on the bullet. I don't see many people that snap shoot with a M82A1A or an M87ELR. I'd expect a sniper rifle that is a handheld rail gun to have the equivalency of a .50 Caliber rifle. |
Carue Naghat
Crux Special Tasks Group Gallente Federation
2
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Posted - 2012.08.08 13:34:00 -
[17] - Quote
I'm not a big FPS player in general, but I am really enjoying this one, or what we have of it so far. As long as the game doesn't have mechanics or effects in place that actively assist a sniper in getting a more lethal shot, bringing the gun up and immediatly firing doesn't seem all that bad. It's still gonna be tough to get a kill at close range, and odds are if they do they've put the points in.
I've had more trouble dancing with a sniper at CQ trying to shotgun him and getting almost knifed and pistoled to death, than I have with them killing me as soon as I get them in the crosshairs. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.08.09 05:24:00 -
[18] - Quote
I played a shooter that the sniper rifle swayed, but it only swayed once zoomed in. This made a window to take a more accurate shot while the zoom was in progress. If this is quick scoping then it is unrealistic, but a better fix is to add the sway at all times. would not be noticeable when hip firing without reticule. The sniper rifle should have a swaying reticule when hipfired anyway, to prevent somebody adding one with laser levels. |
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