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![scragglybeard scragglybeard](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
scragglybeard
Osmon Surveillance Caldari State
6
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Posted - 2012.08.06 07:30:00 -
[1] - Quote
1. a short 1 to 2 second invulnerability on spawn would be very helpful in stopping people from spawn camping and allow players with slow connections to spawn and move before getting mowed down.
2. a small amount of points awarded for stopping hacks on the cannons would be a nice thing to see as well. |
![Mmkk333 Mmkk333](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
Mmkk333
Crux Special Tasks Group Gallente Federation
229
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Posted - 2012.08.06 10:11:00 -
[2] - Quote
scragglybeard wrote:1. a short 1 to 2 second invulnerability on spawn would be very helpful in stopping people from spawn camping and allow players with slow connections to spawn and move before getting mowed down.
2. a small amount of points awarded for stopping hacks on the cannons would be a nice thing to see as well.
I agree completely. 1) Spawn camping is a huge problem, and invulnerability would be the perfect solution.
2) And my team-mates never stop a hack because they want points, and what they don't know is we are losing valuable MCC health by waiting for them to take it first just so they can get themselves a small point bonus. |
![KingBabar KingBabar](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
KingBabar
37
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Posted - 2012.08.06 10:56:00 -
[3] - Quote
scragglybeard wrote:1. a short 1 to 2 second invulnerability on spawn would be very helpful in stopping people from spawn camping and allow players with slow connections to spawn and move before getting mowed down.
2. a small amount of points awarded for stopping hacks on the cannons would be a nice thing to see as well.
1. Totally agreed.
2. It should give at least the normal 100 points as you get when hacking, or even more since its normally harder to de-hack an objective given its bound to be hostiles about. |
![Veigar Mordekaiser Veigar Mordekaiser](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
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Posted - 2012.08.06 11:01:00 -
[4] - Quote
1. Park dropships in a square around the spawn. Invulnerable merc's are now boxed in until their short invulnerability runs out and they get blown up anyway. Rather than giving a completely illogical bonus on spawn (CCP loves logic), just be excited about the upcoming fix for spawns.
2. I'm not sure I like this, as it gives rewards for failing to properly defend your objective.. When grouping is introduced, you won't have to deal with the little point hungry dumbasses all the time. |
![Arramakaian Eka Arramakaian Eka](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
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Posted - 2012.08.06 12:10:00 -
[5] - Quote
Veigar Mordekaiser wrote:2. I'm not sure I like this, as it gives rewards for failing to properly defend your objective.. When grouping is introduced, you won't have to deal with the little point hungry dumbasses all the time.
Valid criticism. Although grouping will limit it, game mechanics should reward "proper" gameplay, and not giving points to defenders is bad design.
Another option would be to give extra points for any kill done near an objective. This would apply to the player doing the killing being near the objective, and/or the victim being near an objective (sniping). |
![BluMage BluMage](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
BluMage
18
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Posted - 2012.08.06 12:59:00 -
[6] - Quote
scragglybeard wrote:1. a short 1 to 2 second invulnerability on spawn would be very helpful in stopping people from spawn camping and allow players with slow connections to spawn and move before getting mowed down.
2. a small amount of points awarded for stopping hacks on the cannons would be a nice thing to see as well.
1. I know that CCP is already working on the spawn issue, so I hope they do so for next weekend. 2. I 100% cannot agree more! I hate risking life and limb to stop a hack only to recieve nothing for it... I have seen a few guys (smartly, but sadly) just waiting for the hack to complete and then rehack it so they can still get at least 100 points... this does need to be addressed some how... |
![Seran Jinkar Seran Jinkar](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
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Posted - 2012.08.06 14:03:00 -
[7] - Quote
Just add Drop Ins instead of spawns ^^ |
![Phosphorus Arkadios Phosphorus Arkadios](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Phosphorus Arkadios
Crux Special Tasks Group Gallente Federation
11
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Posted - 2012.08.12 05:41:00 -
[8] - Quote
Seran Jinkar wrote:Just add Drop Ins instead of spawns ^^ This thread needs a bump. I agree with this. It's called a "dropsuit" for a reason?...Right?
Sure it might be a "rip off" from section 8, but camping with remote mines is just too common. Also, spawning in ONE area and facing ONE direction adds to this absolute mess. There are many things wrong with this game (and I want it to succeed) but this is an EASY fix that can easily help balance this game. |
![Minmatar Slave 74136 Minmatar Slave 74136](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
Minmatar Slave 74136
Sanmatar Kelkoons Minmatar Republic
291
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Posted - 2012.08.12 05:57:00 -
[9] - Quote
Give 50 points to stopping a hack. |
![Eberheart Fairwinds Eberheart Fairwinds](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Eberheart Fairwinds
Crux Special Tasks Group Gallente Federation
2
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Posted - 2012.08.15 00:52:00 -
[10] - Quote
I agree with drop in's instead of respawns. Also strongly agree with the points for defending objectives and stopping hacks. |
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