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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
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Posted - 2012.08.05 19:24:00 -
[1] - Quote
Here comments from a few days of playing. This is mostly about the FPS side of the game.
My FPS background is 15+ years, 99% of it in online multiplayer games. I fell in love with the genre with Wolfenstein 3D, and I've played every Quake and every Doom since. Other FPSs I've enjoyed for years on end are Tribes 2, Battlefield 2 and Team Fortress 2. I also played mods for years, including Tactical Ops, True Combat, and Natural Selection. Recently I've only played PS3 games, mostly Killzone 2, MAG and Battlefield 3. I've played EVE Online as well, but have no active characters at the moment.
I mostly play anti-tank roles, tank drivers, support/engineer classes, or snipers. I prefer objectives-based gameplay over deathmatch. Winning a game comes before KDR for me, even in PUGs with random people. I like playing as the underdog.
General comments:
- Decent FPS mechanics - I was a bit worried about this since CCP has no background in the genre. You've integrated many of the features expected in a modern FPS. There's still a lot of work to be done on balancing, and to differentiate the FPS side of DUST from everyone else. More on that in another upcoming post.
- Good game pace, not too fast or too slow
- Absolutely love the fact FF is on! Finally a deep FPS where you can't shoot everything that moves. edit: I'm an idiot, FF is off - I wish it was on
- Decent graphics
- Sound is ok, and surround sound gives reasonable help in determining where the damage is coming from.
- Great music! As a former EVE player I was immediately in the EVE Universe the second I heard it.
- Helpful and unobtrusive in-game voice announcements
- Forge gun charged shot can be un-charged by running or melee without losing an ammo. Is this by design?
- Quickscoping is in the game - do you really want that? I sure don't
- Bunnyhopping is possible, if limited - do you really want that? I sure don't
- Soon(tm) I loled
Bugs and issues:
- Spawn camping/base raping must be fixed.
- Hit boxes need to be fixed
- I get the occasional lag spike/rubber banding although my internet connection is good, and other games work fine
- Once I couldn't fire any weapon for several spawns, then it suddenly fixed itself.
- Aim assist is fiddly, especially when sniping
- How many goddam hits does it take to kill someone with a tank? Is this a hit box issue, or is this by design? It feels like the tanks are armed with potato guns.
- How many goddam hits does it take to kill someone in a tank with a Forge Gun? Is this a hit box issue, or is this by design? It feels like Forge Guns are potato guns.
Part 2 to follow |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2012.08.05 19:24:00 -
[2] - Quote
Suggestions:
- KDR must go. It's not an accurate or even a useful way to gauge contribution to a battle in an objectives-based game. Players will do kills instead of trying to win the game. Even if you don't rank players based on KDR, showing it means people will still concentrate on KDR instead of points. If you insist on showing it, do it along with lots of other data, preferably not after every match.
- You should have the option to linger in the end-game stats window for much longer (2-5 mins) to check the stats, see what others did, and most importantly, to be able to chat with the people you just played with/against. Big part of building an FPS community is the camaraderie and smack talk after matches. All this becomes even more important in an MMO setting, and will be integral in making DUST's EVE universe into a world people want to return to. Give it a chance.
- When you switch a weapon while keeping zoom-in/scope-in button pressed, the game doesn't zoom in with the new weapon - you have to release L1 and re-press it. It would be more intuitive if the new weapon goes automatically to the state your buttons are in. If this is a deliberate feature for balancing, make auto-zoom-in slower when changing weapons. Same issue when running: pressing zoom-in button should force to walk and zoom-in.
- When you're crouching and hit run button, the merc should de-crouch start running.
- The weapon selector is fiddly. When you release it your stick is at one extreme, so your screen does an unwanted jerk.
- Move vehicle steering to right stick like everyone else does.
- It's unclear how Swarm Launcher works. I expected it to lock to something, but it didn't. I shot at vehicles, nothing happened - or so it seemed. I shot at people, they didn't die or take damage - or so it seemed. More visual and aural cues are needed for it.
- Own death notification is too small and not visible long enough. Suggestion to move it to center of screen - keep the kill/status ticker as is.
- Prone stance would be nice
- Show which way I am pointing with my turret/gun in a tank to aid orientating
- It's unclear what the points are that I get when killing someone or dealing damage to a tank. Are these SP? ISK? It needs to be clearer - perhaps a recap of all those at the end of the match.
- Popup when a skill is highlighted in the training screen, showing what the skill does
- Quickmatch option in the first menu when entering the game which puts you in a match mode easy to grasp for newbies. There were a lot of players with zero kills on many games, and that can't happen to a casual player after launch, or they'll ragequit after half a match since the game is F2P. Put them in a meat grinder game mode where they're bound to get kills.
- Way too much text to read, and too many popups. Less text, more tutorials and in-game learning. I know this is EVE and CCP, but this has to be addressed for DUST to succeed. FPS players don't have the patience or attention span of MMO players.
- Better visual/aural cues to show which vehicles I can enter, and how
- I'd prefer R1/L1 to navigate tabs and menus instead of the squishy R2/L2
- Option to view teammates' gameplay feed while waiting for spawn
- Trophies. You must have trophies these days. Here concentrate on objectives-based trophies instead of thousand different versions of "KDR of 10:1," "killing streak of 10" and "bunnyhopped 20km." There are lots of people who trophy hunt, so align trophies with DUST's game design objectives, and you'll encourage teamplay even in PUGs.
- Ping meter, I can't find one.
- Intro to n00bs to EVE Universe which must include information about the ruthlessness of the world. This is critical in retaining players who are used to essentially zero punishment for getting killed or stupidity (ie. 99% of players). Preferably demonstrated in a tutorial rather than in words.
- Some sense of scale is needed. The star map is a good start, but it should show where are active skirmishes, where DUST players are, where EVE players are. Now it feels like just another FPS, and you're in your own bubble. Give us something which gives us an idea of the awesome scale of the universe.
- I'm serious that KDR must go. If it doesn't, we'll get hordes of shrill-voiced bunnyhopping stabby-stabby CoD kids with the only objective to have high KDR. If we wanted that, we'd be playing CoD.
Parting note: don't try to please everyone! If you do, you'll end up with yet another CoD/BF clone. Find your niche, and fulfill our needs, and you'll have a steady stream of players who want to spend money on your game. From what I've seen with DUST thus far is promising, and you understand your customers. You need to balance better - especially vehicles - and ground the game better in EVE.
PS. Auto-save notification on this forum is driving me nuts - it gives the useless notification every five seconds, and moves all text one line down, causing constant miss-clicks. Get rid of it. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2012.08.06 12:03:00 -
[3] - Quote
Thanks for the support!
As for prone, it's not something I'm passionate about and can definitely live without. If it was introduced, it would also require further balancing, and I'd prefer CCP to concentrate on bigger issues with the balance. Also from a game world perspective, it should be perfectly possible to create a dropsuit that's rock stable while crouched - even standing, although that's probably something we don't want.
Bresker Veyne wrote:Maybe show howmuch points a player has earned in a match instead of K/D. And if you're interested you can select the player's name and see the details on how he earned the points: kills, hacks, damage vehicles, ...
I like this. You could fit columns for kills, hacks, vehicle damage, etc., and players could even sort them based on any of the criteria. BUT the default ranking criteria should be game performance, not KDR.
It is still unclear to me how I gain points (in-game notifications), ISK and SP. I believe ISK and SP are tied to points somehow? Therefore it would make most sense to use either one of them for rankings after each game instead of KDR, or creating yet another performance metric. K.I.S.S. and all that. ISK would make most sense from game world perspective, especially since we are mercenaries out for money, after all. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2012.08.06 13:25:00 -
[4] - Quote
BluMage wrote:I think with the "Roles" and "Team player" feel of the game, maybe CCP could have different leaderboads for different contributions; Hacks, assists, heals, teammates spawned though uplinks, repairs made to teammates' vehicles, kills made from your LAV/HAV/Dropship while you are driving, etc. I think this would better show other players what kind of role you bring to the team and how you can be an asset to a future coporate employer.
While this is a good idea, and is already been done in some other games, an FPS needs to have a universal, game-wide scoreboard and ranking. I don't know if DUST currently rewards each dropsuit differently, but that would make sense. In the end, the ISK you earn should be comparable between, say, Assault and Scout, and you should be able to rank everyone regardless of their role.
Karl Koekwaus wrote:one thing to add, I really miss Bipods on heavy weapons and the sniper rifle, even without going prone, hiding behind a wall, having a Bipod would be nice to reduce gun kickback when firing and increase stability when aiming
Perhaps nitpicking, but bipods are all but useless when crouching, unless there's a wall of suitable height in front of you. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2012.08.06 14:47:00 -
[5] - Quote
Wait what? FF is off in DUST? I went by some google searches I did a while ago which claimed a dev said FF is on. I haven't actually tested (since I don't TK), so I'm not questioning anyone.
For clarity, I would very much prefer FF to be on. I haven't played an FPS without friendly fire in years, and have always avoided them like the plague. FF off rewards spray and pray since you don't have to look before you shoot. Truly a shame if FF will be off in the final version, and that will force me to re-consider the entire game - I'm that married to friendly fire being on. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2012.08.06 15:14:00 -
[6] - Quote
Needless Sacermendor wrote:Not sure what you ment by teammates feed while waiting to spawn, but at least being able to press the up button to view the player list / stats would be nice, this doesn't work while dead, hopefully just a bug.
I meant that one should be able to view the game from teammates' POV while waiting for spawn. This is optional, as it might cause balancing issues, and the spawn timers are quite short. If the timers go beyond 20 secs, giving players something to do while waiting for spawn is critical in keeping interest in the game.
Viewing teammate feeds is one option, in addition to fitting and market access - but not necessarily ability to restock while in-game. I can't say more about that since I haven't tested fitting/market system thoroughly, yet. And as I said elsewhere, key to DUST's success is to have an FPS which works flawlessly, and offers a compelling reason to return to the game.
Thanks also to you and others on help with the Swarm Launcher and Forge Gun in anti-tank roles - I'll test them out further tonight, as anti-tanking is usually my favorite role. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2012.08.06 15:26:00 -
[7] - Quote
Alixenus wrote:Quote:I think he means "off" . I really like the posts and I find a lot of valid points in them. +FAV Okay you've confused me now. Which one means you can wound your own team mates?
Friendly Fire "on" means you can hurt teammates :)
The main reason I'm dead set on FF on is that it requires players to think. With FF off you can shoot at everything and anything that moves. It's fine for arcade shooters, but any deep FPS has at least the option to play on FF (on) servers. And FF (on) fits EVE Universe perfectly, as you're able to pull off double crosses, back stabbings and other corporate shenanigans. Imagine a decisive battle for a control of a planet between several corps, and all of a sudden one of the DUST merc corps gets mail from an EVE corp offering ONE MILLION DOLLARS for switching sides, and they do, turning on their teammates. That's what EVE is all about. And that requires FF (on).
Griefing (lol I know we're in EVE Universe, but I guess it's possible) can be taken care of with in-game mechanics, ie. if you kill more than X players on your own team or cause Y damage to them you get a warning/kick/ban. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2012.08.07 08:50:00 -
[8] - Quote
testguy242 wrote:Arramakaian Eka wrote:Wait what? FF is off in DUST? I went by some google searches I did a while ago which claimed a dev said FF is on. I haven't actually tested (since I don't TK), so I'm not questioning anyone.
For clarity, I would very much prefer FF to be on. I haven't played an FPS without friendly fire in years, and have always avoided them like the plague. FF off rewards spray and pray since you don't have to look before you shoot. Truly a shame if FF will be off in the final version, and that will force me to re-consider the entire game - I'm that married to friendly fire being on. It will be on at some point, but it's currently off. It's a beta, you know. There'd be no consequences to people just teamkilling constantly.
Fair enough. But FF changes balancing and game mechanics quite a bit, so hopefully CCP will thoroughly test it before launch - especially if there are anti-griefing mechanics involved, as they are really easy to get wrong (too loose making them pointless, or too strict resulting in too many kicks/bans).
I like the idea that null sec and low sec would have FF on, while (some) 0.5 and higher would have it off. Fits perfectly with the world, and would allow for carebears and n00bs play DUST without hurting their sensibilities. |
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