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Regis Mark V
249
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Posted - 2012.08.05 18:18:00 -
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Mavado V Noriega wrote:Sojuro Ryo wrote:Ok, you guys are coming from the idea that there is going to be matches like CoD, battlefield, or Halo. You also are coming from the idea that all matches are Team Deathmatches. Matches that the highest score wins. No in this gameboys. In this game there are objectives that you must complete to finish the mission and get paid. It's that simple. You need to alter your thought of how this game is plaid. facebricking so hard right now TBQH IMVHO 1. all those 3 games have objectives based gamemodes.......have u even played any of those? 2. mindlessly charging into an objective to repeatedly die IS NOT FFS PLAYING THE OBJECTIVE OR BEING A TEAM PLAYER. Learn to clear the area and have a free zone to cap the obj not rush in and cap and die halfway through the hack or get killed and have the enemy rehack has it ever occured to u that proto is playing the "slayer" role on his teams? because he knows hes prob the best killer in that 12 map randomly selected group he takes on the job of clearing a path so those that cant handle themselves well enough in a gun fight or hold off multiple foes can have safety capping the objs PS: when grouping is added u will see him play the obj alot more and not just the slayer role as he will actually have ppl he can trust to cover his ass and use proper teamwork. A FPS is very simple, if u think DUST is complicated or the game mode is complicated then u need ur brain examined, there is nothing about skirmish that is more complicated than any other simple objective based modes in other games
So much win in this post right here! |
Regis Mark V
249
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Posted - 2012.08.05 18:37:00 -
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Ad ski wrote:Adding K/D in any game encourages to people to play less for the obj and just focus on kills. Some people care way too much about that stuff. I don't know the guy so I dunno if he is a smart player or just a campy one.
I've played with Proto he doesn't focus on getting kills if anything he PTFO like a boss! He's just an exceptionally good killer! |
Regis Mark V
249
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Posted - 2012.08.05 22:39:00 -
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The REGIS says to the OP more pew pew less QQ! |
Regis Mark V
249
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Posted - 2012.08.06 01:08:00 -
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Llook at how long Lebron James had to carry Cleveland and had no help.
Even MJ needed help before his first championship or does no one remember that he got his first ring at the age of 27 6 or 7 years after entering the league!
You can't do it alone period. But imagine if Proto had help maybe 5 or 6 more guys adding another 50 deaths to the 13 he already gave to the OP while holding objectives completely stone walling him.
Fact is killers who PTFO while playing as a team will always beat non killers who PTFO It's been done already.
That's why the OP felt the need to brag about a win 16 deaths in the hole he may have won more money but those 16 deaths made you have to spend a hell of a lot more to replace all the gear lost in return... So who really won?
16 deaths in I know you didn't earn that much ISK or SP because if you died 16 times you had to spend 2 minutes and 40 secs in the respawn loop alone and the match is only 20 minutes so aside from the initial spawn you already spent more than 10 percent of the match in respawn. Now factor in having to run to the obj and running into proto 13 times you might as well shave off another 5 or 6 minutes...Putting you at almost spending half the match respawning and dying! You were not factor to your team at all if you spend most of the game dying.
OP You were carried by good players while a great one was held down by really ****** ones! |
Regis Mark V
249
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Posted - 2012.08.06 03:15:00 -
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Jonquill Caronite wrote:I hate to be honest with you all but... there is a point to be made against both parties... You know who's going to win the most matches? The best RTS commander with the most cooperative team... Plain and simple... Knowing how to move units on a field regardless of strength to counter and oppose, mitigate, distract, or avoid, is going to be the key to this game...
High K/D ratio guys like Proto will be outstanding and incredibly useful members to a team, if they can accept taking orders from a really good commander who can see the battlefield better then them, and properly co-ordinate... If on the other hand he truly is lone wolf, or if it turns out ALL the top players are lone wolfs (Which I severely doubt), then they will ONLY dominate if they are on a team together...
Team work is a force multiplier, if you have a bunch of incompetent idiots in militia gear who coordinate well against the top guys in the game with no coordination, multiplication of very little force against massive uncoordinated force will probably still result in the elite players winning... HOWEVER, if its even close, or if the players are of average or moderate skill but outstanding with teamwork, while the elite are just a rabble that don't work with each other at all, a very skilled commander can still win that battle...
So frankly... OP has a point, but not so far as this post was clearly made with hatred of K/D players... On the split side if I'm a commander and I know these K/D players will listen to me? Any day of the week I'll recruit them over the militia crew of equal cooperation and dramatically less skill...
That's the thing Proto isn't just good with a gun he's probably one of the best tacticians I know. You don't put up his kind of numbers from just run and gunning the enemy down. Also he was the mind behind the stone wall of a particular MAG clan battle. |
Regis Mark V
249
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Posted - 2012.08.06 05:18:00 -
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Garrett Blacknova wrote:A few good players like Proto WILL be a benefit when you have a coordinated team who know what they're doing and what part of the mission is their job.
A good core - maybe as many as half the team - of dedicated K/D-oriented players, backed by a couple of good healers who can also play the objectives, and some decent vehicle drivers, with maybe a K/D guy and an objective player in each vehicle. THAT sounds like my dream team - and guess what? It has guys like Proto in it. Much as I can't enjoy his playstyle (even in a game where I can run 10-0 or better, I prefer to focus on a support role), I appreciate the value of it - EVEN in objective-based game modes. Just like people appreciated me in War for Cybertron TDM with a 1-7 K/D.
I know of clans who had 2.0 or better KDR requirements and still had dedicated repair men and medics or vehicle drivers. What would you rather have a medic who goes 10-25 or one who can go 15-4? Same question applies for repairmen.
A medic or a repair man who can stay alive longer is much more beneficial to the team. |
Regis Mark V
249
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Posted - 2012.08.06 06:35:00 -
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Crimson MoonV wrote:Regis Mark V wrote:Garrett Blacknova wrote:A few good players like Proto WILL be a benefit when you have a coordinated team who know what they're doing and what part of the mission is their job.
A good core - maybe as many as half the team - of dedicated K/D-oriented players, backed by a couple of good healers who can also play the objectives, and some decent vehicle drivers, with maybe a K/D guy and an objective player in each vehicle. THAT sounds like my dream team - and guess what? It has guys like Proto in it. Much as I can't enjoy his playstyle (even in a game where I can run 10-0 or better, I prefer to focus on a support role), I appreciate the value of it - EVEN in objective-based game modes. Just like people appreciated me in War for Cybertron TDM with a 1-7 K/D. I know of clans who had 2.0 or better KDR requirements and still had dedicated repair men and medics or vehicle drivers. What would you rather have a medic who goes 10-25 or one who can go 15-4? Same question applies for repairmen. A medic or a repair man who can stay alive longer is much more beneficial to the team. Just because you are in a wheelchair doesn't mean you have to suck it up. A good player will get a good KDR handicapped or not.
Huh whos in a wheel chair?
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