|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.05 18:15:00 -
[1] - Quote
PEEEEEEETREEEEEEEEEEEEEE wrote:lol someone is soooo madddddddd I would get mad if I got killed 13 times too.
This is a nothing but a qq thread tbh.
|
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.05 18:39:00 -
[2] - Quote
Sojuro Ryo wrote: @Crimson, It doesn't bother me at all how many times I die as long as the mission gets completed. Now I understand it may bother you as you need that self gratification to make you feel special. That's just something I don't need.
You are obviously mad or you wouldn't have ran to the forums crying about how the person who killed you 13 times is "not a team player. On a beta where most people don't use mics and there is no grouping.
LOL@U |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.05 19:06:00 -
[3] - Quote
Sojuro Ryo wrote:Right there is the common misunderstanding, payment. The common belief amongst FPSers is that no matter what you get paid. Well, you don't. Why would a corp pay you for loosing? So it doesn't matter how good you are at killing if you can't complete the mission. The common misconception is that being good at killing=/=completing the mission or playing the objective.
Fail logic. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.06 02:55:00 -
[4] - Quote
PEEEEEEETREEEEEEEEEEEEEE wrote:the QQ will be plentiful when there is grouping I wonder what excuses people will come up with then. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.06 04:36:00 -
[5] - Quote
Garrett Blacknova wrote:A few good players like Proto WILL be a benefit when you have a coordinated team who know what they're doing and what part of the mission is their job.
A good core - maybe as many as half the team - of dedicated K/D-oriented players, backed by a couple of good healers who can also play the objectives, and some decent vehicle drivers, with maybe a K/D guy and an objective player in each vehicle. THAT sounds like my dream team - and guess what? It has guys like Proto in it. Much as I can't enjoy his playstyle (even in a game where I can run 10-0 or better, I prefer to focus on a support role), I appreciate the value of it - EVEN in objective-based game modes. Just like people appreciated me in War for Cybertron TDM with a 1-7 K/D. Mixed skill clans will get wrecked by clans with KDR requirements.
just saying...
|
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.06 05:37:00 -
[6] - Quote
Regis Mark V wrote:Garrett Blacknova wrote:A few good players like Proto WILL be a benefit when you have a coordinated team who know what they're doing and what part of the mission is their job.
A good core - maybe as many as half the team - of dedicated K/D-oriented players, backed by a couple of good healers who can also play the objectives, and some decent vehicle drivers, with maybe a K/D guy and an objective player in each vehicle. THAT sounds like my dream team - and guess what? It has guys like Proto in it. Much as I can't enjoy his playstyle (even in a game where I can run 10-0 or better, I prefer to focus on a support role), I appreciate the value of it - EVEN in objective-based game modes. Just like people appreciated me in War for Cybertron TDM with a 1-7 K/D. I know of clans who had 2.0 or better KDR requirements and still had dedicated repair men and medics or vehicle drivers. What would you rather have a medic who goes 10-25 or one who can go 15-4? Same question applies for repairmen. A medic or a repair man who can stay alive longer is much more beneficial to the team. Just because you are in a wheelchair doesn't mean you have to suck it up.
A good player will get a good KDR handicapped or not. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.06 07:07:00 -
[7] - Quote
Regis Mark V wrote:Crimson MoonV wrote:Regis Mark V wrote:Garrett Blacknova wrote:A few good players like Proto WILL be a benefit when you have a coordinated team who know what they're doing and what part of the mission is their job.
A good core - maybe as many as half the team - of dedicated K/D-oriented players, backed by a couple of good healers who can also play the objectives, and some decent vehicle drivers, with maybe a K/D guy and an objective player in each vehicle. THAT sounds like my dream team - and guess what? It has guys like Proto in it. Much as I can't enjoy his playstyle (even in a game where I can run 10-0 or better, I prefer to focus on a support role), I appreciate the value of it - EVEN in objective-based game modes. Just like people appreciated me in War for Cybertron TDM with a 1-7 K/D. I know of clans who had 2.0 or better KDR requirements and still had dedicated repair men and medics or vehicle drivers. What would you rather have a medic who goes 10-25 or one who can go 15-4? Same question applies for repairmen. A medic or a repair man who can stay alive longer is much more beneficial to the team. Just because you are in a wheelchair doesn't mean you have to suck it up. A good player will get a good KDR handicapped or not. Huh whos in a wheel chair? It was a metaphor... Read the other thread explaining it. |
|
|
|