Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
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Posted - 2012.08.05 22:27:00 -
[1] - Quote
I don't like arbitrary caps... It will prevent farming but it will also handicap skilled players who are actually doing it the right way, and that's bothers me...
ISK is already handled even if you farm you don't get extra ISK for hacking repairing or blowing up militia tanks and infantry all day, you only get extra ISK if your busy blowing **** up that costs actual ISK, so this has no exploit except as a very inefficient way to transfer wealth at a huge loss, which would be remarkably stupid since once its implemented you can just send the ISK to whoever you want for a very small and reasonable tax...
As for SP... Frankly I think the game needs to move away from large ACTIVE SP and towards far more Passive SP, with Active only being a boosting agent, and being highly based of mission successes... Where continually winning missions increases a modifier or something dependent on the number of players on your team compared to the number of players on the opposing team, and the asset exchanging hands... Key however to this is that destruction of something valuable on the map must occur every time that takes time to be rebuilt, thus preventing two allied teams from simply farming maps by giving them back and forth to each other, and also the MCC setting a time cap and thus discouraging using it as the winning mechanism since it ALWAYS takes longer for it to reach destination then it does to destroy it, which is a huge asset loss, is essential.
Further... Specialized skillpoints is another option. AKA, your passive SP can be used wherever you like, but your Active SP apply only to the skills being used... This would operate like an extremely watered down version of The Elder Scrolls leveling system... Its just an idea, it wouldn't prevent exploiting, but it would cap it to the skills being discussed, and if you force the acquisition of such skills to only level faster on more expensive gear being effected or used, it will increase the risk factor of cooperating to power level such skills.
I don't think any of my answers are fool-proof, but I just don't want to see arbitrary caps put in place, that would be very depressing. |