Stupid Drunk1
Zumari Force Projection Caldari State
96
|
Posted - 2012.08.03 03:25:00 -
[1] - Quote
Bresker Veyne wrote:Having fought the fearsome Sagaris a couple of times with my proto Forge Gun (never being able to kill one though), I was wondering what tactics other people use to actually take one down? It's almost impossible to find another partner that can help out to destroy one of the bastards. It also seems like people only call down their sagaris if their team is winning. And once you have two of them sitting in your spawn and even blowing up the dropships leaving the game seems to be the best option (even better when everyone leaves and the other team gets no sp and isk).
So I'm curious to hear about winning strategies to use against a Sagaris.
OPINION:This due to abunch of warriors running around killing each others with randoms by force; with randoms skills, and radom resources by force.
Ever played 51 pick up with a deck of card? Think individuals acting each alone versus a collective acting each in concert.
MY MIND: ASSHATERY is all good, entire corperations will quit in battle just to waste time on that map. You will be required to find corps, groups to make gains in this game, there is a reason were all in a default corp, unlike any fps I have ever played.
|
Stupid Drunk1
Zumari Force Projection Caldari State
96
|
Posted - 2012.08.03 05:17:00 -
[2] - Quote
Rhadiem wrote:Stupid Drunk1 wrote: You will be required to find corps, groups to make gains in this game, there is a reason were all in a default corp, unlike any fps I have ever played.
In EVE you are always in a corp.. either your racial generic corp or a player corp.
Thanks for stating facts that get glossed over.
my point still true EVE is the only mmo that starts you in a corp or group, its naval warfare with the best group system. Were playing Dust an FPS....
We now get dust that will have the best grouping system with ground warfare; the only FPS with default clans/groups/corperations.
This is not Dust514, the beta is closer to MAG in its finished state with randoms vs randoms, or groups vs randoms, with luck of the draw to groups q-synching can group up, on opposing teams.
MAG failed due their horrible group system, they tried to balance the solo gamer with groups which is impossible. From the very begining of MAG life groups should have been treated as monarchs with the options to have multiple clan leaders, or none for, to truly customize clan structure during in game. To lessen the burden of using external sources to organize clans, groups, corps
The CCP devs need to give groups everything they want for organizing themselves, forget everything else, if we do not have the exact same grouping system from EvE in function were toast, if we get all balances to gameplay etc, because the game will survive because of its community that has fun playing with friends, in mag any clan that wanted to run diffrently still only had 1 person in game that could only kick officers, while a officer could kick everybody, two of the stupidest rules/regulations I have sseen. |