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WT Sherman
Amarr Templars Amarr Empire
63
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Posted - 2012.08.02 02:09:00 -
[1] - Quote
Who will be the last corp standing?
For those who didn't watch the alliance tournament the ceo of ccp was one of the guests in the studio on the final day. He was asked directly by one of the commentators if there would be a combined land and space tournament in the future. He replied that the alliance tournament would continue pretty much as it had been but that there would be a separate one for the DUST 514 mercs and a combined forces tournament. I wouldn't look for the combined forces tournament till after DUST has reached 00 and ccp has changed their sov mechanics.
I do think that we can look forward to a DUST tournament around August/September of next year. I am hoping that it will be designed to be corp vs corp rather than alliance vs alliance. We can have some imput on a lot of how it it set up if we make our views known now rather than wait for them to officially announce the tournament.
Possible format would be corp vs corp, 12 vs 12, with a clone limit and a time limit. There would be a single control point in the center of the map which is neutral to begin with and must be hacked by either team to gain control.To win you must kill more of the opposing team than you lose by the end of the time period. If teams have the same k/d ratio then tie breaker would be time in possession of the control point.
There would be a single spawn point for each team on opposite sides of the map.
All weapons, suits, and vehicles will be allowed as well as all tactics, even spawn camping if you allow that to happen.
This tournament should be a lot easier for ccp to put on since it wouldn't require GMs to move players and materials around EVE, just the placing of a contract that only specific corps can accept with a specific start time. Failure to start or field a squad would forfeit match. If you can't field a full team then you fight shorthanded.
"Here were they at the king's gates, and on every side environing them were many hostile cities and tribes of men."
"After that, the generals resolved that it would be better to proclaim open war, without truce or herald, as long as they were within enemy's country, ..."
Anabasis by Xenophon
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J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.08.02 02:23:00 -
[2] - Quote
I believe the player count won't be 12 v 12 at that time. Hopefully 24 v 24 at the least. Otherwise DUST will be very disappointing to me. |
WT Sherman
Amarr Templars Amarr Empire
63
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Posted - 2012.08.02 02:32:00 -
[3] - Quote
You have to take into consideration that there will be a time limit because there are going to be a lot of matches to be played. The EVE alliance tournament is a 64 team format. Since the Dust matches have the potential to be run much quicker I'm hoping the the format will be 128 teams with double elimination, lose two matches and you are out.
12 vs 12 would be a good start for the first tournament to see how smoothly and quickly the matches progress. CCP is known for liking to watch thing go boom and I'm sure they have plans for much larger battles in the future.
Please keep in mind that I'm just talking about the possible format for a tournament. EVE currently has battles with over a thousand ships at this time but can only field 12 for the alliance tournament due to time constraints and logistics. |
Debacle Nano
Shadow Company HQ
639
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Posted - 2012.08.02 02:48:00 -
[4] - Quote
Hopefully SC will take part in this. :] |
howard sanchez
Conspiratus Immortalis
448
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Posted - 2012.08.02 02:52:00 -
[5] - Quote
WT Sherman wrote:Who will be the last corp standing?...'snip'
Possible format would be corp vs corp, 12 vs 12, with a clone limit and a time limit. There would be a single control point in the center of the map which is neutral to begin with and must be hacked by either team to gain control.To win you must kill more of the opposing team than you lose by the end of the time period. If teams have the same k/d ratio then tie breaker would be time in possession of the control point.
There would be a single spawn point for each team on opposite sides of the map.
Make it a clone factory that we fight over. 3 internal objectives. When all three are held by one team your clone count slowly rises.
Then start the match with a limited clone count on each side and a time limit.
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