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Severus Smith
ZionTCD Legacy Rising
163
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Posted - 2012.07.31 17:43:00 -
[1] - Quote
I've seen a bunch of threads, and made one myself, about adding fortifications to the Primary North / South spawn points to prevent the "shooting fish in a barrel" scenario where Tanks line up and fill the spawn point with missiles killing anyone who spawns. I've been giving it some more thought and realized a great solution would be a POS like shield around the primary spawn areas.
For those unfamiliar with EVE, a POS (Player Owned Structure) is a space station players can build. They are surrounded by a big shield that only allows friendly forces to pass through and stops ALL weapons fire (think of the bubble shield in HALO but bigger). If this was translated onto the battlefield for the North / South Primary spawns I think it would really help.
How it works:
- The shield would cover the immediate area around the spawn point. - Enemy soldiers / vehicles could not enter the shield or fire into it. - Friendly soldiers / vehicles could enter / exit the shield but could not fire out of it. - While the shield isn't immune to damage it should have enough hitpoints that, like the MCC, shooting at it is pretty much useless.
Benefits:
- This would give spawning soldiers the ability to orient themselves and not die immediately to Tank / Sniper fire. - This would give trapped teams the ability to coordinate a counter offensive. - It would make sense that soldiers would spawn under cover rather than out in the open. - Giant shields are futuristic and way cooler than concrete walls.
Additional ideas:
- Maybe make the shield hackable (60+ second duration) or destructible by prolonged multi-tank fire to ensure the trapped team doesn't just sit inside the bubble to wait out the match (if this becomes a problem). - Maybe only allow friendly soldiers to pass through the shield and not vehicles to prevent a "safety zone" where damaged vehicles can run to be repped and be immune from the enemy (if this becomes a problem). No docking games dammit!
Please provide thoughts / feedback.
Thanks |
Drake Tsuka
Royal Uhlans Amarr Empire
19
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Posted - 2012.07.31 18:39:00 -
[2] - Quote
i like the idea but i would add 1 thing, the shield is 1 way only, you can leave but not enter, so no running back and ducking inside to survive, (+1 to no docking games) |
pjster long
Doomheim
28
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Posted - 2012.07.31 18:51:00 -
[3] - Quote
Drake Tsuka wrote:i like the idea but i would add 1 thing, the shield is 1 way only, you can leave but not enter, so no running back and ducking inside to survive, (+1 to no docking games)
Great idea! but I would like to have it so that when you hack the objective that it will automatically switch to the enemies shield. |
wathak 514
Circle of Huskarl Minmatar Republic
106
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Posted - 2012.07.31 21:04:00 -
[4] - Quote
http://r.m.yahoo.com/api/res/1.2/EW0QS2c81TGEW.GT9XN6Xg--/Y2w9cGhvdG87Zmk9Zml0O2g9NDYwO3c9MzIw/http://www.st-v-sw.net/images/Wars/Special/SF/TPMgungansh1.jpg
That waht u mean
And i agree maby it could be a deployable structure but enemy soldiers could walk through though there veihicles and wepons fire cant this would be so that the solders could destroy the generators |
Khun-Al
135
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Posted - 2012.07.31 21:14:00 -
[5] - Quote
That wouldnt change the situation that there are huge sieges if one ally fights good. Then they will blockade in front of the shield and no one can leave it. |
Pent'noir
Algintal Core Gallente Federation
62
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Posted - 2012.07.31 21:47:00 -
[6] - Quote
That sounds like a good idea. I would prefer it to be some sort of installation that you would have to buy, so if someone wants to spend the cash, then they could have a large dome sheild around a stationary position. I don't care so much for freebee's. If the commander decides to make the default fallback position in a rather undefendable position, then thats his fauilt and we have to suffer through it. (Commander being the map designer lol), but we can buy stuff to help us through it. |
Severus Smith
ZionTCD Legacy Rising
163
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Posted - 2012.07.31 22:06:00 -
[7] - Quote
Khun-Al wrote:That wouldnt change the situation that there are huge sieges if one ally fights good. Then they will blockade in front of the shield and no one can leave it. True, but I'm not trying to solve that problem. If your team is outplayed then it's your fault that you're now stuck trapped in a bubble.
But at least you aren't killed the instant you spawn. You could work together and push out. And that''s what I'm trying to solve - the unfun / unfair mechanic that upon spawning you are instantly killed by enemy tanks without the ability to respond.
We are soldiers of the future, why the heck are we spawning in the middle of the open contrary to all sensible military doctrine on troop deployment? |
wathak 514
Circle of Huskarl Minmatar Republic
106
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Posted - 2012.07.31 22:41:00 -
[8] - Quote
This would also give dropship pilots the chance to spawn there ship and get it in the air befor it gets blown up. Yes the task is still difficult but a good pilot would be able to get out with little cost to him as he can use the militia dropship default and there u go an airborn spawn point retallition here we come |
Darkz azurr
Royal Uhlans Amarr Empire
105
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Posted - 2012.07.31 22:58:00 -
[9] - Quote
maybe add a new piece of equipment to the market, a sort of emergency drop uplink, basicly it works as an oposite to a drop uplink , you basicly drop it on the floor and stand on it and it teleports you via micro wormhole to a completely Random part of the map, can only be used once and is destroyed when used. that would get you out of a camped base. |
Draco Dustflier
Villore Sec Ops Gallente Federation
45
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Posted - 2012.07.31 23:20:00 -
[10] - Quote
you shouldn't be able to shoot from inside the shield either. i don't like the idea of snipers hiding in a safe zone like in mag |
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Madden The Merciless
D3ath D3alers RISE of LEGION
95
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Posted - 2012.08.01 00:14:00 -
[11] - Quote
This would solve spawn camping, but it would need to be only for spawning, and it should not be an enterable zone, nor should it be something you could shoot from |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.08.01 03:29:00 -
[12] - Quote
This is the single best idea I have seen on this topic. I'm now pissed that I can only +1 this. Honestly, I'm pretty sure this is supported by established canon via Templar One, which just makes this idea all the more excellent. |
Richard Krys
Tronhadar Free Guard Minmatar Republic
1
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Posted - 2012.08.01 03:35:00 -
[13] - Quote
Who can say no to Giant Shields? This idea is brilliant. |
Avrose Crases
1
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Posted - 2012.08.01 03:39:00 -
[14] - Quote
I strongly support |
Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.08.01 03:42:00 -
[15] - Quote
No. Ever think that if your team is that terribad that you deserve to be spawn killed? All you need is a proper scout suit + uplink fitting and you dont have to worry about this. |
ONS TheReaper545
42
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Posted - 2012.08.01 03:58:00 -
[16] - Quote
This doesn't solve the problem of red lining by much at all...
Problem's
I will have to assume that you can see through this shield. The problem with something see through that protects as you come out is that the enemy will know what exact position your going to be walking out from and gives him time to position his cross-hairs and just wait you out.
Since you can't shoot out of the shield someone can just sit in front of your shield and taunt you with his beautiful shotgun. Oh you called in a tank as it drops he run's away but still the moment you bring that tank out of the shield its gonna get blasted hardcore by whatever tank's and forgegun's the enemy has on the opposite side of said shield.
Sniper's would have a field day as well with said shield cause it would make counter sniping basically impossible since before you can shoot accurately you need to let the sniper stop swaying so much but that enemy outside of the shield doesn't have any sway cause he can just sit there and wait just like every other enemy outside that shield play the waiting game.
Someone above said would give them time to call in a dropship the enemy is going to know you called it in so their going to be waiting for you to leave that shield.
Plus if you have been pushed back to the shield you might as well call it quit's cause your team must suck to hard to be able to break out of the shield.
Good Thing's Stops you from dying 5 seconds after spawning...
Might get off a retaliation. |
Kira Lannister
Hellstorm Inc League of Infamy
712
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Posted - 2012.08.01 04:05:00 -
[17] - Quote
Paran Tadec wrote:No. Ever think that if your team is that terribad that you deserve to be spawn killed? All you need is a proper scout suit + uplink fitting and you dont have to worry about this.
Have you been camped by three tanks? If they don't get you, snipers will. If they don't random troops will. The concept is easier said than done. You spawn in a scout suit you end up getting one shot by a tank or missile turret. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.08.01 07:03:00 -
[18] - Quote
Spawn camping in the current build is too easy. Randomised spawn positions instead of the current (not intended by CCP) fixed locations make it easy to target where enemies are spawning in and not give them a chance. Fixing that, and convincing more people to actually pay attention to how awesome Drop Uplinks are, will allow people to MUCH more easily break a spawn camp, removing the need for this.
I can already consistently break spawn camps for my team (and yes, EVEN when the entire enemy team is there with 3 tanks and 2 Dropships). |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.08.01 11:37:00 -
[19] - Quote
At the very least, I'd like this idea when it came to territorial warfare, having it serve a function similar to the Sanctuaries in Planetside. I mean, using tech like this for the initial spawn in -every- battle might be a bit overboard, but I think your "foothold" on a planet should be defensible in such a manner. |
Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.08.01 13:08:00 -
[20] - Quote
Kira Lannister wrote:Paran Tadec wrote:No. Ever think that if your team is that terribad that you deserve to be spawn killed? All you need is a proper scout suit + uplink fitting and you dont have to worry about this. Have you been camped by three tanks? If they don't get you, snipers will. If they don't random troops will. The concept is easier said than done. You spawn in a scout suit you end up getting one shot by a tank or missile turret.
Yes, including dropships. Learn to use drop uplinks.
I can already tell which players will be hardened nullsec vets and the others who will be highsec scrubs at this point. |
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Corban Lahnder
ZionTCD Legacy Rising
158
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Posted - 2012.08.01 15:41:00 -
[21] - Quote
Dont make it to big but not a bad idea. They got this for planet side two where the warp zones are located. |
RedBleach
50
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Posted - 2012.08.01 19:19:00 -
[22] - Quote
I like the idea of randomizing the spawns or having it be somewhat shielded or barricaded. Many ideas have been offered but I have yet to hear the 'perfect' one. You know the one where you read it and you are like, "obviously!"
There was one idea I had read about, a type of future smoke grenade that created a mirrored/refracted staggered imaging, that could cover an area and offer concealment - mislead attackers. Depending on the size and how many were placed - and a sensor jamming system - there is certainly the possibility of finding a way out to drop an uplink or mount a retaliatory strike from variable locations
Another version would be piece of equipment that took an image of an area and then played it like a hologram so that everything behind it was essentially cloaked. It may flicker at times or shift with combat fire but would essentially be a wall of camouflage, upgraded to various sizes to hide a small group up to a tank or small installation....
basiclly a cloaked area not just cloaked items/figures/etc. it may not be the best idea but it is an idea.
or the jet pack idea from another post would certainly make you a target but if u survived you could also place an uplink, or just be cloaked.... again with the cloaking I just don't want 'cloaking' to be the only way.
Of course an ORBITAL STRIKE could really open a hole in the attackers line and that might just be the key to put it all together. |
EVICER
63
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Posted - 2012.08.01 23:04:00 -
[23] - Quote
Praetorian has already said that he is a big fan of "player controlled spawn points".
What does this mean? That perhaps your DROPSUIT should DROP out of a DROP ship that has an onboard DROP uplink.Called a CRU or perhaps you should fight harder to defend your CRU's from destruction.. I dont know just a thought.I mean maybe if players werent so concerned with soloing everything then maybe they would burn a module slot for an uplink..I dont know ..Maybe?
No one is skilling in the Drop uplinks right now but I will be ...and now with comms Ill let people know that they dont have to wait 20 seconds instead of 10 and get killed.I think its being aware?I drop uplinks even if we control all the letters.Look at your map ...I never spawn on the letters.Must be why I get so many sp?Cuz Im playing as a team player.Imagine that. |
Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.08.01 23:46:00 -
[24] - Quote
I like this as a deployable like a turret commander option that costs money and can be shut down for a while if overpowered. (passive shield tank sort of regen on it) Once overpowered, the device itself could be killed also, after beating through it's armor/structure.
Basically like an upgraded CRU. |
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