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Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.07.31 17:32:00 -
[1] - Quote
Thermodynamics skill,
+3% overheat to shield/armor damage. allows the wearer to overheat passive shield and armor modules allowing for a stronger tank over a short intense period of fire.
Thermodynamics Modulation injector :
TMJ a subsystem booster that allows user to overcharge a shield/armor system for a short period of time, in an intense battle/firefight. at a cost to a -6% drop in shield/armor recharge/repair rate
ideas ? could be fitted to a scout suit / assault/logi? not a perma all battle long feature, but a short boost to shield (last ditch effort) it could still be overcome under heavy intense fire but could also change the fights outcome ideas ? what do you all think |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
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Posted - 2012.07.31 17:42:00 -
[2] - Quote
Hmmm I like the idea of the skill, I've mentioned it before, but if anything it would reduce heat buildup on turrets. Can you even overheat passive modules in EVE? |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.07.31 17:47:00 -
[3] - Quote
no but they do soak up thermodynamic damage ( overheat an active module, damages any passive / active fitted inline)
but who is to say the sleepers could not ( folk lore), the chronic hints at sleeper hardware, we as eve players already know the sleeper AI is one of the best NCP ai in eve, its darn close to human like playing.
sleeper tech was also kinda far out there, it gave birth to t3 cruisers and they have natural thermodynamics when fitted right. passive shield would just be like a couple remote rep drones, but for a suit a module+skill based item would be better used. |
Severus Smith
ZionTCD Legacy Rising
163
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Posted - 2012.07.31 17:49:00 -
[4] - Quote
No, you can only overheat active modules.
And I think Thermodynamics / Overheating may be a bit complex for Dust at launch. Overheating works in EVE because of M / KB / not being shot in face pacing. Here it will just be another thing we need to pay attention to that will end up getting us squashed by a Dropship.
Plus the penalty in EVE for overheating is that the module gets burned out until you replace it. In Dust that's not a problem since you can die and everything is refreshed. This renders heat damage as a useless balance check on modules. |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
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Posted - 2012.07.31 17:55:00 -
[5] - Quote
Severus Smith wrote:No, you can only overheat active modules.
And I think Thermodynamics / Overheating may be a bit complex for Dust at launch. Overheating works in EVE because of M / KB / not being shot in face pacing. Here it will just be another thing we need to pay attention to that will end up getting us squashed by a Dropship.
Plus the penalty in EVE for overheating is that the module gets burned out until you replace it. In Dust that's not a problem since you can die and everything is refreshed. This renders heat damage as a useless balance check on modules.
good words severus,
i did not take into account the burning out. maybe later in the game a future update. but would be nice to have that level of control suit wise.
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Jin J'Rayle
D3ath D3alers RISE of LEGION
60
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Posted - 2012.07.31 20:16:00 -
[6] - Quote
Hmmm ... instead ... maybe a thermodynamics skill allows you to fire weapons that overheat longer per skill level. |
Severus Smith
ZionTCD Legacy Rising
163
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Posted - 2012.07.31 20:45:00 -
[7] - Quote
Jin J'Rayle wrote:Hmmm ... instead ... maybe a thermodynamics skill allows you to fire weapons that overheat longer per skill level. I'm all for a skill that does that, but don't call it Thermodynamics. Thermodynamics is a well known skill in EVE for overheating modules, and if CCP ever wanted to bring overheating to Dust they would be hamstrung because the overheating skill (Thermodynamics) already exists and does something else.
Just call it Controlled Bursts, that skill is in EVE but probably won't get ported over and is very similar in concept (in EVE it reduces capacitor usage when firing). |
Jin J'Rayle
D3ath D3alers RISE of LEGION
60
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Posted - 2012.07.31 20:58:00 -
[8] - Quote
Severus Smith wrote:Jin J'Rayle wrote:Hmmm ... instead ... maybe a thermodynamics skill allows you to fire weapons that overheat longer per skill level. I'm all for a skill that does that, but don't call it Thermodynamics. Thermodynamics is a well known skill in EVE for overheating modules, and if CCP ever wanted to bring overheating to Dust they would be hamstrung because the overheating skill (Thermodynamics) already exists and does something else. Just call it Controlled Bursts, that skill is in EVE but probably won't get ported over and is very similar in concept (in EVE it reduces capacitor usage when firing).
Why not just call it "Weapon Thermodynamics" and "Turret Thermodynamics". The thermodynamics skill in EVE is related to overheating of your modules and how much damage your modules take from overheating.
In the case of Dust514 all we're saying is that the thermodynamics skill allows you to fire your HMG or Blaster turret a little longer (before it needs to cool down) per level than if you did not have the skill.
I think the name Thermodynamics applies nicely in this case. |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
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Posted - 2012.07.31 21:12:00 -
[9] - Quote
liking the ideas flowing here some good feedback and input.
could drop the thermo part and call the skills weapons dynamics. maybe something like a -6% reload time but an expanded rate of fire/damage bonus.
every upside to the skill would need some downside. ie range falloff decreases, hip spread fire decrease etc etc. better looking at a half decent balance so ccp has less headache fixing something that becomes overpowered.
keep them ideas flowing, hopeful ccp is also having ideas and keeping an eye on the thread |
Severus Smith
ZionTCD Legacy Rising
163
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Posted - 2012.07.31 21:34:00 -
[10] - Quote
Jin J'Rayle wrote:Why not just call it "Weapon Thermodynamics" and "Turret Thermodynamics". The thermodynamics skill in EVE is related to overheating of your modules and how much damage your modules take from overheating.
In the case of Dust514 all we're saying is that the thermodynamics skill allows you to fire your HMG or Blaster turret a little longer (before it needs to cool down) per level than if you did not have the skill.
I think the name Thermodynamics applies nicely in this case. In EVE, Thermodynamics allows you to temporarily buff your modules by X% at the cost that they take heat damage.
Yes, both deal with heat - but in EVE the skill is about buffing your mods. In Dust it would be about firing a HMG or Turret a few seconds longer. They are a bit different. Truthfully, we're arguing over semantics here. The skill is well known in EVE for buffing modules so EVE players who come here will expect similar behavior.
It would be like Blizzard making a new MMO and having an ability called "Bloodlust" except instead of buffing all your stats and making you do more damage (like World of Warcraft players would expect) it just allows you to fight a few seconds longer by increasing your mana regen or some such. Would people get over it, yes, but it would confuse people who already have pre-existing expectations of a what skill named "Bloodlust" should do. Good software design limits or removes these confusions.
I dunno, I'm probably being a stickler for terms. But Controlled Bursts, Heat Dissipation, Weapon Cooling, Thermoregulation, or some other awesome heat related word could equally serve as the skills name without confusing EVE players as to its purpose. |
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Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
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Posted - 2012.07.31 22:39:00 -
[11] - Quote
Here's a solution...
Overheating in dust works like this, it doesn't have to be activated, its just passive, when you hit your waepons heat thresh-hold it doesn't stop you from firing, instead, you can continue to fire and raise your heat, but as the bar moves further around it does the percent of damage to both your armor and shields that you moved it excessively around the bar, thus one extra shot deals 10% on the second extra shot you drop yourself 25% that third one drops you 40% and if you test your luck and go for another shot, you probably kill yourself.
Basically it just takes the safety off of your weapon and lets you work better. On top of that, higher levels allow you to slow down how quickly your weapon overheats so you can get more fire without killing yourself as quickly.
Yay or nay? |
Jin J'Rayle
D3ath D3alers RISE of LEGION
60
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Posted - 2012.08.01 19:26:00 -
[12] - Quote
Severus Smith wrote:Jin J'Rayle wrote:Why not just call it "Weapon Thermodynamics" and "Turret Thermodynamics". The thermodynamics skill in EVE is related to overheating of your modules and how much damage your modules take from overheating.
In the case of Dust514 all we're saying is that the thermodynamics skill allows you to fire your HMG or Blaster turret a little longer (before it needs to cool down) per level than if you did not have the skill.
I think the name Thermodynamics applies nicely in this case. In EVE, Thermodynamics allows you to temporarily buff your modules by X% at the cost that they take heat damage. Yes, both deal with heat - but in EVE the skill is about buffing your mods. In Dust it would be about firing a HMG or Turret a few seconds longer. They are a bit different. Truthfully, we're arguing over semantics here. The skill is well known in EVE for buffing modules so EVE players who come here will expect similar behavior. It would be like Blizzard making a new MMO and having an ability called "Bloodlust" except instead of buffing all your stats and making you do more damage (like World of Warcraft players would expect) it just allows you to fight a few seconds longer by increasing your mana regen or some such. Would people get over it, yes, but it would confuse people who already have pre-existing expectations of a what skill named "Bloodlust" should do. Good software design limits or removes these confusions. I dunno, I'm probably being a stickler for terms. But Controlled Bursts, Heat Dissipation, Weapon Cooling, Thermo regulation, or some other awesome heat related word could equally serve as the skills name without confusing EVE players as to its purpose.
If you really feel that strongly about it ... then ok. I don't mind.
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