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Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.07.31 15:42:00 -
[1] - Quote
weapon customization Are hallmark of any fps game and one that I hope ccp has consider how to implement. Most of us want this added eventually including me but im impartial to how it should be implemented ill let discussion decided that however I think presenting the three suggested methods would give people.something to talk about as well as show my support for this.
1. subsystem/gunsmith: if any of you have played the new ghost recon then you know what this is if you not go youtube it. The idea is simple have each weapon a set stock and barrel and let the player add their own choice of scope, firing mechanism, reload ect. As well as attachments this type of gun would allow lots of player customization and each individual gun would cost different amounts of cpu/pg and not much else. I think this is would be a very cool system to have. its kinda similar to how tech 3 ships work in eve for a ccp example of this
2. Attachment Rigging: Is something from the eve side of things and any one who ever played eve would be familiar with the rig slots and calibration points. In dust rather than decking out our suits more rig slots would allow players to fit attachments to what ever gun they have equipped. Each attachment would eat up calibration points and some of the more powerful ones would also eat up cpu/pg. I think this system would be in line with the eve roots as well as tie into the economy well.
3. Attachment modules/Slots, are attachment that fill the place of slots consuming cpu/pg while adding on to our guns, for example the underbarrel grenade would fit in the grenade slot, silencer could fit in the medium slots ect. Now this system would have the advantage of being hard to abuse with a player having grenades smg assault+grenade launcher and going to town shredding everything. Now earlier I lied im not partial to this system and prefer the other two. So if someone can post a better less baised opinion down below.id be more than happy to replace my rambling here.
4. Direct Addons: if you ever play EVE and put a script on a weapon then this is similer attachments would fit in the same slots as you weapon, like ammo or scripts in eve. this is a pretty easy to implement system
heres an updated version |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.30 12:40:00 -
[2] - Quote
Bump |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.30 13:57:00 -
[3] - Quote
This is about how you would put the attachment on your gun not about what they would be. But some good idea for attachment groups.
About barre attachments I think they should modify something and add a small bit of sway but should reduce another stat damage vs range for example
Are you supporting a rigging system or gunsmith system? |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.30 15:49:00 -
[4] - Quote
I think all weapons could have a base weight with a sway to all weapons. Attachments would add wiegth and therefore increase sway.
Good idea verios |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.31 01:56:00 -
[5] - Quote
Wow surprised so many support the subsytem idea, I personally prefer the rigging system because it would be fairly simple to take the existing rigging from eve and make it into a attachment system for dust. I also prefer it because of how it would easly balance into the economy, and wouldnt obsolete burst breach or tact. However I would love the gunsmith for all its custumability.
Just my take but all attachments/subsystem should come with a balancing negitive effect. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.08 00:26:00 -
[6] - Quote
Bump this back up, someone might have a different take
The thing about subsystem is that it wouldnt fit into the eve economy very well |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.09 03:30:00 -
[7] - Quote
More support |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.12 20:50:00 -
[8] - Quote
bump |
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