Bane PistolMagnum Rail Pistol -9"Bane"As with all Caldari, the Magnum Pistol is top notch when it comes to effiency. Able to bring down hostile dropsuits in very few shots conserves ammo saving state security forces a significant amount of expenditures
Mastering the "Bane" Pistol is very simple as its easy to aim and it fires without recoil. The major drawbacks is the charge up time before it fires, this trait alone makes those unfamilar with its operation difficult to use and time for the firing. The ammunition is specially crafted for anti-dropsuit use and thus are extremly large sized and complex for a pistol making it difficult to resupply it quickly when using nano assisting devices
Once the trigger is pulled the pistol aligns its relays into position and chambers the round into the dynamo. This process does two things, first it begins to slag the round's metal core into a molten mass by subjecting it to stressful amounts of magnetic forces. Then it energizes the penetrator warhead which functions as the anchor for the magentic bottle for the molten material and assists in penetration of armored targets by performing a last microsecond burn into the target triggered by magnetic fields of most armor systems. This delay between trigger pull and firing is anywhere from 1 to 2 seconds but its accompanied by a satisfying charge noise, glow, and if it connects usually a kill
After firing and the penetrator head has impacted, the molten slag of the round's core is forced though the penator head shredding the slag into thosands of deadly molten projectiles on the other side of the impacted defense layer. Because the technology is a downsized and simplified rocket assisted railgun, several normally considered safety features where sacrificed to make it man portable. Such as the inability to cancel charge once triggered and containment of metal shards that fall outside the field during cycling known as scatter. The back blast which is evenly distributed thoughout the gap between the pistol's two amatures can also cause serious injury and stresses the pistol out but this does result in the pistol's recoiless operation useful in zero gravity envrionments
Because majority of the rail system is in the upper receiver of the weapon its ammo and energy has to be bottom fed though the handle and has a slower reload time in comparison to other top loading pistols
The Magnum offers some of the slowest refire rates out of all New Eden's pistols but its stopping ability is without a question undisputed, because of this it was nicknamed the Bane Pistol
CharacteristicsRounds Per Minute: 20-30
Range: Accurate Medium Distance, Degrading accuracy at longer distances
Damage: Very High Anti-infantry, Very Low Damage to Shields, Higher Damage to Armor
Charge Time: 1-2 seconds
Magazine Size : 5 shots
Reserve: 2 Magazines
Resupply Rate Penalty
Ammo: Iron Dart with Scram Penetrators
Fitting : Highest of all side arms
Recoil : Not notable in gravity envrionments, minimal in zero gravity
Report: Charge noise is not subtle for covert operations. Bark of the gun sounds like a baby forge gun going off. The impact noise is a loud pop resulting from the last second burn of penetrator head
Damage Per Shot: 400
Appox Dps in a minute time span: 210
Total Action time 38 Seconds
Vs Scrambler
Damage Per Shot : 70
Appox Dps in a minute time span. 134
Total Action time 22 Seconds
VariantsAssault - Fully automatic, shoter charge time, extended magazine, trigger holding autocharges next shot, less damage
Standard - Single Shot per charge
Marksman - Has scope and extended range, refire rate much slower and fewer rounds in magazine to account for additional tarvel burn fuel
Magnum Basic Skill5% Reduction in Charge Rate per level. (0.25 - 0.5 Seconds Off)
Magnum Profiency2% Additional Damage per level
Designer's Notes:Basically I took the idea of how would a Dust Bunny answer the call of needing a hand gun big enough to put a heavy down. What else than to use an idea that some current anti-vehicle warheads do. Which is to basically burn a hole though the armor and shove alot of metal though it with alot of explosive force.
Well making a micro RPG would seem very caldari or minmatarish I decided to forgo the caldari route in the design. While the idea of a mircomissile launcher sounds awsome it would just seem out of place and a wee bit silly. So I had to turn to the parital railgun inspiration came from. Nomrally railguns dont need penetration aids and as pointed out the sniper rifle was the 'smalles' railgun. Thus a penetator was made to assist the underpowered 'railgun' acheive max damage. This solved two problems hybridizing the pistol into a non pure rail.
As for recoil the intention is for future profing it for zero gravity envrionments and to help keep the aim bit cleaner between first and followup shots as the gun will be difficult to use.
As for attributes its a magnum, of course its going to hurt like hell if you get hit by it, but I also wanted to add a challenge in its operation the pre-charge time makes it so. Its extremly odd feeling to pull trigger and having to wait for the bullet to pop out and can throw alot of players off but those that get used to that will get rewarded with a good solid damage dealing pistol.
I expect on average user can down 1 person per reload, proficent players can probably manage 2-3 per reload.
As for design Inspiration I barrowed a bit of one caldari ship, the halo magnum, RPG-7 and Caldari War Philosphy