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Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.07.31 01:24:00 -
[1] - Quote
Edited for noobery. |
Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.07.31 01:28:00 -
[2] - Quote
damn.......my mistake then
def not tryin to spam |
Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.07.31 01:35:00 -
[3] - Quote
STB-Quickgloves EV wrote:Lurchasaurus wrote:damn.......my mistake then
it was buried in the stb thread n hard to find, should i edit out the link and just send em to our thread? LOL I STILL LOVE YOU LURCH UR MY BARNEY LOL
I Love you, you love me........
AAAHHHHHH **** NO!
unfortuunately barney was just after my time....was just old enough where it wasnt cool |
Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.07.31 01:39:00 -
[4] - Quote
MR-NASTY wrote:I'm not sure what to make of your policy.
Looks like you favor assault suit players, and will only replace 1 proto suit per twelve matches but only if its a win?
I'm sure I'm reading it wrong maybe you could summarize a 12 game scenario based on this to help clear it up.
sure no problem.
The reason why assault suits have a higher maximum compensation amount is because assaults and heavies are most likely going to be right in the fray, while scouts and logistics, due to the nature of how the roles play, not so much, and commanders, well you get the idea. Obviously these numbers can change with new builds, but i dont see them changing very much fro where they are.
basically think of AE as your KD with a particular suit. At each tier of AE, you qualify for differing amounts of compensation PER ROUND and will have all your fitting losses covered each round until you reach your highest earned maximum compensation amount or you have been fully compensated for your losses.
Basically, say you die 5 times as an assault suit in an official STB match. As long as you qualify for that much compensation according to your AE on the chart, you will get all 5 of those fits reimbursed. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 01:40:00 -
[5] - Quote
Crimson MoonV wrote:Lurchasaurus wrote:You can't stop a flow of blood. Its a flood of blood. A flow of blood? What are you on your period?
ive seen that **** dude, its scary. dont underestimate those things.
edit: really? flood? ****
guess it doesnt really matter if i edit my original post if you guys quoted it twice immediately after |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 01:56:00 -
[6] - Quote
Say you are a marauder pilot like i am.
you play 10 official contracted matches with STB. out of those ten matches, you lose a total of 4 marauders.
4/10=0.4
with that AE score you will see that you qualify for 100% reimbursement of marauder losses in EACH round you play in, up to a maximum of two marauders.
Say in a later round you lost 3 marauders in one round. You would only be reimbursed the 2 marauders at the end of the round, as that is the maximum compensation. That is as long as those losses dont somehow put you into a lower bracket where you would not qualify for the maximum anymore. Then you would only receive 1, or in worse cases 0. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 01:57:00 -
[7] - Quote
Debo Galaxy wrote:Things that could stop a flood of blood: Wall of band-aids Flood of sponges Hoover dam Massive swarm of mosquitos Swarm of vampires
trust me.....when there is a flood of blood.....its not the blood your worrying about. (@ crimson) |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 02:07:00 -
[8] - Quote
Rasatsu wrote:I have great confidence an FPS 'clan' knows enough about making ISK to be able to offer a reimbursement scheme.
whether or not that was sarcastic, i know a little of how that math stuff works, so i think we'll be okay.
and im not foolish enough to think these numbers are set in stone in such an early build of the beta....thats why its a framework |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 02:12:00 -
[9] - Quote
MR-NASTY wrote:Lurchasaurus wrote:Say you are a marauder pilot like i am.
you play 10 official contracted matches with STB. out of those ten matches, you lose a total of 4 marauders.
4/10=0.4
with that AE score you will see that you qualify for 100% reimbursement of marauder losses in EACH round you play in, up to a maximum of two marauders.
Say in a later round you lost 3 marauders in one round. You would only be reimbursed the 2 marauders at the end of the round, as that is the maximum compensation. That is as long as those losses dont somehow put you into a lower bracket where you would not qualify for the maximum anymore. Then you would only receive 1, or in worse cases 0. So what is the incintive if we win just simple reimbursement of what we spent. And if a player got worked over in a few matches he would be in debt. I'm sure I'm missing something.
Ahem...
well, some of your comments should answer themselves.....the incentive is winning. That is your payday. We win, we get big contracts. Insurance allows you to fight without worrying about your costs as long as you perform adequately. The numbers also protect STB from having to dish out money to underperforming or undedicated members.
There are failsafes both ways as you will see. Members receive full compensation should the acting leader command a unit to sacrifice himself., as well as more failsafes present in the numbers, which might be a bit more complex. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 02:13:00 -
[10] - Quote
Crimson MoonV wrote:Lurchasaurus wrote:Debo Galaxy wrote:Things that could stop a flood of blood: Wall of band-aids Flood of sponges Hoover dam Massive swarm of mosquitos Swarm of vampires
trust me.....when there is a flood of blood.....its not the blood your worrying about. (@ crimson) Its the STDs I am worried about bro. You don't know where that bloods been.
dude....your the one named Crimson Moon...... |
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Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.07.31 02:31:00 -
[11] - Quote
Crimson MoonV wrote:Lurchasaurus wrote:MR-NASTY wrote:Lurchasaurus wrote:Say you are a marauder pilot like i am.
you play 10 official contracted matches with STB. out of those ten matches, you lose a total of 4 marauders.
4/10=0.4
with that AE score you will see that you qualify for 100% reimbursement of marauder losses in EACH round you play in, up to a maximum of two marauders.
Say in a later round you lost 3 marauders in one round. You would only be reimbursed the 2 marauders at the end of the round, as that is the maximum compensation. That is as long as those losses dont somehow put you into a lower bracket where you would not qualify for the maximum anymore. Then you would only receive 1, or in worse cases 0. So what is the incintive if we win just simple reimbursement of what we spent. And if a player got worked over in a few matches he would be in debt. I'm sure I'm missing something. Ahem... well, some of your comments should answer themselves.....the incentive is winning. That is your payday. We win, we get big contracts. Insurance allows you to fight without worrying about your costs as long as you perform adequately. The numbers also protect STB from having to dish out money to underperforming or undedicated members. There are failsafes both ways as you will see. Members receive full compensation should the acting leader command a unit to sacrifice himself., as well as more failsafes present in the numbers. Which might be a bit more complex. While it sounds like a good idea, its a bit risky. It could turn off random casuals that you may have been diamonds in rough. especially if they pay in and then lose a few games. This is something you should implement with high ranking officers first to see how well it works. Test it first that way if there is internal conflict, you either tweak the contract or throw out the idea. Its almost impossible to regulate how much each member is spending on each of their drop suits fittings or what fitting they even used in battle. You don't want that internal conflict/conflict of interest, bleeding over to all your members. insurance can be a shisty business. Be careful with how you implement this and good luck.
yeah, thats why i said it was tentative and still has to be voted on by STB officers. I owe an apology to STB for making this post, since i jumped the gun here big time. And about the fittings, it explains in the spreadsheet just how that is handled. If quickgloves wants this thread gone ill ask to get it deleted. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 02:35:00 -
[12] - Quote
MR-NASTY wrote:I'm just not sure it makes sense. It at game 9 you have exceeded your proto suit or tank allotment for you 12 matches with a winning record why would you still play in good gear or tanks that were not going to be reimbursed win or loose. Setting up a 3 game possible loss.
I would hope that your good mercs get a share of the profit, because this is designed to make them go broke quickly if they under perform in a few matches
you misunderstand the numbers. it is on a per round basis at the moment(not official yet, this is a framework) think of it as your KD with a fitting determines how much you can receive each round, which will be all you losses unless you have exceeded the maximum. If you qualify, you can receive the maximum each round. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 02:54:00 -
[13] - Quote
MR-NASTY wrote:Thank you it is becoming clearer, however I would be concerned that limits would be placed on individual mercs to not spawn that 3rd tank or proto suit, which in that one battle may have made the difference. Especially if 3 or 4 mercs had that concern too,
The policy may be the reason you end up loosing that match because your team was too cautious in spawning the proto gear. I understand its a work in progress, but this may need to be re examined. Yes we would all like to say I will only need 1 proto suit to make it through the whole game. But I would rather play next to the guy who wears proto suit next to me and we hold an objective the whole match as too bad ass heavys with a spawn up link and we both go 18 an 18 but never lost our objective.
lol well you do have to understand there has to be safeties in it for the corporation. The max numbers are based on what i think should be normal losses for a good player in competitive play. As i said, it rewards good performance, while protects the corp.
Also, you need to remember that this only applies for corporation play, meaning more than 12v12 and with a full blown command system in order. People shouldnt be in a situation where they go broke if they are working in unison with the team. Multiple marauder pilots working together will not lose multiple tanks in a round unless they are under extreme circumstances, which can be arbitrarily handled by the man in charge. If the leader feels the mercs earned a big bonus, he can give it. Theres no one stopping him, i sure wont.
And while this last part is a little bit of bragging, STB guys usually do go the entire round with maybe 2-3 deaths. Much lower than the maximum for assault fits which is at 12. That extra room is for taking into account the sheer competitive nature of the corp battles where people will die sometimes. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 03:43:00 -
[14] - Quote
MR-NASTY wrote:Ire's thug wrote:Lurchasaurus wrote:Say you are a marauder pilot like i am.
Ahem...
well, some of your comments should answer themselves.....the incentive is winning. That is your payday. We win, we get big contracts. Insurance allows you to fight without worrying about your costs as long as you perform adequately. The numbers also protect STB from having to dish out money to underperforming or undedicated members. Pfft!! another pyramid scheme FOR SURE! Where are you getting these "big contracts" from????? TELL ME! My only concern is that even if you did great the most you will get paid is break even. A contract written with only the corp in mind not the soldiers.
this policy has nothing to do with how the corp pays its members. This is completely separate bud. As far as ive been told this is only a way to ease the burden of the members between official fights. If you wanna know how payments are gonna be, feel free to ask quickgloves on the STB thread.
does that change things? it sounds like you thought this was how we were gonna be paying our members, which i have no say in. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 03:48:00 -
[15] - Quote
Ludwig Van HeadShotin wrote:
was pretty funny, i wasnt even thinking about it when i posted lol. I absolutely deserved it |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 20:30:00 -
[16] - Quote
MR-NASTY wrote:I'm glad to hear this it make a bit more sense than the insurance policy, according to lurch a player is only there to help you win but can only break even at a perfect scenerio. And receive no loot above and beyond for winning.
I'm glad to hear this makes more sense than the insurance policy.
If i was unclear before, i apologize.
If anything, this is an unparalleled benefit you probably wont find in other corporations. On top of getting paid by the system STB will have in place, you will also have the opportunity to receive insurance/compensation for your services so you dont have to spend your hard earned cash on restocking.
Its like a double payday and i think that is pretty crystal clear.
Again, Quickgloves is the leeda and all final decisions are up to him so if you or anyone reading ahs any questions/interest, please feel free to check out the STB recruitment thread. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 20:40:00 -
[17] - Quote
STB-Quickgloves EV wrote:lol its cool lurch your post is clear on its point it refers to our insurance policy
The question posed was how will this benfit average players playing daily earning for STB.
So a quick describtion of STB player payroll was inorder to show how STB merc will be able to earn for themselves while benefiting the Corp itself while not taking advantage of its members
well ****, after everything thats been said, i think this is some pretty exciting **** for people interested in STB. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 20:49:00 -
[18] - Quote
STB-Quickgloves EV wrote:Lurchasaurus wrote:STB-Quickgloves EV wrote:lol its cool lurch your post is clear on its point it refers to our insurance policy
The question posed was how will this benfit average players playing daily earning for STB.
So a quick describtion of STB player payroll was inorder to show how STB merc will be able to earn for themselves while benefiting the Corp itself while not taking advantage of its members well ****, after everything thats been said, i think this is some pretty exciti ng **** for people interested in STB. ME 2
lol you butchered my typing in my quote. I think you need another beer dude, your getting shaky.
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