Zarkn Frood
Seituoda Taskforce Command Caldari State
15
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Posted - 2012.07.31 17:23:00 -
[1] - Quote
Ronar Gilbet wrote:
- I used the dropship a lot during my games and I love them! Fun to fly and once you get good people on the turrets, it can be quite devastating. I saw and used a tactic with the dropship that consist in crushing footsoldiers with it: I find that a realy cheap way to earn XP since its a one shot kill. I saw some posts on that and I can understand the points of both sides, but I realy think it should not be a full XP kill. The propositions I saw where great and I support two in perticular: 1- Give the dropship a simple weapon to use when no one is in it 2- Give greater reward to the pilot if someone kill while onboard.
Sometimes I feel the immersion and 'reality' of the game is broken when it comes to ships just landing on people:
a) why does it seem when the pilot 'crashes' seemingly full speed down on someone, the ship takes zero damage. --but if I even slightly skim a ground vehicle on an object going full speed other then a person it will probably blow up.
b) why can't I do quick button pressing to dodge out of the way when a ship is about to land on me? (pending full stamina) --alot of mmo games have been adding double tap directional pads that allow your character to completely dodge, but eating up all your stamina. I have liked this in every game that it has been implemented. Even with a huge penalty to stamina loss. --Jumping takes stamina, could we get a lunge roll that would take your full bar if used? I mean, we're the best soldiers in the universe and we can only strafe and jump.
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Zarkn Frood
Seituoda Taskforce Command Caldari State
15
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Posted - 2012.07.31 18:01:00 -
[2] - Quote
Ronar,
Ronar Gilbet wrote:
For the targetting issue: You hit the nail on the head, I didn't know that it was something that big. I will keep that in mind once the next test is held, and maybe I will get better scores than 3/9 :P
I also agree with Garrett's hitting advice.
to expand on it some from my personal build -- Assault.
In Mid/Long range compensate for travel time and aim ahead of your target.
Try to predict all movements, and if you're for example running assault do your best to pre-aim your target at the head-area, most of the time they will run right into a headshot . You can also strafe 'with them' in the same direction they are in travel to basically be spot on the whole time, running with them, unless they randomly change directions :) ^----- this is extremely effective at running targets who are moving across an open area.
This takes some skill to master but just keep at it, and I can really only speak for assault rifle, and for my play style, which has been extremely fun for me when I beat the aiming curve. This is not a game for quitters :)
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