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D Park
26
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Posted - 2012.07.30 19:46:00 -
[1] - Quote
Even if they loose a lot of players initially CCP gets a second shot at attracting FPS players. They can release a pretty good game at the end of this year, get a year of player feedback, and then, at the end of 2013, time the release of version 2.0 with the next generation of consoles. Riding on that CCP can draw the attention of FPS players if they combine everything they learn in the first year with the capabilities of the new console and ride on all the hype that will surround it. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.30 19:49:00 -
[2] - Quote
Lol...
First expansion is summer 2013 second expansion winter 2013. Fixit and Balance patches between.
Expansions will be planned biannual as perscribed above. If they do similar to eve they will do one expansion with 'omg whole new way to do things,' and alternate with 'well this was a pos we put out the first time around, lets redo this.' |
Garma QUDA
Zumari Force Projection Caldari State
468
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Posted - 2012.07.30 19:51:00 -
[3] - Quote
Iron Wolf Saber wrote:Lol...
First expansion is summer 2013 second expansion winter 2013. Fixit and Balance patches between.
Yes |
Ayures0
259
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Posted - 2012.07.30 20:01:00 -
[4] - Quote
CCP is very good at keeping their games up-to-date, though. Look at 2003ish EVE compared to EVE now. |
Draco Dustflier
Villore Sec Ops Gallente Federation
45
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Posted - 2012.07.30 20:57:00 -
[5] - Quote
its not gonna be just 2. ccp needs to establish a player base big enough to support the game (not gonna be difficult to get people to play the only free game on ps3 that's any good) in the beginning. as the game becomes more and more awesome, it will attract more and more people, just like eve does, except it will do this a hell of a lot faster. (what kind of idiot turns down a free to play game that's better than bf3?) with each expansion, more features will be added, and these features will eventually convince the people addicted to each of the neverending sequels that is the game industry. right now, what we have is MAG- Chuck Norris edition. We'll get PVE to absorb the Co-op fans, gladiator arenas for CoD lone wolves, titan invasions for difficulty junkies (i hope), and eventually the game will have something for everybody, and the age of games being sold as products with a sequel every 2 years will end, and the age of games like Dust will begin. This game could also be the deciding factor between whether to get a ps3/ps4 or the... other console. Congratulations CCP, you have made something that, as long as nothing catastrophic happens (i mean meteor knocking of half the planet catastrophic) will change video games forever. |
D Park
26
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Posted - 2012.07.30 21:23:00 -
[6] - Quote
Draco Dustflier wrote:... We'll get PVE to absorb the Co-op fans, gladiator arenas for CoD lone wolves, titan invasions for difficulty junkies (i hope), and eventually the game will have something for everybody ... Draco, you've put your finger on the other growth strategy -- incremental a-la EVE. And I agree that if it survives all the things you are talking about could happen.
The debate we've seen growing up is if the game can sustain itself without a regular influx of traditional FPS gamers.
I'm wondering if CCP can successfully draw those gamers' attention in the high-profile-event driven world of FPS games. I'm certain they will have a second trip to the well in the fall of 2013 riding on Sony and the new console. But I have not seen them show the marketing muscle to generate that interest on their own.
So I see two questions: will EVE style incremental growth be economically sustainable for DUST 514? If it will not be, does CCP have robust alternative plans to keep the player counts and interaction up enough to keep the game alive? Under any circumstance, CCP (in my opinion) gets a little breathing room because of the new console push that it will get at the end of 2013.
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Sojuro Ryo
Zumari Force Projection Caldari State
189
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Posted - 2012.07.30 21:25:00 -
[7] - Quote
Ayures0 wrote:CCP is very good at keeping their games up-to-date, though. Look at 2003ish EVE compared to EVE now.
I really miss the radar at the lower right. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.30 21:38:00 -
[8] - Quote
http://cdn1.eveonline.com/EVEHistory/2000.06_Orion.jpg 2002 eve. |
Nos Faust
BurgezzE.T.F
37
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Posted - 2012.07.30 21:40:00 -
[9] - Quote
Don't forget about the mmo community they'll be dipping into.. they're out there just waiting for the next big thing |
Leovarian L Lavitz
Tritan-Industries Legacy Rising
278
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Posted - 2012.07.30 22:31:00 -
[10] - Quote
Iron Wolf Saber wrote:http://cdn1.eveonline.com/EVEHistory/2000.06_Orion.jpg 2002 eve. I remember that xD Orion, right? |
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D Park
26
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Posted - 2012.07.30 22:43:00 -
[11] - Quote
Nos Faust wrote:Don't forget about the mmo community they'll be dipping into.. they're out there just waiting for the next big thing Nos, who in the MMO community do you think DUST 514 will attract? What games are they playing now? I've seen posts that say there aren't enough RPG elements (like crafting) planned to draw those folks in.
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.30 22:46:00 -
[12] - Quote
Leovarian L Lavitz wrote:Iron Wolf Saber wrote:http://cdn1.eveonline.com/EVEHistory/2000.06_Orion.jpg 2002 eve. I remember that xD Orion, right?
It was the name of the close alpha build, shortly after hilmar met the guy from ultima online and wanted to make a sci fi version of it. Hilmar is currently the CEO of CCP. Not sure how much time went into this build's picture but it wasnt long before you got the 2003 version. with like... 6 ships 2 factions 90 stars and couple other weird things that dont exist anymore (there used to be a public garbage can anyone could rummage though) |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.30 22:49:00 -
[13] - Quote
D Park wrote:Nos Faust wrote:Don't forget about the mmo community they'll be dipping into.. they're out there just waiting for the next big thing Nos, who in the MMO community do you think DUST 514 will attract? What games are they playing now? I've seen posts that say there aren't enough RPG elements (like crafting) planned to draw those folks in.
Crafting is planned. As well as empire control. As well as market tycoons, As well as roleplay oh wait... that's already in merc. |
Nos Faust
BurgezzE.T.F
37
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Posted - 2012.07.30 22:50:00 -
[14] - Quote
Those like myself who enjoy a good mmo but really don't care for the slow turn based combat systems so many seem to offer. l think the combined fps and mmo aspects will draw quite a few people in. |
D Park
26
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Posted - 2012.07.30 22:59:00 -
[15] - Quote
Iron Wolf Saber wrote:Crafting is planned. As well as empire control. As well as market tycoons, As well as roleplay oh wait... that's already in merc. Iron Wolf I know all of those things were talked about -- but I didn't know they were all decided to be built into the DUST 514 side of the game. I thought that a corporation that spanned both EVE and DUST 514 would have most of them in the EVE side.
Could you point me to the posts where there's been a commitment to put them in DUST 514 without a connection to EVE?
I don't know if an MMO player would be interested in DUST 514 if they had to get their RPG elements in EVE.
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.30 23:04:00 -
[16] - Quote
D Park wrote:Iron Wolf Saber wrote:Crafting is planned. As well as empire control. As well as market tycoons, As well as roleplay oh wait... that's already in merc. Iron Wolf I know all of those things were talked about -- but I didn't know they were all decided to be built into the DUST 514 side of the game. I thought that a corporation that spanned both EVE and DUST 514 would have most of them in the EVE side. Could you point me to the posts where there's been a commitment to put them in DUST 514 without a connection to EVE? I don't know if an MMO player would be interested in DUST 514 if they had to get their RPG elements in EVE.
There are many, analogy ccp put it was that if an asteriod where to hit earth and knock out either pool of players the other game would continue to go on without the other half. This means everything that you think we may need an eve online player for will be also in our hands as well. |
D Park
26
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Posted - 2012.07.30 23:19:00 -
[17] - Quote
Iron Wolf Saber wrote:There are many, analogy ccp put it was that if an asteriod where to hit earth and knock out either pool of players the other game would continue to go on without the other half. This means everything that you think we may need an eve online player for will be also in our hands as well. I disagree with your conclusion. I believe what the analogy means is not that the game would have everything that I think we may need -- rather I believe it means that the game will have everything that CCP -- eventually -- think the game may need. Without a commitment to a particular feature from CCP we don't have any evidence, one way or another, that a it will be in the game.
Can you point me to statements from CCP that say that Crafting, empire control, market tycoons and further role playing will be in DUST 514? |
D Park
26
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Posted - 2012.07.30 23:24:00 -
[18] - Quote
Nos Faust wrote:Those like myself who enjoy a good mmo but really don't care for the slow turn based combat systems so many seem to offer. l think the combined fps and mmo aspects will draw quite a few people in. Nos, that makes a lot of sense. Do you have any ideas about how CCP could reach out to those folks? What would need to be in the DUST 514 side of the game to draw them in?
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Nos Faust
BurgezzE.T.F
37
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Posted - 2012.07.31 00:01:00 -
[19] - Quote
Unless l'm mistaken the CEO is being interviewed today, go ask him or the devs these questions. l don't have an answer for everything but l do know there are mmo players that will be here when it's released |
D Park
26
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Posted - 2012.07.31 00:24:00 -
[20] - Quote
Nos Faust wrote:Unless l'm mistaken the CEO is being interviewed today, go ask him or the devs these questions. l don't have an answer for everything but l do know there are mmo players that will be here when it's released Sorry man -- I thought that since you were one of the folks coming from MMOs who was interested in DUST you'd have insights into how CCP could appeal to you. I bet you know stuff that the CEO doesn't know about it.
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Nos Faust
BurgezzE.T.F
37
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Posted - 2012.07.31 00:31:00 -
[21] - Quote
Is there a particular reason you're trying to bait me? You singled me out with your questions and l answered what l could yet you just keep coming.. |
D Park
26
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Posted - 2012.07.31 00:38:00 -
[22] - Quote
Nos Faust wrote:Is there a particular reason you're trying to bait me? You singled me out with your questions and l answered what l could yet you just keep coming.. No man, not at all. Just the opposite. I thought you had a good point I didn't know anything about. I figured if I asked you'd want to expand your answer. There are darn few people who come up with any good ideas at all and I was trying to encourage you to say more. I'll get out of your face but it was not my intention to bait you in any way. Apologies again.
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Nos Faust
BurgezzE.T.F
37
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Posted - 2012.07.31 00:50:00 -
[23] - Quote
Sorry if l come across a little standoffish.. just seems to be the popular thing on these forums lately. Hell l'm wondering what l did to rub you the wrong way lol. Truth is l played a mmo on ps2 that ran for roughly 10 years.. well after the ps3 came out. Needless to say it had a large group of players logging in every day. Sony shut it down this past March and left these players looking for something new, myself included. l'm hooked on Dust and once it goes public l'm pretty sure more players will try it and enjoy it. DUST 514 Live Chat Q&A Session 4/25/12 Will there be a limit on what Dusters can produce? Will they be able to build ships for EVE, or just Dust equiptment? CCP_Praetorian- At first DUST players will not be able to produce much. We need to see the economy stabilize a bit before we add in crafting. And even when we have added it, we will throttle what exactly they can produce. But over time we absolutely want to remove barriers, as we and you learn more about the game. I got the date wrong, for some reason l thought it was today. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.31 02:22:00 -
[24] - Quote
^ Basically the same answer they gave last year.
They dont want to suddenly burden new eden in the production of billions of guns tanks and fighters that suddenly appeared out of nowhere. That would destroy the new edens only server's economy if it was done in such manner, you'd also wouldnt appreciate the price gouging eve online players have if they knew they where the only competition of the guns you use. |
Kira Lannister
Hellstorm Inc League of Infamy
711
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Posted - 2012.07.31 03:42:00 -
[25] - Quote
I tell people Dust is a mixture of MAG+HALO+BORDERLANDS.
Gets them excited. |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.07.31 04:06:00 -
[26] - Quote
D Park wrote:Even if they loose a lot of players initially CCP gets a second shot at attracting FPS players. They can release a pretty good game at the end of this year, get a year of player feedback, and then, at the end of 2013, time the release of version 2.0 with the next generation of consoles. Riding on that CCP can draw the attention of FPS players if they combine everything they learn in the first year with the capabilities of the new console and ride on all the hype that will surround it.
I agree that they might be able to recover but that's just bad strategy followed closely by reactive tactics. Any material and terrain advantage can be squandered in short order on the battlefield by a poor commander.
There is only one moment in time where making the core mechanics perfect will serve CCP to maximum advantage, and set them up to be in a position to redefine the industry.
That time is now, and the opportunity will not come again. |
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