Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Pilgrim Plymco
Better Hide R Die
11
|
Posted - 2012.07.30 13:13:00 -
[1] - Quote
I was playing some this weekend and got an a really really good team and saw something I had yet to see in dust, hardcore spawn camping.
We were playing skirmish and had pushed the attacking side back to their spawn and were able to take vehicles and put them in places that could just pound the attackers every time they spawned not giving them a chance to battle. I think the "red zone" should be pushed back just far enough to allow the attackers enough space and time to get out of the base in these situations.
That is all.
|
Forlorn Destrier
ZionTCD Legacy Rising
915
|
Posted - 2012.07.30 13:18:00 -
[2] - Quote
Pilgrim Plymco wrote:I was playing some this weekend and got an a really really good team and saw something I had yet to see in dust, hardcore spawn camping.
We were playing skirmish and had pushed the attacking side back to their spawn and were able to take vehicles and put them in places that could just pound the attackers every time they spawned not giving them a chance to battle. I think the "red zone" should be pushed back just far enough to allow the attackers enough space and time to get out of the base in these situations.
That is all.
I've seen this happen multiple ties for both the attacking and defending teams. A spawn point with move cover has been requested i other threads as well. |
x-Dark Templar-x
Doomheim
1
|
Posted - 2012.07.30 13:22:00 -
[3] - Quote
I have seen this happening for attackers and defenders. Whenever one team is able to push the others back to their primary spawning point, the match is nearly over. You cannot spawn vehicles because they get shot down before they reach the ground and there are too less hinding potions.
And maybe there could be another way of spawning:
A indestrucible building inside the team can spawn. The clones could be reanimatied in a little animation and not just "bloob" and your on the battlefield. And there should be more then one exit witch the other team is not able to shoot at. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.30 14:09:00 -
[4] - Quote
Multiple solutions to this:
1. Drop Uplinks. In particular, Militia Scout suits with Drop Uplinks, so your death costs NOTHING and you can get back into battle to try again if you don't escape the spawn camp - I suggest Scout for the speed advantage and reduced Signature Profile, which are useful to get away from the spawn campers once you've started moving, but you can use another suit if you have a preference.
2. Spawn locations aren't meant to be fixed in the current build, they're meant to be randomised area-spawning, which means you'll be less obvious single-point targets for a spawn-camp, which will in turn give more freedom to start moving before the enemy has a good line of fire against you. |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.07.30 14:22:00 -
[5] - Quote
Ive had this experiance on more then one ocassion though its usually in the defenders spawn and the only thing i could think off is that structures arn in the game yet and thats what we need are some droppable guns. Or even walls to block out the incoming fire for a short time so we can call in dropships and fly away |
Asno Masamang
Odd Shadows Inc
122
|
Posted - 2012.07.30 14:22:00 -
[6] - Quote
Greetings,
I hate to say it is, but it is your own team's fault. At least one member of your team should be out placing at least 1 drop-uplink in hidden spots, and there are a lot of them on the map. Someone else should be placing at least 1 in a hard to reach spot, and again there are lots of them on the map. Multiple times I have saved my team from getting red-lined by placing hidden and hard to reach drop-uplinks A couple of times my team has even managed to make a come back and win the battle because of it.
Now, before someone says "Well if we could group up' BS!!!! I can still place drop-uplinks in random groups, and I do it in almost every battle. |
Pombe Geek
Red Star.
44
|
Posted - 2012.07.30 14:44:00 -
[7] - Quote
Asno Masamang wrote:Greetings,
I hate to say it is, but it is your own team's fault. At least one member of your team should be out placing at least 1 drop-uplink in hidden spots, and there are a lot of them on the map. Someone else should be placing at least 1 in a hard to reach spot, and again there are lots of them on the map. Multiple times I have saved my team from getting red-lined by placing hidden and hard to reach drop-uplinks A couple of times my team has even managed to make a come back and win the battle because of it.
Now, before someone says "Well if we could group up' BS!!!! I can still place drop-uplinks in random groups, and I do it in almost every battle.
This works every time. If you happen to get caught in a spawn camping situation, it behoves your whole team to try to sneak out and place uplinks - it's possible, I'm successful most of the time. Militia Scout is your friend for this. |
Pilgrim Plymco
Better Hide R Die
11
|
Posted - 2012.07.31 23:36:00 -
[8] - Quote
Thanks for all the great ideas everyone. At least I know that many people want to see something done. I'm more concerned with the ends than the means ;).
|
|
|
|
Pages: 1 :: [one page] |