Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Grit Breather
BetaMax.
660
|
Posted - 2012.07.30 06:00:00 -
[1] - Quote
Alright. I've seen some misinformation on this forum and would like to clarify a few issues. First off, as for server IPs and physical locations. I know some of this has already been posted previously but I'll add it anyway just to sum up. Going by this dev post, the following are the server IPs: [US] - 173.193.23.235 [EU] - 159.253.143.196 [Asia] - 216.12.196.114
Now there is a thing called a GEO-IP database. It's what companies like Google use with Web Analytics tools to figure out where a site is getting the most traffic from etc'. It also has many other usages of course. One site that allows you to geo-search IPs is this one: http://www.geoiptool.com I entered the Dust server IPs and these are the locations I got if anyone's interested in doing a speed test or whatever. US - Dallas, TX EU - Netherlands Asia - Singapore
That was my first issue in response to whomever wants to do a speed test to those locations. My second issue is with misconceptions about bandwidth and latency. Let me just start off by saying they are, on the most part, entirely not related. While bandwidth usage (but not the bandwidth itself) could affect latency, this only happens when you absolutely max out your bandwidth usage to the point where everything it choked up. People keep saying they have X download speed and Y upload speed but bad hit detection and they don't understand why. This is because hit detection and lag have very little to do with your bandwidth. While you should have a minimal bandwidth (please don't try playing on a 56.6 Kbps modem please), it is not clear ATM what that minimum is. My bet would be a simple 2Mbps down and 512 Kbps up as a minimum.
So what is latency? Rather difficult to explain to the uninitiated but I'll try a few simple terms. Let say you're standing on one hill and your friend is standing on another. Let's say they are 100 meters apart. Now let's imagine a pipe stretchig between them and one person shouts into the pipe. How long would it take for the sound to get to your friend? I'm too lazy to do the math but let's say it takes a bit over a second. Now make the pipe 3 times wider and shout again. Would the sound travel faster? No, it wouldn't. It would travel at the exact same speed. That speed is our connection latency. Don't get me wrong, the bigger pipe has many advantages. You could send more shouting over it without disturbances. You could even crawl through if if you wanted. But in the end, it doesn't matter how wide the pipe is, your voice would always travel down it at the same speed.
I hope that clears up some misinformation. |
Jimbeezy
Imperfects Negative-Feedback
219
|
Posted - 2012.07.30 06:11:00 -
[2] - Quote
Genius. |
Sandromin Hes
Sand Mercenary Corps Inc.
204
|
Posted - 2012.07.30 06:14:00 -
[3] - Quote
*slow clap* you sir... deserve ALL the internets... all of them |
Raynor Ragna
266
|
Posted - 2012.07.30 06:20:00 -
[4] - Quote
I forsee many likes for OP. |
Talaryes
Bene Gesserit ChapterHouse Sanctuary Pact
8
|
Posted - 2012.07.30 07:54:00 -
[5] - Quote
Good work OP. I can only get the Singapore server IP to match, but apparently this is the company hosting the server:
http://www.softlayer.com/about/datacenters/singapore |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.07.30 08:30:00 -
[6] - Quote
TLDR: Your shots need to go through your line before they can fly towards your enemy. The longer the line, the longer the shot.
Hallelujah! +1 and let's hope it's not to long to read for the masses. By the way if your PS3 connects over Wi-Fi it might add to the hit detection trouble as connection quality on cable is always better than Wi-Fi concerning packet loss etc. |
Talaryes
Bene Gesserit ChapterHouse Sanctuary Pact
8
|
Posted - 2012.07.30 08:52:00 -
[7] - Quote
Is there a way to measure the added latency between a wired and wireless connection between the PS3 and the router? |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.07.30 09:59:00 -
[8] - Quote
Talaryes wrote:Is there a way to measure the added latency between a wired and wireless connection between the PS3 and the router?
You could try a speedtest in the PS3 browser and compare it to a direct cable connection. Just google speedmeter or DSL speed test. I used www.speedmeter.de and it worked in the ps3 browser.
If you have a Wi-Fi laptop or PC you could also use the command line "ping 159.253.143.196" to get the real latency to the EU server for example. |
Grit Breather
BetaMax.
660
|
Posted - 2012.07.30 10:14:00 -
[9] - Quote
Seran Jinkar wrote:Talaryes wrote:Is there a way to measure the added latency between a wired and wireless connection between the PS3 and the router? You could try a speedtest in the PS3 browser and compare it to a direct cable connection. Just google speedmeter or DSL speed test. I used www.speedmeter.de and it worked in the ps3 browser. If you have a Wi-Fi laptop or PC you could also use the command line "ping 159.253.143.196" to get the real latency to the EU server for example. You could also try pinging the Wi-Fi PS3 from the wired network (some routers have this feature or you could use a wired computer) and also pinging the Dust server. Just add the two times for a PS3-Dust round trip. |
Dillan NightStorm
Seituoda Taskforce Command Caldari State
70
|
Posted - 2012.07.30 10:33:00 -
[10] - Quote
Talaryes wrote:Is there a way to measure the added latency between a wired and wireless connection between the PS3 and the router?
Wireless connections will always suffer from additional latency just because they are wireless. Doesn't matter how good your wireless box is there is always the chance of interference form any other wireless source as well as electrical. A wired connection is always preferable and while it can still suffer from interference it is a lot lot less than wireless.
If you are using wireless and get a lot of lag then just switch to a wired connection for better results, I'm not saying it will fix everything but it will eliminate one source of possible issues.
Grit Breather wrote:
So what is latency? Rather difficult to explain to the uninitiated but I'll try a few simple terms. Let say you're standing on one hill and your friend is standing on another. Let's say they are 100 meters apart. Now let's imagine a pipe stretchig between them and one person shouts into the pipe. How long would it take for the sound to get to your friend? I'm too lazy to do the math but let's say it takes a bit over a second. Now make the pipe 3 times wider and shout again. Would the sound travel faster? No, it wouldn't. It would travel at the exact same speed. That speed is our connection latency. Don't get me wrong, the bigger pipe has many advantages. You could send more shouting over it without disturbances. You could even crawl through if if you wanted. But in the end, it doesn't matter how wide the pipe is, your voice would always travel down it at the same speed.
I always prefer the analogy of a Motorway to explain Lag, Latency and Bandwidth.
The bigger the Motorway the more cars can go on it. The more cars on it the Slower the traffic!
plus my analogy is a lot shorter and easier to understand for most :P
[US] - 173.193.23.235 - Dallas - SoftLayer Technologies [EU] - 159.253.143.196 - Kansas - SoftLayer Dutch Holdings BV [Asia] - 216.12.196.114 - Singapore - ThePlanet.com Internet Services
Courtesy of http://www.ip-adress.com/ip_tracer/
Looks as though the EU servers are in the US after all although I am always dubious about the online testers and their results I always wonder if some of them show the head office rather than the location of the server :D. You can also try a NSlookup if you know what you are doing.
The US and EU servers are Hypernia servers though that is for sure. |
|
Grit Breather
BetaMax.
660
|
Posted - 2012.07.30 12:40:00 -
[11] - Quote
I still prefer standing on a hill and shouting into a tube. Thanks for the highway analogy. The thing is, if you were to properly explain it for people to fully understand why it's a highway, it would be much longer than mine. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.07.30 13:51:00 -
[12] - Quote
They should increase the pipes to prevent lag. |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
|
Posted - 2012.07.30 14:04:00 -
[13] - Quote
Can I crawl through my Internet pipe to nova knife you?
Make it happen CCP |
Grit Breather
BetaMax.
660
|
Posted - 2012.07.30 14:07:00 -
[14] - Quote
PEEEEEEETREEEEEEEEEEEEEE wrote:Can I crawl through my Internet pipe to nova knife you?
Make it happen CCP Only if it's big enough. Is your pipe big enough PEEEEEEETREEEEEEEEEEEEEE? |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
|
Posted - 2012.07.30 14:18:00 -
[15] - Quote
Grit Breather wrote:PEEEEEEETREEEEEEEEEEEEEE wrote:Can I crawl through my Internet pipe to nova knife you?
Make it happen CCP Only if it's big enough. Is your pipe big enough PEEEEEEETREEEEEEEEEEEEEE?
HA! |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.07.31 02:01:00 -
[16] - Quote
I'm pretty sure that this thread is more or less directed at me,but I'm not offended.I just want to know what people that are complaining about as far as lag,all have in common.
I appreciate that someone with more knowledge took the time to explain things.Now let's get down to figuring out why people keep complaining about lag and put some hard data to their complaints so that they can focus said complaints in the proper area.
Like I posted in the other thread that I started asking about what people's speed was,My average latency speed to the US server is 45 ms.If I play 20 games in a row,I'll probably experience noticeable lag in about 4 or 5 of them,and two of those are totally unplayable.
So in all,about 12% of my matches in Skirmish,are totally unplayable.I say that's not that bad for a game that's a work in progress. |
Ima Leet
Imperfects Negative-Feedback
321
|
Posted - 2012.07.31 02:23:00 -
[17] - Quote
Th3rdSun wrote:I'm pretty sure that this thread is more or less directed at me,but I'm not offended.I just want to know what people that are complaining about as far as lag,all have in common.
I appreciate that someone with more knowledge took the time to explain things.Now let's get down to figuring out why people keep complaining about lag and put some hard data to their complaints so that they can focus said complaints in the proper area.
Like I posted in the other thread that I started asking about what people's speed was,My average latency speed to the US server is 45 ms.If I play 20 games in a row,I'll probably experience noticeable lag in about 4 or 5 of them,and two of those are totally unplayable.
So in all,about 12% of my matches in Skirmish,are totally unplayable.I say that's not that bad for a game that's a work in progress. my thought is that its server load. these servers are probably not the actual production servers the game will run on. also i would hope that CCP has enough bandwidth for their hundreds of thousands of people going to be connecting to these servers. but the reason i feel its server load issue. is when there are around 240 players on US skirmish it can seem laggy, then at 400 people on it seems better but will get worse with laggy issues the more people get on. as if there is a threshold in the server cluster that when they start getting hammered with requests more servers open up for the traffic. like i said idk, this is just my opinion. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.31 03:37:00 -
[18] - Quote
This thread needs more bumps.
Also, I get more lag in Resistance (it's on dedicated servers, but not running on lower-grade servers while the good ones are reserved for newer games... Like Resistance 2 and 3) than DUST. Back when Resistance was new, I got less lag than I do in DUST. Of course, I used to get less lag in War for Cybertron, which is player-hosted (people call it peer-to-peer, but it isn't) and running on the same engine as DUST. Also with most weapons NOT using hitscan. But again, later on, that degenerated a LOT (and a lot more than Resistance has due to the reliance on player-hosting). |
Grit Breather
BetaMax.
660
|
Posted - 2012.08.05 14:44:00 -
[19] - Quote
Bump due to extreme usefullness. |
Ad ski
IMPSwarm Negative-Feedback
209
|
Posted - 2012.08.05 14:59:00 -
[20] - Quote
Aaaah R:FoM my first love, shame about number 2 and 3. I only get lag at the start of the game and occasionally lag spikes during it. Hit detection is crappy at times but that's a known issue. |
|
|
|
|
Pages: 1 :: [one page] |