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Grit Breather
BetaMax.
660
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Posted - 2012.07.30 06:00:00 -
[1] - Quote
Alright. I've seen some misinformation on this forum and would like to clarify a few issues. First off, as for server IPs and physical locations. I know some of this has already been posted previously but I'll add it anyway just to sum up. Going by this dev post, the following are the server IPs: [US] - 173.193.23.235 [EU] - 159.253.143.196 [Asia] - 216.12.196.114
Now there is a thing called a GEO-IP database. It's what companies like Google use with Web Analytics tools to figure out where a site is getting the most traffic from etc'. It also has many other usages of course. One site that allows you to geo-search IPs is this one: http://www.geoiptool.com I entered the Dust server IPs and these are the locations I got if anyone's interested in doing a speed test or whatever. US - Dallas, TX EU - Netherlands Asia - Singapore
That was my first issue in response to whomever wants to do a speed test to those locations. My second issue is with misconceptions about bandwidth and latency. Let me just start off by saying they are, on the most part, entirely not related. While bandwidth usage (but not the bandwidth itself) could affect latency, this only happens when you absolutely max out your bandwidth usage to the point where everything it choked up. People keep saying they have X download speed and Y upload speed but bad hit detection and they don't understand why. This is because hit detection and lag have very little to do with your bandwidth. While you should have a minimal bandwidth (please don't try playing on a 56.6 Kbps modem please), it is not clear ATM what that minimum is. My bet would be a simple 2Mbps down and 512 Kbps up as a minimum.
So what is latency? Rather difficult to explain to the uninitiated but I'll try a few simple terms. Let say you're standing on one hill and your friend is standing on another. Let's say they are 100 meters apart. Now let's imagine a pipe stretchig between them and one person shouts into the pipe. How long would it take for the sound to get to your friend? I'm too lazy to do the math but let's say it takes a bit over a second. Now make the pipe 3 times wider and shout again. Would the sound travel faster? No, it wouldn't. It would travel at the exact same speed. That speed is our connection latency. Don't get me wrong, the bigger pipe has many advantages. You could send more shouting over it without disturbances. You could even crawl through if if you wanted. But in the end, it doesn't matter how wide the pipe is, your voice would always travel down it at the same speed.
I hope that clears up some misinformation. |
Grit Breather
BetaMax.
660
|
Posted - 2012.07.30 10:14:00 -
[2] - Quote
Seran Jinkar wrote:Talaryes wrote:Is there a way to measure the added latency between a wired and wireless connection between the PS3 and the router? You could try a speedtest in the PS3 browser and compare it to a direct cable connection. Just google speedmeter or DSL speed test. I used www.speedmeter.de and it worked in the ps3 browser. If you have a Wi-Fi laptop or PC you could also use the command line "ping 159.253.143.196" to get the real latency to the EU server for example. You could also try pinging the Wi-Fi PS3 from the wired network (some routers have this feature or you could use a wired computer) and also pinging the Dust server. Just add the two times for a PS3-Dust round trip. |
Grit Breather
BetaMax.
660
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Posted - 2012.07.30 12:40:00 -
[3] - Quote
I still prefer standing on a hill and shouting into a tube. Thanks for the highway analogy. The thing is, if you were to properly explain it for people to fully understand why it's a highway, it would be much longer than mine. |
Grit Breather
BetaMax.
660
|
Posted - 2012.07.30 14:07:00 -
[4] - Quote
PEEEEEEETREEEEEEEEEEEEEE wrote:Can I crawl through my Internet pipe to nova knife you?
Make it happen CCP Only if it's big enough. Is your pipe big enough PEEEEEEETREEEEEEEEEEEEEE? |
Grit Breather
BetaMax.
660
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Posted - 2012.08.05 14:44:00 -
[5] - Quote
Bump due to extreme usefullness. |
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