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Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.07.29 23:50:00 -
[1] - Quote
Detailed feedback on DUST 514 beta and my opinion on what it needs at launch.
1st off id like to say that I really wish for this game to succeed, its an amazing concept and for once id love to see a dev deliver on promises but as it stands the game currently has a lot of issues imho. This feedback thread isnt just for what I think is wrong with this build but also what I feel the game needs to get correct or have in place at launch to make this a worthwhile game.
Keep in mind this game is going up against 2 very big franchises in Medal of Honor Warfighter and Black Ops 2. While those 2 games arent F2P , F2P =/= automatic success either.
Hit detection: this needs to be spot on, dont care if u gotta make it hitscan but it needs to be spot on, I currently play BF3 on PS3 and I honestly dont have to lead shots AT ALL from the ranges I engage ppl at with both Assault Rifles and Carbines yet in this game even at closer ranges than what I shoot ppl at in BF I find myself having to lead shots still , either make the projectiles a lot faster or make the damn thing hitscan either way the shooting mechanics need to be worked on because if u cant get this right dont expect ppl to play your game for more than a few days when they GÇ£testGÇ¥ run it.
Balance Newbies vs Vets: This is something u NEED to get right as well. While naturally the cost of gear will somewhat limit pure DUST mercs from running around in hisec with proto gear till they get rich u also said EVE players will be able to transfer ISK to their mercs......nothing is stopping the rich null alliances from endlessly feeding their mercs with proto gear to run around in hisec and any losses they incur will not even dent these EVE alliances bank tbqh.
At the same time casuals playing shooters naturally will want to feel a sense of progression the longer they play and not feel limited to using standard gear always in these pickup games, this is where u have a problem....if these casuals are forced for years to use Standard or militia gear or have to spend real money just to run a few hundred copies of their top end gear they are gonna leave. While they are getting more SPs to upgrade their skillset in FPS games these casuals care more for cosmetics and having that new shiny piece of gear to use.
Normally id say Hisec matches limit only to Militia and standard gear, Lowsec/FW up to advanced and nullsec everything goes but null is a year off ur release so a problem arises when limiting ppl to certain gear restrictions when we arent getting all of the game open at launch. Another head scratcher on how u go about this CCP cuz again this is another make or break for ur game.
Features to be included at launch: VR Training Room, Corp Battles, Planetary Conquest mode for FW, taking and developing systems for DUST mercs in FW up to a certain extent.
Lets start with the VR room I suggested in this thread. This NEEDS to be in at launch, while others might not see it as all that important especially casuals this is very important for any organised corp/alliance out there especially those highly competitive ones. Practice makes perfect for us, we like to go over strats different setups etc. To add to the thread linked above since some ppl think a cost should be implemented with it then fine a one time fee for MQ and War Barge facilities (either ISK or AUR based) should be implemented. As for what gear should be available to use via the VR it should be whatever gear u currently own...so for those saying GÇ£well what if I wanna try a new weaponGÇ¥ simple buying ONE copy from the market should allow u to use it as a BPO ONLY in the VR room so u can continuously test. Wanna test the lolCreo? Buy 1 copy and test it in VR as much as you'd like. Seems fair and 1 copy wont hurt u ISK wise for testing purposes.
The VR room should also come with a set standard maps to practice FULL sessions on but in terms of larger gameplay like attacking ur enemy territory it should allow u to download a map plan of the enemy layout, let me explain in detail how I think this should work.
Lets say an average planetary conquest map takes 45mins-1hr to complete the invading team should not have access to the map layout for VR until they actually see the map 1st hand via their MCC and ONLY after a set amount of time they spend on the map should a layout be up for dload for their VR room, so if as defenders we know it takes 30mins out of a 1hr long match to dload the map layout it forces us to try and finish the enemy quickly or risk having them come back with a better strat and forcing us to change our layout every time someone attacks. Having a time limit on when u can dload the layout also prevents attacking teams from just coming in with militia gear 1st go around to get stomped in like 10mins and still acquire the layout it makes it so they at least know they gotta last a certain amount of time on the map if they wanna use a bait strategy.
I think something like this will greatly enhance tactical play and always keep defenders on their toes and having to change up their defensive layouts or risk teams always knowing where everything is setup.
Corp Battles, this needs to be in day 1, dunno how exactly ur gonna implement it since this is yet another thing u have not given any info on. Are corp battles gonna be handled like War decs? In that u dec someone for certain time and date u want the battle to take place? Really would like to know how u plan on doin this. As a competitive clan leader competitive matches are whats gonna determine how long we last on this game because stompin noobs 24/7 is no fun for anyone.
Planetary Conquest mode for FW, since I keep hearing that FW will be in at launch for DUST it makes me wonder if this game mode will be as well? Since we are essentially capturing systems for our factions then it would lead me to believe that yes this mode will be apart of it. |
Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.07.29 23:51:00 -
[2] - Quote
Which brings some questions the playercount is 24v24 last I heard officially confirmed (hearing rumors of 32v32 now) so doesnt it make sense at least for these CQ modes that the player count be 25v25? 24 ppl on the ground +1 in the MCC? That way 1 squad wont be always short 1 guy on the ground.
Taking and developing systems in FW, while we know we can get resources in 0.0 what about FW? I dont expect us to get the full extent of developing/puttin infrastructure on a planet like in 0.0 but since FW is gonna be like a stepping stone to 0.0 it would only make sense to at least have some planetary interaction for DUST mercs in FW.
Lastly voice comms and party system: Hate to keep goin back to this but out of any game ive played MAG has hands down the best comm system any console game has to date, im not an EVE player so idk what EVE has but for MAG squad leaders could talk to their own squads and on the fly without having to press select to bring up a big menu or anything that would take them out the match for a few secs they could switch to a squad leader channel where they could coordinate with the other leader privately, and in the largest gamemode the OIC which will be the commander in DUST case had the option to broadcast a message to all players or talk with leaders in the private leader channel. It helps cut down on the noise and lets ppl focus on coordinating the different squads. No one wants to hear 24 ppl yellin out callouts on mics all game.
Party system needs to be thoroughly tested, we DONT want a BF3 party system where the squad size = party size, thats just being lazy and at no cost should a party system split u up and put u on different teams like BF3, if ppl have to sit and wait in the war room till the other side fills up SO BE IT but make sure EVERYONE in the party ends up on the same team
Overall thats my feedback on the beta and future of the game as a whole. Beta is progressing too slow imho, every build we get like 1 new thing to test and like 2-3 fixes and 2-3 new problems. If u plan to meet this 2012 deadline which is 4 months 2 weeks from being over then u will need to pick up the pace. We were suppose to get webifier nades this build? Nada. Would have been actually NICE to test this with all the current vehicle spam nonsense goin on as well tbh.
Hopefully this game makes the 2012 projected release date cuz quite frankly BF3 and its community are terrible for clans. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.07.30 11:12:00 -
[3] - Quote
aight this is where i disagree with u Caz
1. Corp Battles can be handled like War Decs with a fee but with a twist in that maybe u can set a date and time u wanna wage a war with this corp? , Gladiator arenas tbh i dont see them being successful if they do it large scale and with vehicles, they said gladiator ARENAS would be arena combat with more traditional fps modes like ctf, tdm, dm, King of the hill (add that ccp) and a Search and Destroy 1 life mode perhaps (another idea CCP....damn im givin them away now)
Thing is NONE of those modes work well with large player counts and vehicles, tdm which we got in ambush right now will just be a vehicle fest and if its arena combat like they say then the maps shouldnt/wouldnt be big enough for vehicles to properly move around and to top it off gladiator arenas are in 2013
2. You mentioned how lolMAG was suppose to be a never ending war with valor, sver, raven and it failed.......u do realise alot of socom clans that were on valor left the game in the 1st month because they were no private matches to practice and setup clan matches right?
FW is all fun and nice and i look forward to it at launch as it will make pub games interesting at least but lets be REAL....FW = Better version of MAG, U have factions at war with each other and lolrandoms can cost u wins just like in MAG.
One of the WORST things in MAG was winning all night long only to see ur randoms kept losing and not making a dent in the lolcontract race thats when alot of clans realised contracts were **** and fighting for them was ****, same thing gonna happen in DUST over time, corps gonna realise that the randoms that enlist in their faction to fight are gonna hold them back and lose alot as usual and then corps are not gonna care as much anymore.
They will still care cuz FW will provide some benefits but i guarantee u ppl flock to SVER...i mean Minmatar.
Dont hype the game to be hardcore and competitive then leave out essential things that competitive clans require from a shooter. Tweak War Dec'in for DUST for corp battles tbh
0.0 it wont matter that much as randoms prob wont be involved there but at the same time how many corps will go into 0.0? and that also depends on how much we can be INDEPENDENT entities in 0.0
If pure DUST corps/alliances have to bend their knee and kiss ass to EVE alliances just to participate and hold planets for themselves then that goes against what CCP kept sayin how DUST mercs can be independent and build up their own empires and hold their own planets for themselves.
Which brings another question......EVE alliances arent gonna just LET US inhabit the planets in their space so how CCP accomplishes this "independence" i eagerly await.
LASTLY for the war room: that table in the middle where we can view the star map.......make that a tactical map where squad leaders and commander can view an overview and setup strats before they deploy to the battle
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Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.07.30 15:36:00 -
[4] - Quote
@Caz 1st and foremost the game needs to make th 2012 release, at the pace they are moving at it wont. from what i know of FW u enlist under 1 of the 4 empires either ur alliance or corp or u can enlist as a solo player hence i said randoms aka solo player can cost u territory
and caz whether u agree or not the failures of MAG are fact. No corp battles = clans move elsewhere plain and simple. You will only find the MAG fanatics and EVE fanatics stickin around to stomp around on nubs till 0.0 is actually open and that is a long way off and seeing as the game prob might not even make 2012 release all expansions which they stated time frames for will naturally get pushed back so gladiator arenas will get pushed back and 0.0 implementation will as well
Ive been selling not only my members but other clans on the concept of this game for almost a year now, if the game doesnt have certain things in place at launch i cant sell ppl on a DREAM that it will come soon (tm) console players got no patience and we have ALL been sold false promises by every single dev lately so that makes me uneasy knowing CCP, a dev that NEVER did a FPS, is trying to bring hardcore clans and players into this game and deliver on their promises and make a 2012 release.
What i see happening and have started bracing myself for it is the same bs we get from every other dev, release half ass and patch later approach.
If we get no corp battles then dont call it a hardcore shooter cuz MAG wasnt it was a glorified zerg fest and noob farming ground and having to wait a year + for 0.0 and "early" 2013 (<---we all know its not gonna come early its gonna come like half way through the year) for gladiator arenas u are asking competitive hardcore clans to wait 6 months - year + before they can actually start doin **** cuz FW with randoms is MAG all over again ur gonna have corps winning as usual and randoms losing systems they are fighting to defend as usual same **** different coat of paint
MoH and BO2 launch this year, whether u accept it or not those 2 games despite being $60 will take away ppl from DUST should DUST not have its **** in order at launch
@ Garrett never mentioned anything about hisec afaik Faction Warfare is in lowsec and anyone with the correct standings can enlist for 1 of the 4 empires either as a corp, alliance or solo
in nullsec randoms wont be involved at all as it will be solely on YOU, YOUR corp and YOUR alliance
PS: http://wiki.eveonline.com/en/wiki/Factional_Warfare#Joining_Factional_Warfare
Quote:To participate in factional warfare players must enlist in a factions militia on either a indiviual basis [<--aka RANDOMS], or a ceo can enlist their corporation. |
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