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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.07.30 08:46:00 -
[1] - Quote
As previous poster said, this is a good thread. It's way to rare to see well written feedback on the game that can open a really usefull exchange. So here's my two cent. Still, i wouldnt ever compare Dust to any other FPS. Let's face it, not the same crowd. Also, those shiny FPS dont usually last for long. Dust should. I'm naive but i think people are addicted to getting their next shiny weapon because they havent been offered anything else... In the beta, we dont have anything that really IS dust yet. So now, to the specific points.
Hit detection - Agreed it still should be way better. Especially the lead needed when shooting at people. I like having to anticipate a target's movement. It adds skill. But it's way too strong at the moment. Especially against scout rockets ! oO Also, RE and nades not blowing up. FG not hitting even with the red cross tilting etc.. Game needs a lot of technical polish we all agree there. But, if every build offers an enhancement as big as the last one, i think we can be confident.
Now on the gameplay's aspect. On various point, i'm not that worried.
VR -Okay, i agree good training option is a key feature. But i wouldnt want CCP to invest too much time on that one. What i really dont want to see, it's a way to rehearse every battle you plan on doing. Want a training field ? Seems more than reasonnable. Want to train specifically on the "map" of your ennemy's district ? I'd say no. To me, it would kill one of the most exciting stuff this game will offer. The anxiety of jumping into something more or less unknown. And by the way, what would be the point of downloading the ennemy's map while on the ground ? You're in a warbarge over the planet with scanners that allows you to have an holographic map of the area.
=> So that's what you got : an holographic map. And you should only plan from this. Maybe add some specific War Barge module in the future to enhance the details such as installations etc.. But being able to play any map before attacking it ? I'd say no. => I want to go to battle and be all "OIC, What the **** is this rat hole we've been sent into !!! Why didn't you warn us about that damn cratter. We're sitting ducks here !". And maybe lose and come back next time more informed. Using my teammates ingame footage to better prep the assault. => VR map shortcuts so everytime you attack, you already know glitches, shortcuts, easy positions ? No thanks.
Training should occur on default maps, not especially VR stuff. And later on every district your corp own. And of course, with some "fake kills" system so you dont waste any Fit.
Comms - I'm really not worried on that one. If they just copy\paste Eve's comm logic, It will be spot on. Still here's some key elements : => Having different Audio channels depeding on your role like the guys said before : Grunt : squad chat and proxy chat. SL : Squad chat / Commander and SL chat / proxy chat Commander : Entire section chat \ SL chat \ proxy chat if on field.
=> proxy chat being always activated. Seems logic enough ^
Corp matches - Okay so here comes my major disagreement with you guys. I take for granted that you all know MAG. And we blamed that game asit wasnt offering a decent option to set clan battles. But, in fact, MAG was supposed to be a never-ending massive clan battle between valor, raven and sver. It failed big time i know So then we had to sync server queuing to have decent games.
=> So now, the disagreeing part. I DONT want to see a "Clan game" option at launch as it wouldnt make sense. High-sec : The purpose is to accept a contract, complete it and get cash. That's it Factionnal Warfare : There, you fight for an ideal, a race. No matter what is the guy's specific clan against you. He's a freakin ennemy and needs to die. Null-sec : There, you got your very meaningfull clan-wars ! Got a beef with a specific clan. Go and kick the **** out of it. Not just by posting a video of the scoreboard at the end of the game. But by TAKING its stuff. Destroying its work. Gladiator Arena : There you'll get you e-sport stuff. It's been announced so you'll get it.
=> Oh, and the beauty of it ? It is that you'll get clan wars in HS and FW as well. When EVE corps will start sending cona tracts. Do you think they'll let random apply ? I dont think so. We already know that planetary defense and contracts will have "Who can participate (corp, alliance, randoms, standings)" mechanism. So when you'll be playing EVE issued contracts. Expect to face a corp ! |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.07.30 08:46:00 -
[2] - Quote
Noobies vs Vets - Again, call me naive but i'm not especially worried. ^^ Noobies will play High-sec. And high-sec should have very different contracts to offer. Think of it like mission level system from EVE. There shall be lvl 1 missions that will earn few SP\ISK, lvl 2 offering a bit more, lvl 3 etc.... Also, it wouldnt be too hard to add some sort of SP cap that would prevent too skilled players to go back to low level NPC contratcs. And, to the opposite, it shouldnt be possible for a new-comer to go play lvl 4 NPC contract. Let's just use the standing mechanism from EVE. You're new ? then you dont have enough standing to go take lvl 2 contracts from a specific NPC corp. You're an old-timer ? Your NPC agents knows you and wont let you do crap jobs. There you go : this is fixed and its an EASY solution.
We can also add the PVE missions that will allow newcomers to try and grind some SP without actually facing any big time player but by playing WITH them. standing LVL cap should be added too to avoid having a noobie crashing a very high lvl PVE mission and jeopardizing the whole mission.
=> Also, this standing system avoiding mixing too quickly Vets and Newcomers will mostly facilitate Corp encounters in high sec as well. When your corp will have the necessary standing to deal with the biggest NPC contratcs, who will have enough standing to face you ? Other corps probably or very well rounded randoms. Wich at this stage will probably be in a corp anyway.
Party system: - of course, all of the above can't work without a decent party system. How should it work. Pretty simply in fact. => War room lobby capable of receiving as many players as one team can hold. So if the game is 24vs24 then you should be able to invite 24 people in a lobby. => In this lobby, you should be able to define Squads. And those squads would be saved for every game launched by the lobby master. Audio channels should be available (see above) to avoid massive confusion. => Commander should be able to move ppl from squad to squad. => Corp Lobby could only be created by Specific Persons pointed out through the corp tools. => Every corp members should have access to a list of every corp members and see if they're online or not.
FW and conquest mode - According to the text interview i had with Brandon Laurino 2 month ago (yeah i'm a journalist :D), FW was to be available at launch. Still i agree it would be nice to get more info. No more Weapon\Suit Devblogs. Let's hear about game mechanics guys ! Also, i dont think we'll get to manage a big part of the districts in LS\FW. Other than maybe having Commander and logi being able to replace downed structure, or having Orbital backup from EVE etc.. I dont think we'll see district management until 0.0.
Still, infos would be nice ! |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.07.30 13:28:00 -
[3] - Quote
Mavado V Noriega wrote:aight this is where i disagree with u Caz
1. Corp Battles can be handled like War Decs with a fee but with a twist in that maybe u can set a date and time u wanna wage a war with this corp? , Gladiator arenas tbh i dont see them being successful if they do it large scale and with vehicles, they said gladiator ARENAS would be arena combat with more traditional fps modes like ctf, tdm, dm, King of the hill (add that ccp) and a Search and Destroy 1 life mode perhaps (another idea CCP....damn im givin them away now)
Thing is NONE of those modes work well with large player counts and vehicles, tdm which we got in ambush right now will just be a vehicle fest and if its arena combat like they say then the maps shouldnt/wouldnt be big enough for vehicles to properly move around and to top it off gladiator arenas are in 2013
2. You mentioned how lolMAG was suppose to be a never ending war with valor, sver, raven and it failed.......u do realise alot of socom clans that were on valor left the game in the 1st month because they were no private matches to practice and setup clan matches right?
FW is all fun and nice and i look forward to it at launch as it will make pub games interesting at least but lets be REAL....FW = Better version of MAG, U have factions at war with each other and lolrandoms can cost u wins just like in MAG.
One of the WORST things in MAG was winning all night long only to see ur randoms kept losing and not making a dent in the lolcontract race thats when alot of clans realised contracts were **** and fighting for them was ****, same thing gonna happen in DUST over time, corps gonna realise that the randoms that enlist in their faction to fight are gonna hold them back and lose alot as usual and then corps are not gonna care as much anymore.
They will still care cuz FW will provide some benefits but i guarantee u ppl flock to SVER...i mean Minmatar.
Dont hype the game to be hardcore and competitive then leave out essential things that competitive clans require from a shooter. Tweak War Dec'in for DUST for corp battles tbh
0.0 it wont matter that much as randoms prob wont be involved there but at the same time how many corps will go into 0.0? and that also depends on how much we can be INDEPENDENT entities in 0.0
If pure DUST corps/alliances have to bend their knee and kiss ass to EVE alliances just to participate and hold planets for themselves then that goes against what CCP kept sayin how DUST mercs can be independent and build up their own empires and hold their own planets for themselves.
Do you actually know how FW works in EVE ? Cause the way you're talking about it makes me think you don't. In MAG, it was about phantom contracts that noone ever understood how it was working exactly. Here, we're talking about conquering solar system (a lot of them) through the possession of different orbital structure. Winning a battle will have an immediate effect on the solar's system sov for the major empire. And if i'm not mistaken, ennemy wont be able to take back a structure that has been won by your faction right behind.
Then, about war decks. Again i dont see how it can be added to something other than 0.0 War Deck in EVE means you can attack any members of the opposite corp no matter where you are. Without fear of being engaged by either defensive turret or NPC police CONCORD. War Deck an opposite mercenary force, what's the point if they dont own anything ? For Fun ?
=> I'm sorry but a "corp battle" function just for having a corp battle function is pointless imo. Dust is a game that is supposed to bring meaning to battles. Compromising that with an option to just go and fight the other guy without any specific agenda other than just brag about beating [XXX] is imo stupid. Same reason why i'm not in favor of vehicle free battles (unless they add building environnment) because there is NO REASON why some mercs would restraint themselves from using vehicles when their goal is achieving their contract by all means. (and yet, i hate vehicles lol. but my point is about the greater scheme of the game. Its background and coherency.)
=> And in Gladiator Arena, there's no reason why we couldnt get vehicle free battles. As they ARE organized battles in a sort of sport environnement. Want e-sport ? Gladiator Arena is what you want. You could even ask for LAV race. Dropship piloting contest. Knife only tournament. pre-Defined SP\Equipment battles so everyone is on plain field. etc... Also, Gladiator Arena is supposed to be in the first update of next year. In early 2013.
The main strength of the Eve universe is its background. Everything exists for a reason. Imagining two merc corps fighting each other just to decide who beats who is an aberration. Seriously. If i have to fight a specific corp, i want it to be for a good reason ! Taking their ressources. Striking back to avenge an ally corp. Fool them into thinking that this district i'm attacking is the main target while every other teams are attacking 15 solar systems from there. Or because they happen to fight for another empire, a specific contract from an EVE player.
=> THAT is EVE universe Corp battle. And that's why CCP anticipated with its gladiator arena as they know not everyone is able, or willing, to have other reason than just pew-pew to challenge another corp.
PS: Anyway dont be afraid. You can still bend the rules. Have a Capsuleer in your team create a contract with money from the 2 corps. Then fight and winner takes all. Corp match AND money. Sort of a pre-Glad Arena ^^ |
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