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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
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Posted - 2012.07.29 15:51:00 -
[1] - Quote
ALMIGHTY STATIUS wrote:GM Unicorn wrote:What about me :( ? I really like going around dropping K17/D Nanohives and healing people with my repair tool. My KD ratio is awful but I think that I'm useful to my team. I find support charater always "behind the scene" but I really enjoy that particular playstyle. K/D ratio is score, not THE score. A proper K/D/A ratio is more similar to a proper numeric performance of the player, if properly implemented. your just hiding behind saying "oh I help my team" to cover up the fact that your a bad player GIT UR GUN GAME UP NARB! no remote explosives. no vehicles. no smgs. no heavies. no scouts. all freaking skill GG(git gud) I think your here for the wrong game man. If I wanted to win games and get kills based on pure FPS skill I would play counter strike. |
TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
|
Posted - 2012.07.29 15:57:00 -
[2] - Quote
ALM1GHTY STATIUS wrote:TotalBreakage wrote:ALMIGHTY STATIUS wrote:GM Unicorn wrote:What about me :( ? I really like going around dropping K17/D Nanohives and healing people with my repair tool. My KD ratio is awful but I think that I'm useful to my team. I find support charater always "behind the scene" but I really enjoy that particular playstyle. K/D ratio is score, not THE score. A proper K/D/A ratio is more similar to a proper numeric performance of the player, if properly implemented. your just hiding behind saying "oh I help my team" to cover up the fact that your a bad player GIT UR GUN GAME UP NARB! no remote explosives. no vehicles. no smgs. no heavies. no scouts. all freaking skill GG(git gud) I think your here for the wrong game man. If I wanted to win games and get kills based on pure FPS skill I would play counter strike. I was promised a hardcore FPS and I'm seeing more third person than first person DA FUQ CCP LOGIC It is hardcore, but in a different way. Once corp battles are released, KDR wont matter for ****. |
TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
|
Posted - 2012.07.29 16:01:00 -
[3] - Quote
FPS will play an important role in clan/corp battles, but so will tanks, dropships, repair guys, scouts, and commanders. FPS is just one part of the spectrum. |
TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
|
Posted - 2012.07.29 16:16:00 -
[4] - Quote
ALM1GHTY STATIUS wrote:TotalBreakage wrote:FPS will play an important role in clan/corp battles, but so will tanks, dropships, repair guys, scouts, and commanders. FPS is just one part of the spectrum. you wish, it'll be EVERYONE CALL IN THERE TANKS NOW COVER ALL POSITIONS NO-ONE GETS OUT OF THERE SPAWN POINT! Well no, I'm sure out of the 100s of maps we have, many will have enclosed building spaces where vehicles can't get in. But to get to these building areas we will need vehicles and repairmen to assist them, to counter the vehicles the defender's commander will call down some turrets to defend, a scout sniper will meanwhile be zooming in on the enemy to get an assessment of their forces. After the initial battle to get to the building area(if the attackers win), the infantry will then rush in to secure the objective(s).
I just put down a scenario where there many different play styles involved. There will be thousands of different scenarios, and pure infantry combat will just not fit into the spectrum. |
TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
|
Posted - 2012.07.29 18:58:00 -
[5] - Quote
xprotoman23 wrote:GM Unicorn wrote:What about me :( ? I really like going around dropping K17/D Nanohives and healing people with my repair tool. My KD ratio is awful but I think that I'm useful to my team. I find support charater always "behind the scene" but I really enjoy that particular playstyle. K/D ratio is score, not THE score. A proper K/D/A ratio is more similar to a proper numeric performance of the player, if properly implemented. Support classes in this game are basically worthless. There is little if not any incentive at all for playing a support role. There isn't anything that really makes it worthwhile. Good players build loadouts which allow them to support themselves. I run around with K17/D Nanohives and still average 40+ kills with little deaths while taking out peoples tanks with proto AV grenades. At the most terrible players can either camp objectives or sit in places which allow them to passively spot the enemy as a means of helping out the team. They will develop more as we get a grouping system and corp battles. |
TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
|
Posted - 2012.07.29 19:08:00 -
[6] - Quote
Abron Garr wrote:TotalBreakage wrote:xprotoman23 wrote:GM Unicorn wrote:What about me :( ? I really like going around dropping K17/D Nanohives and healing people with my repair tool. My KD ratio is awful but I think that I'm useful to my team. I find support charater always "behind the scene" but I really enjoy that particular playstyle. K/D ratio is score, not THE score. A proper K/D/A ratio is more similar to a proper numeric performance of the player, if properly implemented. Support classes in this game are basically worthless. There is little if not any incentive at all for playing a support role. There isn't anything that really makes it worthwhile. Good players build loadouts which allow them to support themselves. I run around with K17/D Nanohives and still average 40+ kills with little deaths while taking out peoples tanks with proto AV grenades. At the most terrible players can either camp objectives or sit in places which allow them to passively spot the enemy as a means of helping out the team. They will develop more as we get a grouping system and corp battles. Even with grouping, Logi is worthless right now. That's why I stopped playing it until we get some fixes. It's much easier to just fit an assault suit for damage and kill people. Look at the post I made on page 2, it shows a scenario of a corp battle where many roles come into play. |
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