Logisticus Testing
Tronhadar Free Guard Minmatar Republic
17
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Posted - 2012.07.30 20:43:00 -
[1] - Quote
Have to agree that most of these points are very good. I know as someone who usually plays logistics/medic/engineer, having a chance to get points for other things is definitely on my list of things that needs to be revamped. In quick response to a point or two made:
Not sure how much I like the idea of points for vehicle owners who loan out their vehicles. If someone calls in 4 tanks, he could very quickly rack up a ton of points without having to do anything else. Yeah, he's risking his ISK, but not much else. IGÇÖm of mixed feelings about this one.
like that drivers get points for kill assists in their vehicle, and this isn't a disagreement, but a defect in the system IGÇÖd love to see taken out, that people riding in a dropship that aren't gunning still get points for vehicle assists, even though they were just sitting there. I wonder some times if that's why people hang out in dropships instead of dropping on objectives like they should. Also would love to see added the ability to kick someone out of your vehicle if they're just sitting on their hands. Ejection seat, anyone? Also, would love to be able to shoot out the door, at least with light weapons. Conversely, if you can shoot out the door, then people should be able to shoot in, like with LAVs. It's an open air vehicle, seems reasonable to me. Might be hard to implement, though.
I don't believe that kills by running people over should get no points, but they should be greatly reduced, I think. not sure how SP and ISK rewards are figured at the end of a match, but IGÇÖve seen things that lead me to believe it's K/D ratio related, and if they get a kill for it, they'll still get plenty of SP anyway. granted, doesn't take much skill, but it does take some
Absolutely agree with guard assist points while someone hacks, points for hack cancels, etc.
Not sure why someone should get extra points for a nanohive that heals armor. There aren't many that do it, and they don't cost any more than ones that don't, plus they have a lower resupply rate, so it's balanced out. now if they gave a tiny amount of points after refilling ammo, but still repping armor, then maybe. But then why pick any other nanohive, unless the ammo resupply rate had a much bigger disparity. That, or make only proto nanohives rep armor; I believe at the moment that starts with advanced nanohives.
I totally believe that teammates spawning in a mobile drop uplink should give spawning points. Not so sure about the transport points. WhatGÇÖs to keep a dropship pilot from filling his dropship and then just cruising around all match generating points? Granted, it would make it harder to win with that many fighters taken out of the fight, but I can see it being abused by a Corp to quickly make their pilots elite pilots. Maybe cap out the points at a certain point, depending on map size. 30 seconds for ambush maps, 2 minutes or more for larger skirmish maps, maybe, depending on how long it would take to transport from one side of the map to the other.
Now a point or two of my own. IGÇÖm not sure that logistics guys can really get as many points as a frontline soldier, at least not as it presently stands. you don't get many points for armor repair (+15 for every 5 sec or so repping inf, +25, I think for vehicles or installations), even on the rare chances you get to do it, and as it's been said ad nauseum, nanoinjectors are crap until either there's a system for medics to know who's down, or there's incentive to not immediately suicide (like your dropsuit fit costing a mil ISK apiece). I rarely get a chance to repair anything but infantry, because a tank or dropship just rolls or flies off using their armor repair mods to take care of the problem. Repping an installation is a joke. Either they're full armor, or they're dust usually. And repping infantry is fairly rare because I don't usually see anything but a heavy come through a fight with little armor damage. Generally they're either in good health or dead . Anyone not in a heavy suit can drop a nanohive or drop-uplink, so there doesn't really seem to be a good niche for someone who isn't a first rate frontline fighter or vehicle pilot. Of course, not sure there should be, not sure CCP ever planned for there to be. But in character creation, there are 3 job styles (scout, frontline soldier, AV), which seem to be geared towards 3 of the 4 styles of dropsuits, which makes me think there should be a role for them. Of course, there are so many things marked SOON(TM), that maybe it's one of the things to come in the next build, but as it stands right now....
Long and rambling, IGÇÖm afraid, but I think IGÇÖve covered all my points, and in a relatively coherent manner. Look for ward to any feedback. And yes, I know it's a beta, with things yet to come. IGÇÖm just pointing out things that I hope get addressed.
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