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PiKeToSo
Crux Special Tasks Group Gallente Federation
2
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Posted - 2012.07.29 07:06:00 -
[1] - Quote
Please create at least 3 different spamming point on each location that way, i dont get easy kills waiting for the morons to show up, its sad how the team surround the spamming are hahaahah. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
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Posted - 2012.07.29 07:08:00 -
[2] - Quote
Um, do you mean spawning..? |
BAD FURRY
Hellstorm Inc League of Infamy
247
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Posted - 2012.07.29 07:42:00 -
[3] - Quote
PiKeToSo wrote:Please create at least 3 different spamming point on each location that way, i dont get easy kills waiting for the morons to show up, its sad how the team surround the spamming are hahaahah. hay look op can tpye just like me |
PiKeToSo
Crux Special Tasks Group Gallente Federation
2
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Posted - 2012.07.29 07:57:00 -
[4] - Quote
BAD FURRY wrote:PiKeToSo wrote:Please create at least 3 different spamming point on each location that way, i dont get easy kills waiting for the morons to show up, its sad how the team surround the spamming are hahaahah. hay look op can tpye just like me
BROTHAAAAA, yes i mean spawning ;) |
Angevil CROSSE
Universal Allies Inc.
0
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Posted - 2012.07.29 10:12:00 -
[5] - Quote
i agree i have been playing and i dont know how many times i have spawned just to be killed in one second. and the respawn counter is ten lol its crazy.
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Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.07.29 10:49:00 -
[6] - Quote
Spawning need a fix. badly.
Have anyone else noticed that they pick one spawn point (AWAY from a known spawn camp), yes still spawn in the camped spot they were trying to avoid? |
vermacht Doe
93
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Posted - 2012.07.29 10:58:00 -
[7] - Quote
What if they made spawns like starhawk. Drop from over your spawn. |
Eskel Bondfree
27
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Posted - 2012.07.29 11:03:00 -
[8] - Quote
Spawning will be fixed in the next build according to the devs. It's a bug that you always spawn in the same location, spawn points are supposed to be randomized like in every other FPS and that's how it will be (hopefully) in the next build.
Apart from that, I've seen many other threads discussing alternative spawn mechanics already, so maybe take your discussion into one of those. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.07.29 11:03:00 -
[9] - Quote
vermacht Doe wrote:What if they made spawns like starhawk. Drop from over your spawn.
I made a suggestion a long time ago (previous build) where we always spawn from the MCC (or the outpost in the case of the defenders).
The spawn would be without the 10 second delay, as you would have a 10 second flight time, on a ballistic trajectory. then use your inertial dampener before impact. The last few seconds should be slightly manoeuvrable so you could even land on a camper if he's inside the "spawn area". Uplinks are then just that, mobile, limited use targets for the "Clone deployment accelerator" (cannon) |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.29 11:03:00 -
[10] - Quote
Eskel Bondfree wrote:Spawning will be fixed in the next build according to the devs. It's a bug that you always spawn in the same location, spawn points are supposed to be randomized like in every other FPS and that's how it will be (hopefully) in the next build.
Apart from that, I've seen many other threads discussing alternative spawn mechanics already, so maybe take your discussion into one of those.
Didn't they say the same in the previous build? :P |
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vermacht Doe
93
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Posted - 2012.07.29 11:09:00 -
[11] - Quote
Dewie Cheecham wrote:vermacht Doe wrote:What if they made spawns like starhawk. Drop from over your spawn. I made a suggestion a long time ago (previous build) where we always spawn from the MCC (or the outpost in the case of the defenders). The spawn would be without the 10 second delay, as you would have a 10 second flight time, on a ballistic trajectory. then use your inertial dampener before impact. The last few seconds should be slightly manoeuvrable so you could even land on a camper if he's inside the "spawn area". Uplinks are then just that, mobile, limited use targets for the "Clone deployment accelerator" (cannon)
So a bit more like section 8 spawning but im thinking limited over your captured positions |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2012.07.29 11:16:00 -
[12] - Quote
This has been discussed many times before and CCP has answered to it.
Lock needed. |
Lord Sedto
Amarr Templars Amarr Empire
25
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Posted - 2012.07.29 14:16:00 -
[13] - Quote
I like the idea of maybe at the MCC as it moves across the field having a few random spots you can drop from ship to ground, Alpha, Beta and Charlie as well as the reanimation clones should have three areas near them that randomly spawns. This could stop spawn campers.
Other thing is if an area is spawn camped drop in from another location, rally and regroup then go exterminate those campers and spawn camp them! However if no one uses squad commands and/or mics then good luck running around like a chicken with its head cut off. Though I have played with some non miced people who tend to know the concept of staying together with a group of no less than 4 |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.29 14:32:00 -
[14] - Quote
Dewie Cheecham wrote:Eskel Bondfree wrote:Spawning will be fixed in the next build according to the devs. It's a bug that you always spawn in the same location, spawn points are supposed to be randomized like in every other FPS and that's how it will be (hopefully) in the next build.
Apart from that, I've seen many other threads discussing alternative spawn mechanics already, so maybe take your discussion into one of those. Didn't they say the same in the previous build? :P They said it was a known issue in the previous build. Didn't say it would be fixed for this build. More recently they mentioned that next build will see a fix. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.29 15:10:00 -
[15] - Quote
vermacht Doe wrote:Dewie Cheecham wrote:vermacht Doe wrote:What if they made spawns like starhawk. Drop from over your spawn. I made a suggestion a long time ago (previous build) where we always spawn from the MCC (or the outpost in the case of the defenders). The spawn would be without the 10 second delay, as you would have a 10 second flight time, on a ballistic trajectory. then use your inertial dampener before impact. The last few seconds should be slightly manoeuvrable so you could even land on a camper if he's inside the "spawn area". Uplinks are then just that, mobile, limited use targets for the "Clone deployment accelerator" (cannon) So a bit more like section 8 spawning but im thinking limited over your captured positions
Which is why I referred to the Mobile uplinks :)
If you could choose to spawn anywhere, you could break just about any offensive or defensive the enemy might be making. |
vermacht Doe
93
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Posted - 2012.07.29 15:30:00 -
[16] - Quote
Dewie Cheecham wrote:vermacht Doe wrote:Dewie Cheecham wrote:vermacht Doe wrote:What if they made spawns like starhawk. Drop from over your spawn. I made a suggestion a long time ago (previous build) where we always spawn from the MCC (or the outpost in the case of the defenders). The spawn would be without the 10 second delay, as you would have a 10 second flight time, on a ballistic trajectory. then use your inertial dampener before impact. The last few seconds should be slightly manoeuvrable so you could even land on a camper if he's inside the "spawn area". Uplinks are then just that, mobile, limited use targets for the "Clone deployment accelerator" (cannon) So a bit more like section 8 spawning but im thinking limited over your captured positions Which is why I referred to the Mobile uplinks :) If you could choose to spawn anywhere, you could break just about any offensive or defensive the enemy might be making.
I don't mean spawn anywear just falling from above what your team has captured |
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