|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.29 10:49:00 -
[1] - Quote
Spawning need a fix. badly.
Have anyone else noticed that they pick one spawn point (AWAY from a known spawn camp), yes still spawn in the camped spot they were trying to avoid? |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.29 11:03:00 -
[2] - Quote
vermacht Doe wrote:What if they made spawns like starhawk. Drop from over your spawn.
I made a suggestion a long time ago (previous build) where we always spawn from the MCC (or the outpost in the case of the defenders).
The spawn would be without the 10 second delay, as you would have a 10 second flight time, on a ballistic trajectory. then use your inertial dampener before impact. The last few seconds should be slightly manoeuvrable so you could even land on a camper if he's inside the "spawn area". Uplinks are then just that, mobile, limited use targets for the "Clone deployment accelerator" (cannon) |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.29 11:03:00 -
[3] - Quote
Eskel Bondfree wrote:Spawning will be fixed in the next build according to the devs. It's a bug that you always spawn in the same location, spawn points are supposed to be randomized like in every other FPS and that's how it will be (hopefully) in the next build.
Apart from that, I've seen many other threads discussing alternative spawn mechanics already, so maybe take your discussion into one of those.
Didn't they say the same in the previous build? :P |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.29 15:10:00 -
[4] - Quote
vermacht Doe wrote:Dewie Cheecham wrote:vermacht Doe wrote:What if they made spawns like starhawk. Drop from over your spawn. I made a suggestion a long time ago (previous build) where we always spawn from the MCC (or the outpost in the case of the defenders). The spawn would be without the 10 second delay, as you would have a 10 second flight time, on a ballistic trajectory. then use your inertial dampener before impact. The last few seconds should be slightly manoeuvrable so you could even land on a camper if he's inside the "spawn area". Uplinks are then just that, mobile, limited use targets for the "Clone deployment accelerator" (cannon) So a bit more like section 8 spawning but im thinking limited over your captured positions
Which is why I referred to the Mobile uplinks :)
If you could choose to spawn anywhere, you could break just about any offensive or defensive the enemy might be making. |
|
|
|