|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.29 05:59:00 -
[1] - Quote
someones gonna come find you at home and hurt you if you say make the dampener a mod......
aside from that, i kinda like seeing the dropships plummeting, its also a lil more realistic since they wont always explode...maybe adding an explosion if the dropship got nailed by a railgun would be nice, but what if you are squeaked to death by an AR? you want an instant explosion?
edit: Oh, and dropships do explode when they hit, a lot of guys just end up landing away from the point of impact...
again i think its good that you can get out of a compromised dropship, and ima tanker |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.29 06:04:00 -
[2] - Quote
ONS TheReaper545 wrote:Lurchasaurus wrote:
but what if you are squeaked to death by an AR? you want an instant explosion?
Iv seen Tanks "Squeaked" to death by a AR and they instantly blew up.
sure, cause they dont fall from the sky. plain and simple, its a game mechanic that CCP put in. you dont have to like it, but your gonna have to deal with it.
gonna make a reference to COD and nukes.....you dont have to like em.....the guys still gonna use it and bend you over with it |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.29 06:07:00 -
[3] - Quote
personal opinion is that dropships having a "crit spot" would be kinda....not good. There are AV fits for a reason. You wanna snipe a dropship down? go ahead, you already can, itll just take a couple shots. as a sniper you are not an AV asset, plain and simple... |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.29 06:10:00 -
[4] - Quote
ya. was there something wrong with what i said? i figured you guys couldnt complain about that since i dont have any kind of "falling" before my tank blows up, if i ever make a mistake and that happens.
I miss out on a lot of kills cause they jump out too... |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.29 06:21:00 -
[5] - Quote
ONS TheReaper545 wrote:Lurchasaurus wrote:ya. was there something wrong with what i said? i figured you guys couldnt complain about that since i dont have any kind of "falling" before my tank blows up, if i ever make a mistake and that happens.
I miss out on a lot of kills cause they jump out too... The blight of tank drivers the inability to jump out before they explode like Dropships XD and when webifiers come being a tank will just be impossible.
true, it will be a lot harder, thats why its annoying seeing people moan about problems that will clearly be addressed by orbital strikes and EW.
Personally, i dont leave my tank cause:
#1 i put a lot of investment into it and i would prefer to squeak out one more hit before death and maybe even save the tank, cause it happens a lot more than you think.
#2 I personally feel if someone has done enough to kill me, they deserve the points for my death, fair?
#3 The only time i jump out, and its only been like three times, is when ive either lost my tank to shenanigans, or the situation demanded i get out and **** the ******* with my smg or forge
Honestly, number 2 is my prime reason tho. The EVE universe is pretty cutthroat and anything goes, but thats one of the few ways i try and show some honor outside of loyalty to my corp |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.29 06:35:00 -
[6] - Quote
The problem with dropships is i can count the number of pilots on one hand who use them the right way. Most people use them as a taxi for 20 seconds to get from point a to point b or for useless shenanigans, leaving me with a full vehicle queue.
Militia vehicles are free, therefore negligible isk returns for a destruction, most noobs dont give a **** about their free insta ride and wont bat an eye about trashing it...no way theyre gonna die with it....
As i have said many times......Most if not all complaints will be FIXED with this next build.....just hold out a little longer lol, you wont spontaneously combust, i promise you. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.29 07:03:00 -
[7] - Quote
ONS TheReaper545 wrote:If that overkill thing is true then ill be happy just gotta pump an extra shot into as its falling.
yes |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.29 07:15:00 -
[8] - Quote
that does occasionally happen....maybe there already is some type of system set in place....i dont know.
i do love shooting at dropship gunners, only to splash everyone inside in an instagib and then get the noob pilot who doesnt realize he is going down until.....
+50 |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.29 07:22:00 -
[9] - Quote
Veigar Mordekaiser wrote:If a dropship is at 30%ish armor and you hit it with a forge gun, then it probably didn't get knocked that far below 0% (unless it's a viper) and it should spin and plummet and all that dramatic stuff, unless of course you land another shot as its going down, blow it up as it's falling.
Now, if a dropship has 10% armor (no shields) and you nail it with a forge gun... HELL YEAH it should explode on hit! I want to see some full squad kills, Kill +50x7 would feel so rewarding for us AV guys!
So lets say if you knock it below -15% armor, it should go kablooy :)
been said before in this very post, but yes. i agree |
|
|
|