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Rain Arran
6
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Posted - 2012.07.28 17:25:00 -
[1] - Quote
Spawning and aim assist are still broken, is this your way of forcing people to use KB/M when support is implemented? Also we are in dropsuits with inertal dampeners right? Why cant we just pick somewhere, anywhere and drop in from orbit? |
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Debacle Nano
Shadow Company HQ
639
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Posted - 2012.07.28 17:26:00 -
[2] - Quote
I'm pro-kb/m. |
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theschizogenious
KILL-EM-QUICK RISE of LEGION
167
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Posted - 2012.07.28 17:29:00 -
[3] - Quote
you probably cant drop from anywhere because the dampners can only absorb so much force before theyre overloaded (my explanation)
so dropping from a couple miles is probably safe to say a little to far for theyre effective use range |
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Debacle Nano
Shadow Company HQ
639
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Posted - 2012.07.28 17:35:00 -
[4] - Quote
Were not floating in space until you decide to turn on your inertia dampner and land wherever you want. Spawns are supposed to simulate drop points. |
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TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
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Posted - 2012.07.28 17:36:00 -
[5] - Quote
Rain Arran wrote:Spawning and aim assist are still broken, is this your way of forcing people to use KB/M when support is implemented? Also we are in dropsuits with inertal dampeners right? Why cant we just pick somewhere, anywhere and drop in from orbit?
we would burn up upon entry to the atmosphere |
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Nova Knife
Seituoda Taskforce Command Caldari State
788
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Posted - 2012.07.28 17:37:00 -
[6] - Quote
Drop spawns are on the roadmap, btw. CRU's and uplinks won't be the only spawn method later down the line. |
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Rain Arran
6
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Posted - 2012.07.28 17:39:00 -
[7] - Quote
Debacle Nano wrote:I'm pro-kb/m.
Well good for you, I'm on the side of the fence that if a game is on a PS3 its to use the PS3 controller. Name one game that natively supports using a KB/M on PS3 besides UT3. Yeah that's right there are none and UT3 actually canned support of KB/M when it went to Xbox 360 because it gave the people with KB/M such a huge advantage.
theschizogenious wrote:you probably cant drop from anywhere because the dampners can only absorb so much force before theyre overloaded (my explanation)
so dropping from a couple miles is probably safe to say a little to far for theyre effective use range
Then how do we get to the drop points we spawn in? |
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Debacle Nano
Shadow Company HQ
639
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Posted - 2012.07.28 17:50:00 -
[8] - Quote
lol trolled. |
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Debacle Nano
Shadow Company HQ
639
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Posted - 2012.07.28 17:51:00 -
[9] - Quote
Rain Arran wrote:Debacle Nano wrote:I'm pro-kb/m. Well good for you, I'm on the side of the fence that if a game is on a PS3 its to use the PS3 controller. Name one game that natively supports using a KB/M on PS3 besides UT3. Yeah that's right there are none and UT3 actually canned support of KB/M when it went to Xbox 360 because it gave the people with KB/M such a huge advantage.
Also why does this game have to be anything like another?
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Arcushek Dion
Doomheim
73
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Posted - 2012.07.28 17:54:00 -
[10] - Quote
Rain Arran wrote:Spawning and aim assist are still broken, is this your way of forcing people to use KB/M when support is implemented? Also we are in dropsuits with inertal dampeners right? Why cant we just pick somewhere, anywhere and drop in from orbit?
There's been two builds. We're still using the E3 build. Hit detection was WAAAAAAAAAY worse in the previous build. We'll find out if they've fixed it when the next build drops but it is a known issue. So is the spawning bug. FFS they can't just release a new build any time they please every client patch has to go through sony's QA process first. Why is this so hard for people to understand. |
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AMARRKIS
BetaMax.
71
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Posted - 2012.07.28 18:06:00 -
[11] - Quote
theschizogenious wrote:you probably cant drop from anywhere because the dampners can only absorb so much force before theyre overloaded (my explanation)
so dropping from a couple miles is probably safe to say a little to far for theyre effective use range good explanation but i have a way to fix it. If all of our clones are in the MCC then we can just drop from pods they provide protection while falling then they disintegrate once your hit the plant. GOOD RIGHT |
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Raynor Ragna
266
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Posted - 2012.07.28 21:06:00 -
[12] - Quote
Arcushek Dion wrote:... FFS they can't just release a new build any time they please every client patch has to go through sony's QA process first. Why is this so hard for people to understand.
+1 for your explination. I'd give more if i could |
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.07.28 21:55:00 -
[13] - Quote
Rain Arran wrote:Spawning and aim assist are still broken, is this your way of forcing people to use KB/M when support is implemented? Also we are in dropsuits with inertal dampeners right? Why cant we just pick somewhere, anywhere and drop in from orbit? I'm pretty sure the inertial dampener is only for dampening inertia, and not for withstanding atmospheric reentry. |
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Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.07.28 21:59:00 -
[14] - Quote
I want egg drops like Mork. |
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Darkz azurr
Royal Uhlans Amarr Empire
105
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Posted - 2012.07.28 22:03:00 -
[15] - Quote
Nova Knife wrote:Drop spawns are on the roadmap, btw. CRU's and uplinks won't be the only spawn method later down the line.
sounds good, i'm looking forward to droping in. |
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