|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.07.27 23:45:00 -
[1] - Quote
Forge guns are mini rail guns, it takes two shots to take down a proto heavy with a proto forge dead on and 4 to take down a maurader HAV. The Forge gun has to be aimed from the hip so no zoom in and a very small splash radius. Granted if you are in that radius you usually die or are mostly dead but it so very hard to get dead on hits but thats how a mini rail gun should be. Honestly if something going a fourth of the speed of light hits you, you go splat, the wall next to you goes splat and in the real world anything that the round touched is vaporized no questions asked so be grateful that they choose moderate realism over fantasy. HMG does need work. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.07.28 04:25:00 -
[2] - Quote
Icy Tiger wrote:Carilito wrote:Forge guns are mini rail guns, it takes two shots to take down a proto heavy with a proto forge dead on and 4 to take down a maurader HAV. The Forge gun has to be aimed from the hip so no zoom in and a very small splash radius. Granted if you are in that radius you usually die or are mostly dead but it so very hard to get dead on hits but thats how a mini rail gun should be. Honestly if something going a fourth of the speed of light hits you, you go splat, the wall next to you goes splat and in the real world anything that the round touched is vaporized no questions asked so be grateful that they choose moderate realism over fantasy. HMG does need work. Takes way more than 4 shots to kill a Marauder tank. Madrugar, probably, but Marauder never. It takes at least 9-12 direct hits, without the driver using boosters. I know, I use my Proto Forge with proficiency to the max. As for infantry, its fine, the thing is so hard to use, most of the time whe someone sees you youre dead if you miss the first Forge shots, and if you win, shields and armor are almost always low.
Never found a tank that doesnt pop in under 8 shots max 4 is the standard; if anything is surviving 12 round from a proto forge you arent hitting it dead on. Look at the dmg you do plus the protosuit modifier and the dmg modifier, you see that you easily do 13k + on direct hits after 8 rounds. If your counting the chance of shots missed then your guess could be true but most forge gunners are in a position to laugh as the tank tries to run from you. Remember always attack a tank from the position of surprise and advantage; to do so is idiotic from infantry. If this is done 8 shots from a proto forge should be a very easy task if not you did something wrong. The math says 8 shots makes a mess of any marauder that isnt pure defense the trick is you have to hit it. 4 shots makes a mess of a normal Marauder pilot that invested in shield/armor resist, regen and guns. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.07.28 04:34:00 -
[3] - Quote
Avenger 245 wrote:The forgegun is a mini railgun firing plasma in a magnetic field, on impact the field breacks venting plasma onto a target. The rail gun would fire a large mass of plasma not a pinpoint dot of it, now this against vehicle doesnt matter because the vehicle are large enough to absorb all the damage, were as on infintry the intire mass of plasma wouldnt be able to hit the smaller infintry. Ergo realism and not a anti infintry weapon. it should still do damage to infintry but it shouldnt be a main weapon against infintry thats why AV have side arms.
Lol this makes less sense; so just because say 30% of forge plasma blob hits a guy going faster then a bullet and it doesnt rip him apart. That doesnt make sense; physics dictates he or at least the part of him that touch the super heated super fast blob is gone. If what you say is true anything smaller then a forge gun would be like shooting spit balls at drop suits considering the literal magnitudes in difference in kinetic energy. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.07.28 17:06:00 -
[4] - Quote
Avenger 245 wrote:The forge gun is a AV weapon it shouldnt be used as a anti infintry weapon, and it shouldnt be able to accuractly hit a small target at medium range. So im asking that it gets does less damage vs infintry and it get a small accuracy falloff just enough to miss infintry at range but not enough to kiss vehicles at range.
Wiki quotes An anti-personnel weapon is one primarily used to incapacitate people, as opposed to attacking structures or vehicles.
Anti-tank warfare arose as a result of the need to develop technology and tactics to destroy tanks and their supporting infantry during the First World War.
The forge is great against vehicles but to say that a round that can rip open shields and armor of a tank cant would be way to unrealistic if it didnt absolutely rip through infantry, if it hits. Honestly as a forge gunner you only shoot at people who are standing still or predictable; its sheer luck if you get hit by a forge round at any range below medium-long. Your post implies that its an unstopable killing machine like the HMG was a build ago and this is simply not true. As a forge gunner your are generally sitting on 150 k worth of gear so you stay out of the middle of combat and any forge gunner dumb enough to find himself in a close combat skirmish is either A. pull out the smg in his pocket or B try to forge you and die or C run like a smart forge gunner. A well skilled forge gunner and I mean a few mil into weapon skills that forge gunner is a god among men and rightly so at that point. But he will rarely try to take positions of offense or even defense if the enemy is with in medium range. The smart approach is fall back and bait your target with the objective they are fighting you for. If you fall for this you should die because the forge gunner out witted you and smart play cant be nerfed.
Laser rifles need a buff, no one uses them... |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.07.28 17:28:00 -
[5] - Quote
Avenger 245 wrote:my.issue with this came up when I round a corner in biomass and started putting rounds into a heavy, then he plasted me with his forgegun while I was moving around shooting. Another time was when I had a sniper setting at a good range and was lining up a killing shot when he blast me off the roof I was sitting on.
If not lowering the damage vs infintry atleast make it accuracy fall off enough to miss infintry but not enough to miss vehicles that way only blind luck could allow them to shoot me off a building better than my sniper could.
I can say personally that both those shots are much less of a guaranteed kill if he missed that first round and you responded to him. Both those time you were basically a static dot to him which is a good chance of a forge kill, strafing when you see a forge gunner at irregular intervals (random stair shape like movement) is the best defense against snipers and forge gunners. The other thing you have to remember is forge guns only have 20 rounds at the most and can only get more at nanos and supply depots. If you can blow the supply depots you see much less forge gunners and snipers out of the sheer fact they dont want to pay 1k isk a shot. Food for Thought |
|
|
|