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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.07.28 04:58:00 -
[1] - Quote
Honestly, I agree with this on one condition: The belly. The belly is the holy grail of anti-tank weapons the world around, because armoring the belly just adds wait without really helping defense, so that's one of the most vulnerable areas on a tank. So, RE may be getting a nerf, but if the tanks had a realistically soft belly, RE could actually be more useful against them than it used to be. What HAV's really need is percentage based damage multipliers relative to whether your hitting it in the sides, or from the top or bottom, where the plating is weaker. So that tank sitting up on the cliff behind that tower that overlooks B? Put one forge round into the belly with it's shield down and it should go up like a firecracker. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.07.29 03:21:00 -
[2] - Quote
Iron Wolf Saber wrote:The entire belly I can live with its rare for that to ever be exposed.
I would also like to see modules or tank variants that reduce this vunerability as well. For example shielded reactor module prevents the damage bonus to the weak spot but reduces capaictor recharge rate.
And Heavy tanks with defended bellies that move a bit slower but REs/Mines dont bother them as much. The aspect of having to worry about your belly adds another dimension to tank operation. Personally, I'd also like the driver and main gunner to be two separate functions within the tank, but I realize that's probably unlikely given how most of the gaming community is used to tanks as a one-man force-multiplier. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.07.29 03:31:00 -
[3] - Quote
Iron Wolf Saber wrote:That would be neat if gunners would manage electronic warfares as well enabling the pilot to focus on driving while gunners manage offensive or defensive warfares. See, that's an excellent idea! It also helps mitigate some of the complaints about the whole "lone-wolf" thing, as HAVs would require teamwork just like real tanks.
EDIT: Actually, that should also be the way LLVs work, as I mentioned in another thread. Since the passenger currently does nothing, have the driver drive, the passenger handle the rep modules, and the gunner gun. Then the passenger is actually useful. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.08.05 14:21:00 -
[4] - Quote
Jax The Tank wrote:To be honest I fully disagree with this entire topic. A good fitted tier 3 tank costs 250k at the moment. sure it might be hard or slow to take out such an tank playing as a heavy but that is the fricking point right? that player dumped all his SP into tanks to be viable with them. even if you did the same with the heavy dropsuit he still pays 5 times more than you do at that moment. The problem currently is teamwork; if you'd were to go in with 4 militia class heavies that tank would still go down and you wouldn't have paid a penny....
Basicly you are saying tanks are OP because you can't beat them when you run up to them toe-to-toe with a proto forgegun and you got yourself killed. Except you encrypted it in the sentence - give weak spot plz
The problem they don't make it so that when a tank drives over a RE it ohk's is because this isn't battlefield with infinite tank spawns that get ohk'd by mines, people driving these uber tanks actually invested most of their resources into them and what you have in dropsuits they lack, but compensate with tanks.
So no, I disagree, unless you want to give dropsuits a weakspot on their bottoms too ( pun intended ) I really don't think a greater resistance to anti-tank tactics should be given just because the person using the tank made an investment. Also, the reason I suggested such a weak spot be in the belly of the vehicle is that is where such a spot always is, since armoring that area just leaves you slower with no real advantage gained. Heck, if I wanted to go all out for realism, I'd say that the ground would occlude the shield bubble, meaning that REs would go straight to your armor hitpoints, making them instant death to any shield tanker. Notice, however, that that was not my suggestion. |
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