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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.27 20:46:00 -
[1] - Quote
Before you go off whining about me whining, anyone who has deployed muraders against me know that it usually ends up fatal for them I can kill all tanks and any other vehicle as it is now.
Essentially give them a spot where its more of a 'headshot' but for the tank instead.
I say a small radiator spot underneath the top armor on the back side between the two treads where the body can protect it from attacks from above. The spot is slightly smaller than the gap between the Surya's treads on the rear.
Traditionally in other games its always been the radaitor or engine in this area and its pertty much true in real life as well most mordern pure tanks have engines are located near this area (not sure about the half apc tanks I havent seen one close to examine)
I would also like to further extend the vunerability to the entire underbelly, making it vunerable to RE's and AV mines/greandes.
The damage effect would bonus damage both shields and armor layers as do headshots on infantry work.
The reason why I dont want topside between the treads more vunerable is the perchances they're already used to the idea of being attacked from above from fighters/bombers/dropships and cannot angle the gun enough that simply unable to fire back at right above areal targets is more than enough of a weakness. Also dust 514 has way too many oppertunties to get high places and further reducing the ease of acutally hitting such spot with normal AV means such as long range forge guns hitting it is not that likely, less intentional, and more luck.
I want the spot small enough to prevent most AV users from scoring a good hit with thier standard AV weapons.
This would also give a higher function for the rear gunner to cover the back end of the tank to ensure that somone doesnt get back there and start blowing up the powerplant up.
Also this encourages teamwork with the tank as well to require infantry to support it and keep its backside clear this also increases pilot tactical mindedness making the sacrifice of having a facing direction where it goes fast going forward and slower going backward and having your rear end exposed could prove a problem.
Ultimately it punishes stupid tank pilots that go off trying to be solo heros who dont have co tank support, infantry support, and get too far behind enemy lines. Or those pilots which choose a speedier retreate over a safer less exposed one.
The amount of bonus damage shouldnt allow a single assault rifle magazine to kill a tank off and would probably take more of a squad to do so. However the damage should be high will put a dent in the hp levels significantly vs the shruggable current amounts of damage. Even a forge gun will not one shot kill the tank hitting this spot but it will do significantly more damage than nomral if it ever hits this small spot (would amost require being point blank and still not missing)
To add to the top of this I would also like to see possibly modules that reduces the vunerability of the weak spot but the fact you fitted a module and it could penalize the soon to be included capacitor of the vehicle it will be a design decision left to players to self balance against.
Also if they do add a weak spot I am all for an overall HP buff for all tanks to compensate the fact there is a vunerability. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.27 21:57:00 -
[2] - Quote
Rend Tulmane wrote:I disagree, respectfully.
Remote explosives seem to work fairly well at taking out HAV's.
I think there needs to be better systems for squad communication to coordinate attacks on objectives and obstacles. I think it's more rewarding to creatively overcome an enemy's advantage than to simply exploit a weak point.
I has a sargaris and maugder laugh at my RE's all 5 of them. barely took a chunk of shields out on both of them, they're not effective AV tools as you think they are and with the nerfs inbound they're going to be even far less effective with 2 max. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.27 22:01:00 -
[3] - Quote
Avenger 245 wrote:Tanks should not be solo able by anyone using equal equipment. No weakspot, also this would make shield tanking even better as armor tanking would have a "weak" spot
This should critically hurt shields too btw as a power reactors emmissions could interfer with the energy barrier waveform.
Also currently tanks are taken out with special equipment its called Anti-vehcile weapons and currenlty any vehicle is soloable by this equipment.
Rarely would an assasult rifle kill a tank nor just about any other non AV grenade, swarm launcher or forge gun weapons.
Also I picked this small spot as a hard to place hit, with a forge gun afar it be a lucky hit and would almost require to be really close to get a shot underneath into this area.
Swarm Launchers will never hit this area unless the guy was underneath the tank as swarm launchers have a nice habbit of flying up then diving down on the target.
AV Grenades and possibly other tanks are the only two that can 'reliably' hit this sweet spot easily. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.27 22:04:00 -
[4] - Quote
Carilito wrote:Its called a forge gun or swarm launcher
I am an avid forge gun user btw, Bad Furry can attest to that at the annoyance I cause him. I would just like a small area on the back end on the bottom side of the tank where possibly a non AV weapon could cause serious damage such as a shotgun to an unattentive tank.
This should also increase the need or want to have infantry support while using the HAV to keep people from attacking its rear it would further enhance teamwork. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.27 22:19:00 -
[5] - Quote
Avenger 245 wrote:Shot hurting a tank realy? Do you known what shot is? If you are ina advanced tank going up against a proto gear is solo able. However a proto tank vs proto av should not be solo able
English please? Because I didnt understand what you meant there. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.27 22:53:00 -
[6] - Quote
So what makes you think that shooting a tank's reactor would magically make it immune to plasma shotguns? |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.27 23:07:00 -
[7] - Quote
Here is the problem with reactors though, they generate heat as a by product it has to vent somehwere. Also 'encasing' recactors dont work like you think it would, its not like armoring computer or a magazine, fuel has to come in, coolant has to come in, emmissions and electricty has to leave the reactor.
Look at the mordern ambrams tank its engine is in the location I describe and its probably the most venerable spot on the entire tank. The problem hitting this spot is its nearly impossible to get behind an entire pack of abrams without getting blown to bits first. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.27 23:10:00 -
[8] - Quote
Asno Masamang wrote:Greetings,
While I think it does make sense to have a weakness, I think we should prolly wait til damage types are released. My reasoning is simple, it is too easy right now for a Sniper to exploit it. I can't do it, but I see a lot of snipers who can hit a target on the move. These Snipers would be too powerful.
well hopefully putting it underneath the top plate makes it more difficult to shoot at because look at the back end of the tank the location would require normal infantry to actually aim further down. Also I suspect that damage types are already out just not fully detailed and understood. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.28 02:19:00 -
[9] - Quote
Avenger 245 wrote:I would hope eve engineers were smart enough to not leave a such a obvious flaw in a tank. Plus I just dont think anti infintry guy should be able.to threaten a vehicle, and forge guns would beable to kill a tank in two or three shots rather than 4 or 5
Well it would only amplify the damage of the weapons so a full assault rifel clip may only take off a quater of the shields/armor so to say on a murader not barely scratch the shields. It would almost take an entire squad to overly threaten the tank from this direction. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.29 01:45:00 -
[10] - Quote
The entire belly I can live with its rare for that to ever be exposed.
I would also like to see modules or tank variants that reduce this vunerability as well. For example shielded reactor module prevents the damage bonus to the weak spot but reduces capaictor recharge rate.
And Heavy tanks with defended bellies that move a bit slower but REs/Mines dont bother them as much. |
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.29 03:26:00 -
[11] - Quote
That would be neat if gunners would manage electronic warfares as well enabling the pilot to focus on driving while gunners manage offensive or defensive warfares. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.29 03:41:00 -
[12] - Quote
Acutally its going to be more like 1.2 million isk but I think its something to be experimented with to be honest to see how it works out with most randoms, now in corporate envrionment where you can better encourage teamwork you can easily manage having the gunner being serpate from pilot.
I understand your fustartion I had picked up bad gunners in my dropship several times. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.29 05:47:00 -
[13] - Quote
Shadoe Wolf wrote:Its possible tanks won't even need a "weak" spot. Once ewar is in place, we may se things as emp mines/grenades that slow or even stop shield regen for a short time, or stop the vehicle from moving or firing. With laser rifles and such. I'm just eager to get further into beta to see what all kinds of juicy things wait for us and see how we can use/abuse them.
Yeah its more dependent on what we see when it comes out. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.06 01:22:00 -
[14] - Quote
Corvus Ravensong wrote:From what I read the OP wants a OHK spot to shoot so he can either OHK them with an AV weapon, and is upset that his "sniper" type skills don't help kill tanks
No I want a spot where its nearly impossible for most AV to hit but smaller and ill equipped non AV units can cause serious damage and also make tank facing a real tactical decision.
Also you dont know me too well... I kill sagaris and suryas regularly, solo. Current record 5 muraders in 1 match to the nice payout of 1.25 million, I am deadly efficent with the forge gun and the bane of vehicles everywhere.
Also its just bonus damage, a forge gun strike from a proto forge gun with damage complexes still wouldnt OHK a murdaer tank, but it would make the tank driver go OH Kittens at least.
I wouldnt mind if the tanks get an overall HP/damage resist buff if this is implimented. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.06 07:05:00 -
[15] - Quote
Otosan Ookami wrote:We had genuine weak points last build. It was a hell of a lot of fun sneaking up behind tanks and killing them with a rapid stream of Scrambler pistol or SMG fire. Blowing onikuma with a few rounds to the hood, or taking dropships out with a few snipes to the engines.
I miss them, it was fun jumping onto tanks like a bucking bronco and taking them down with small arms fire.
BTW, I still kill tanks with small arms fire, it just takes "Dedication"
I never got to vehicle operations or anti vehicle that much in the last build. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.06 07:37:00 -
[16] - Quote
Dewie Cheecham wrote:Iron Wolf Saber wrote:Corvus Ravensong wrote:From what I read the OP wants a OHK spot to shoot so he can either OHK them with an AV weapon, and is upset that his "sniper" type skills don't help kill tanks No I want a spot where its nearly impossible for most AV to hit but smaller and ill equipped non AV units can cause serious damage and also make tank facing a real tactical decision. Also you dont know me too well... I kill sagaris and suryas regularly, solo. Current record 5 muraders in 1 match to the nice payout of 1.25 million, I am deadly efficent with the forge gun and the bane of vehicles everywhere. Also its just bonus damage, a forge gun strike from a proto forge gun with damage complexes still wouldnt OHK a murdaer tank, but it would make the tank driver go OH Kittens at least. I wouldnt mind if the tanks get an overall HP/damage resist buff if this is implimented. The problem is that if vehicles had that one HIGH damage spot, you'll see low geared (cheap) infantry storm the tank and kill them abusing such a weak spot.
And thats a problem how? |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.06 15:36:00 -
[17] - Quote
Dewie Cheecham wrote:Iron Wolf Saber wrote:And thats a problem how? I give up. I tried a simple response, if you can't recognize the problem, you are lost mate.
More like what is the problem of punsihing idotical tank drivers? that expose their rears to the enemy or drive into an ambush?
Your argument in one line is.
"I want to feel safe in a tank no matter where I am."
My argument is
"I want tank pilots to be bit more aware of thier body's facing, the need for infantry support and sticking near team mates, and not being stupid enough to drive right into a waiting ambush."
Buff tank overall HP give them the small radiator weakspot.
You want a new eden anology?
Super captial ships costs anywhere from 20 billion to 70 billion+ in construnction and fittings.
Nobody jumps these ships on thier lonesome without support from the jump point and at the arrival point from friendly fleet ships of all sizes on the ready to defend the super capital.
Simple reasoning being there is an allaince known as Pandemic Legion, they got a really nasty habbit of 'liberating' these super capital ships from idiot pilots that jump anywhere alone even to systems once thought safe. In 5 minutes they will have brought a fleet capable of destroying that super capital and when seriously outnumbered and outgunned there is nothing the idiot pilot can do about it other than to break down into tears and cry nerf over the very same mechanic that landed him in that situation. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.06 15:52:00 -
[18] - Quote
Dewie Cheecham wrote:Iron Wolf Saber wrote:Corvus Ravensong wrote:From what I read the OP wants a OHK spot to shoot so he can either OHK them with an AV weapon, and is upset that his "sniper" type skills don't help kill tanks No I want a spot where its nearly impossible for most AV to hit but smaller and ill equipped non AV units can cause serious damage and also make tank facing a real tactical decision. Also you dont know me too well... I kill sagaris and suryas regularly, solo. Current record 5 muraders in 1 match to the nice payout of 1.25 million, I am deadly efficent with the forge gun and the bane of vehicles everywhere. Also its just bonus damage, a forge gun strike from a proto forge gun with damage complexes still wouldnt OHK a murdaer tank, but it would make the tank driver go OH Kittens at least. I wouldnt mind if the tanks get an overall HP/damage resist buff if this is implimented. The problem is that if vehicles had that one HIGH damage spot, you'll see low geared (cheap) infantry storm the tank and kill them abusing such a weak spot. Edit: And that you solo kill Marauders regularly, should suggest to you that there is no need for any additional weak spots on tanks. In all honesty, no one player should be able to solo kill a decent fitted marauder. It is a tank, and should take a team effort.
Correction I only solo idiotical murader pilots. Either bad fits or bad piloting. The bad fits take one magazine to finish off. The bad pilots two. Which is why I called for an HP increase if they give the tanks a weak spot. |
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