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DON RODIE II
Deep Space Republic
168
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Posted - 2012.07.27 14:48:00 -
[1] - Quote
I like them both. In some battles the objective is to defeat the enemie and thats it. Not all battles are about defusing bombs or hacking random computers. CCP doing a good job. They should keep them both and build on them and make them better. Why are people saying they don't like ambush? Don't ambushes happen in real wars in real life? People who don't like ambush remind me of bandwagon fans in sports. They like the team with the most players. |
Grit Breather
BetaMax.
660
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Posted - 2012.07.27 14:52:00 -
[2] - Quote
Ambush is Dust's version of Team Deathmatch. That has very little to do with what Dust is about. It's basically a game mode put into Dust for the CoD types to start liking the game. As for real life, no. There is no modern country that willingly commited its soldiers to a "see who lives longer" battle. There is no sense in that. You either have an objective or you don't fight. |
DON RODIE II
Deep Space Republic
168
|
Posted - 2012.07.27 14:55:00 -
[3] - Quote
Grit Breather wrote:Ambush is Dust's version of Team Deathmatch. That has very little to do with what Dust is about. It's basically a game mode put into Dust for the CoD types to start liking the game. As for real life, no. There is no modern country that willingly commited its soldiers to a "see who lives longer" battle. There is no sense in that. You either have an objective or you don't fight.
lol |
Grit Breather
BetaMax.
660
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Posted - 2012.07.27 15:00:00 -
[4] - Quote
DON RODIE II wrote:Grit Breather wrote:Ambush is Dust's version of Team Deathmatch. That has very little to do with what Dust is about. It's basically a game mode put into Dust for the CoD types to start liking the game. As for real life, no. There is no modern country that willingly commited its soldiers to a "see who lives longer" battle. There is no sense in that. You either have an objective or you don't fight. lol Meaning? |
Sohkar Adelis
Sanmatar Kelkoons Minmatar Republic
61
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Posted - 2012.07.27 15:02:00 -
[5] - Quote
Ambush is probably one of the types of gameplay that should have been unveiled with the main game and not with the beta.
Players are more interested in K/D at the moment more than wins, only elites tend to play it making the game very challenging. I truly enjoy it cause the noob style kills do not really take place. |
Rue Hadra
31
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Posted - 2012.07.27 15:03:00 -
[6] - Quote
I have no issue at all with Ambush. I prefer Skirmish and play it much more, but I do enjoy the odd game of Ambush.
In the context of the universe it makes perfect sense to me. The clones, so there not going to give a **** about how many die, so if you can take over a base as easily as sending in as many clones as you can and trying to wipe out all the enemies clones, your not risking the loss of a ship which you can assume is quite expensive and might even have non-cloned personell onboard.
I think people wouldn't have such issue with Ambush if there was an equal offering of Skirmish maps. |
DON RODIE II
Deep Space Republic
168
|
Posted - 2012.07.27 15:06:00 -
[7] - Quote
Grit Breather wrote:DON RODIE II wrote:Grit Breather wrote:Ambush is Dust's version of Team Deathmatch. That has very little to do with what Dust is about. It's basically a game mode put into Dust for the CoD types to start liking the game. As for real life, no. There is no modern country that willingly commited its soldiers to a "see who lives longer" battle. There is no sense in that. You either have an objective or you don't fight. lol Meaning?
power is aways an objective. Why not ambush the enemie before they get to your main head quarters to have an advantage? |
DON RODIE II
Deep Space Republic
168
|
Posted - 2012.07.27 15:12:00 -
[8] - Quote
Rue Hadra wrote:I have no issue at all with Ambush. I prefer Skirmish and play it much more, but I do enjoy the odd game of Ambush.
In the context of the universe it makes perfect sense to me. The clones, so there not going to give a **** about how many die, so if you can take over a base as easily as sending in as many clones as you can and trying to wipe out all the enemies clones, your not risking the loss of a ship which you can assume is quite expensive and might even have non-cloned personell onboard.
I think people wouldn't have such issue with Ambush if there was an equal offering of Skirmish maps.
I was thinking....To defeat clones or immortals. You would have to cature them and lock them in jail or some kind of dungeons so that they can't come back to life. The longer their in jail the better for my army. That would be kool if it was a mission based on saving catured clones. |
Rue Hadra
31
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Posted - 2012.07.27 16:12:00 -
[9] - Quote
DON RODIE II wrote:Rue Hadra wrote:I have no issue at all with Ambush. I prefer Skirmish and play it much more, but I do enjoy the odd game of Ambush.
In the context of the universe it makes perfect sense to me. The clones, so there not going to give a **** about how many die, so if you can take over a base as easily as sending in as many clones as you can and trying to wipe out all the enemies clones, your not risking the loss of a ship which you can assume is quite expensive and might even have non-cloned personell onboard.
I think people wouldn't have such issue with Ambush if there was an equal offering of Skirmish maps. I was thinking....To defeat clones or immortals. You would have to cature them and lock them in jail or some kind of dungeons so that they can't come back to life. The longer their in jail the better for my army. That would be kool if it was a mission based on saving catured clones.
I don't thing capturing the clones would help that much. There are a LOT of clones so it would be very very difficult to store them all, and since they dont really care about there lives they could just kill themselves to get out of it.
Missions where you have to save people do sound cool though, so maybe some important businessman that works for one of the various companies.
If it was a real person and not a clone it would make the mission seem much more important, and would explain why its such a failure if the character is killed or you don't manage to save them. |
Grit Breather
BetaMax.
660
|
Posted - 2012.07.27 16:21:00 -
[10] - Quote
DON RODIE II wrote:Grit Breather wrote:DON RODIE II wrote:Grit Breather wrote:Ambush is Dust's version of Team Deathmatch. That has very little to do with what Dust is about. It's basically a game mode put into Dust for the CoD types to start liking the game. As for real life, no. There is no modern country that willingly commited its soldiers to a "see who lives longer" battle. There is no sense in that. You either have an objective or you don't fight. lol Meaning? power is aways an objective. Why not ambush the enemie before they get to your main head quarters to have an advantage? What you stated was an objective. Stopping an incoming force before it gets organised enough. But even then, you don't attack them in order to kill them. You attack them in order to disable the force's ability to advance. The main goal would be to cause them to retreat and preferably retreat without the ability to relaunch an attack anytime soon. |
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VigSniper101
204
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Posted - 2012.07.27 16:28:00 -
[11] - Quote
DON RODIE II wrote:Grit Breather wrote:DON RODIE II wrote:Grit Breather wrote:Ambush is Dust's version of Team Deathmatch. That has very little to do with what Dust is about. It's basically a game mode put into Dust for the CoD types to start liking the game. As for real life, no. There is no modern country that willingly commited its soldiers to a "see who lives longer" battle. There is no sense in that. You either have an objective or you don't fight. lol Meaning? power is aways an objective. Why not ambush the enemie before they get to your main head quarters to have an advantage?
Because...Ambush has no main head quarters?
Most Team Match Games each team has a starting base, something for you too attack or defend...thats whats missing from this version of TDM.
You just spawn and run around a building killing each other.
I like what they did in the ME3 N7 Missions...you raided a base, completed an objective or two, held off the defenders then got an evac. Something like that would make Ambush more interesting. |
Grit Breather
BetaMax.
660
|
Posted - 2012.07.27 16:32:00 -
[12] - Quote
VigSniper101 wrote:DON RODIE II wrote:Grit Breather wrote:DON RODIE II wrote:Grit Breather wrote:Ambush is Dust's version of Team Deathmatch. That has very little to do with what Dust is about. It's basically a game mode put into Dust for the CoD types to start liking the game. As for real life, no. There is no modern country that willingly commited its soldiers to a "see who lives longer" battle. There is no sense in that. You either have an objective or you don't fight. lol Meaning? power is aways an objective. Why not ambush the enemie before they get to your main head quarters to have an advantage? Because...Ambush has no main head quarters? Most Team Match Games each team has a starting base, something for you too attack or defend...thats whats missing from this version of TDM. You just spawn and run around a building killing each other. I like what they did in the ME3 N7 Missions...you raided a base, completed an objective or two, held off the defenders then got an evac. Something like that would make Ambush more interesting. Now that sounds cool. I'm in on that! |
DON RODIE II
Deep Space Republic
168
|
Posted - 2012.07.27 16:43:00 -
[13] - Quote
VigSniper101 wrote:DON RODIE II wrote:Grit Breather wrote:DON RODIE II wrote:Grit Breather wrote:Ambush is Dust's version of Team Deathmatch. That has very little to do with what Dust is about. It's basically a game mode put into Dust for the CoD types to start liking the game. As for real life, no. There is no modern country that willingly commited its soldiers to a "see who lives longer" battle. There is no sense in that. You either have an objective or you don't fight. lol Meaning? power is aways an objective. Why not ambush the enemie before they get to your main head quarters to have an advantage? Because...Ambush has no main head quarters? Most Team Match Games each team has a starting base, something for you too attack or defend...thats whats missing from this version of TDM. You just spawn and run around a building killing each other. I like what they did in the ME3 N7 Missions...you raided a base, completed an objective or two, held off the defenders then got an evac. Something like that would make Ambush more interesting.
That sound kool |
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