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Farmacist
Sanmatar Kelkoons Minmatar Republic
3
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Posted - 2012.07.26 19:01:00 -
[1] - Quote
Not sure if just me but the spawn points in this game are horrendous, at least in skirmish. When i choose a node to spawn on it seems that i spawn in the exact same spot everytime facing the exact same way. So if someone knows the spawn points and decides to camp it seems that not much can be done except spawn away from the combat. Im not saying that it shouldnt be difficult when i spawn into a firefight but just dont make it predictible. This was a major problem in frontlines. Why can there not be multiple points around the node that can randomly be spawned? Or am I just "randomly" getting the same point over and over?
Also the spawn timer, Im fine with a timer, what I'm not so ok with is waiting my ten seconds trying to spawn on a contested node to have the node lost only to have to wait another ten seconds to spawn some where else. Why can the 2nd choice not be an instant spawn? Or when I decide at the last minute to change my fitting have to wait an additional ten seconds. |
Milk Supreme
ZionTCD Legacy Rising
127
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Posted - 2012.07.26 19:05:00 -
[2] - Quote
Farmacist wrote:Not sure if just me but the spawn points in this game are horrendous, at least in skirmish. When i choose a node to spawn on it seems that i spawn in the exact same spot everytime facing the exact same way. So if someone knows the spawn points and decides to camp it seems that not much can be done except spawn away from the combat. Im not saying that it shouldnt be difficult when i spawn into a firefight but just dont make it predictible. This was a major problem in frontlines. Why can there not be multiple points around the node that can randomly be spawned? Or am I just "randomly" getting the same point over and over?
Also the spawn timer, Im fine with a timer, what I'm not so ok with is waiting my ten seconds trying to spawn on a contested node to have the node lost only to have to wait another ten seconds to spawn some where else. Why can the 2nd choice not be an instant spawn? Or when I decide at the last minute to change my fitting have to wait an additional ten seconds.
It's a known bug
It will be fixed in the next built, which really can't come soon enough. I was told Sony is to blame for their hurdles and mountains of red tape, just to out a patch or being aligned with a certain release cycle. |
Farmacist
Sanmatar Kelkoons Minmatar Republic
3
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Posted - 2012.07.26 19:07:00 -
[3] - Quote
I understand its a beta and thats what its for is testing. Thats why i wanted to throw this out and see if it was just me or some other logic behind it. |
Milk Supreme
ZionTCD Legacy Rising
127
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Posted - 2012.07.26 19:09:00 -
[4] - Quote
Farmacist wrote:I understand its a beta and thats what its for is testing. Thats why i wanted to throw this out and see if it was just me or some other logic behind it.
If you use the search button at the top of the forums, you will see that you're not alone. It's been known since the start of the build.
People even take heavy advantage of it. |
Eqyizo Friend
Osmon Surveillance Caldari State
0
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Posted - 2012.07.28 05:13:00 -
[5] - Quote
I'd say it largely makes the game type unplayable. Attackers almost have an unfair advantage. |
Maken Tosch
263
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Posted - 2012.07.28 05:14:00 -
[6] - Quote
In the mean time, use the drop uplinks and drop them off in hidden spots in a scout. |
Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.07.28 05:17:00 -
[7] - Quote
while static spawn points are a cruddy, the complaint is irrelevant since it has already been confirmed that its gonna get changed/fixed. until then, obviously you know it doesnt work right so use it to your advantage....the enemy wont care about the morality of the situation when hes doing it to you, and im sure you wont either when you get your paycheck. |
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