J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.07.27 20:31:00 -
[1] - Quote
GoD-NoVa wrote:Missile launchers are very frustrating because they are very strong and can be equipped to any vehicle -The rate of fire is extremely fast -The Splash damage is high -There is no cool down timer
How to fix this (in my opinion) -These weapons should have some sort of cool down or reload feature -The splash damage should be much lower -They should have an ammo count indicator like the guns do, and should have about 3-5 rounds b4 they need to reload -The missiles should fall when traveling great distances, forcing the gunner to aim above the target in the distance to hit it
Personally i believe that the dropships should not be used as deadly air vehicles because they should be used as a means for transport. Dropping people off behind enemy lines and/or getting them out of the line of fire should be the main task for a dropship. It is hard to defend or attack an objective when vehicles from both air and ground have missiles that kill in 1-3 shots from splash damage. They can have defense weapons sure but they should not be this over powered. I am really enjoying this game you guys are changing the future of games as we speak, things like this will only ruin it.
Thx
How to fix this: my feedback.
1. Sure, why not. 2. Not so sure about that. Possibly there could be HE and AV variations? 3. Sure, why not. 4. That would add some more skill. However, missle launchers are kind of erratic aim wise right now, especially when the dropship is in motion.
I disagree on the paragraph. If you fit your dropship to be a deadly air vehicle, then that is your choice. I think that dropships are simply a variable mobile air platform, allowing for many uses. Such as troop insertion/ extraction, being a mobile gunship, recon, or support/logi.
However, changing it so you must FIT it to become a airborne weapons platform would be a more logical choice, especially since the free militia dropship is one of the more annoying ones due to its availability.
No arbitrary limitations. Dropships are versatile. Just make the missile launcher more balanced. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.07.27 20:34:00 -
[2] - Quote
STB-stlcarlos989 EV wrote:I agree with Nova, also vehicles have have infinite ammo. They should have to resupply just like the rest of us, either the supply depos or nano hives.
This. Vehicles should have a high amount of ammo, but need resupplied like anything else.
Possibly there could be vehicle specific supply depots, or you could fit a resupply nanohive on your tank/dropship/LAV at the expense of weapons capacity. A mobile supply depot. |