Veigar Mordekaiser wrote:
Well, perhaps the marauder needs an armor buff, rather than forge guns needing a nerf, considering that the Sagaris shrugs off forgegun hits like they're just a pellet gun. What is the supposed "role" of a marauder on the battlefield? anti-vehicle or anti-infantry?
The Sagaris can shrug off a basic forge gun hit (one or two), but the advanced and protos do significant damage.
Garrett Blacknova wrote:Lets think about this...
The heaviest mounting you can attach a Forge Gun to will die to a near miss from a Railgun.
A Marauder can take several hits from the Forge Gun.
I don't think it's OP.
This is simply not true. The higher end heavy suits can take several shots of splash damage from a railgun. A direct hit is OHK on any infantry, but splash damage requires multiple shots, usually.
Buzzwords wrote:marauders have a built in 50% damage bonus.
so you're 1,350 advanced railgun actually deals 2025 base damage on a sagaris or surya.
then all the other reasons you're wrong. like charge time and the ability to be aimed and infinite ammo and more shots before overheat than shots before reload.
You are partially right, the 1.5x damage on the marauder makes the railgun deal more damage(2025 is a direct hit, it's hard to hit moving infantry directly), however, "aimed" doesn't do anything in a tank, there is no zoom, it's just a switch to first person with 1x magnification. Single shot charge time on a tank is .8 seconds, forge guns are 3.5 sec and 2.5 sec respectively, less once the skill has been trained up, so the HAV wins there. Multiple shots are hard to aim in an HAV due to recoil, so controlled fire(at range) is about the same speed as a forge gun, with the advantage going to assault forge guns(but not by much). Keep in mind, the forge gun has a larger target to shoot at, HAVs can be seen from a longer distance, and have a difficult time finding cover.
Unlimited ammo is definitely something I didn't take into consideration, but usually when they are camping on a tower they have nanohives. Not to mention it's almost impossible to hit an elevated target in an HAV.
I'm wondering how many of you guys are heavies who don't want your forge guns nerfed. I understand, I like getting one hit kills too. I'm not suggesting they be dropped to the level of Swarm launchers or anything, just enough to where a proto forge gun can't solo a maurader without a reload or two. It's easier for a proto heavy to take out a marauder than the opposite, UNLESS you score a direct hit on the heavy with a railgun. I can't speak as to the effectiveness of the large missile launchers, I don't use them.
For the record, I fully expect to be annihilated if I am attacked by multiple AV infantry, but soloing a marauder shouldn't be easy when you consider a well equipped one costs over 500,000 ISK. Not to mention the MILLIONS of SP to unlock not only the HAV, but the modules as well.