Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.26 08:52:00 -
[1] - Quote
Veigar Mordekaiser wrote:Zoom would make it significantly harder to aim with... That thing has more and much faster sway than a sniper when you're charging! And if you got rid of the sway, then they really would be OP, 1.2k damage from the standard is more damage than any heavy can take.. Now, look at the other stats on the railgun vs forge gun issue. Hows the charge time? accuracy rating? splash damage? Also, how much do railgun skills affect railgun stats? I know forge gun operation gives a 3% decrease to charge time per level, and proficiency gives +5% damage (I think, I haven't bought it yet, but thats what I recall seeing in the market). What bonuses do the skills for a railgun offer? I don't use vehicles so I'm not sure about any of that stuff. I use the advanced assault forge gun currently, and going through literally every round I have PLUS my AV grenades, I cannot break through the shields on a proto sagaris if they are paying attention and using their shield regenerators. My thoughts.... You're Doing It Wrong
If the tank gets caught up on anything, and/or are in the process fo turning, it can not get out of the way of a Proto Forge gun with max proficiency in time to survive.
Tanks have an atrociously slow turn rate, and controls are not helping, you have to move back or forth in order to turn. Large turrets are even worse.
The Forge gun proficiency gives you 3% damage per level. (FYI: Swarm Launcher Proficiency gives 3% faster reload time per level to the SL)
My point is, and have been from the beginning, that a tank mounted weapon, with its larger size, and much higher energy reserves, should NEVER be weaker than a handheld one. If such a handheld weapon were developed, it would take exactly no time for the tank devs to scale it up and put it on a tank. Ergo, handheld weapons should never do more damage, have better range, and be more accurate than tank weapons.
Besides, taking down a marauder should never be a one man job. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.26 08:55:00 -
[2] - Quote
Veigar Mordekaiser wrote:Well, perhaps the marauder needs an armor buff, rather than forge guns needing a nerf, considering that the Sagaris shrugs off forgegun hits like they're just a pellet gun. What is the supposed "role" of a marauder on the battlefield? anti-vehicle or anti-infantry?
Probably, but that the Sagaris tanks the Forge gun so well, when the Surya don't is odd. IIRC in EVE shields are especially vulnerable to EM weaponry. Combating EM users usually mean armour tanking. |