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Thread Statistics | Show CCP posts - 1 post(s) |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.07.26 10:49:00 -
[1] - Quote
D Park wrote:KAGEHOSHI Horned Wolf wrote: [TO PREVENT REDUNDANT THREADS]: like this one
Make a stickied thread that has all the fixes already in the build yet to be released. Also post all the issues that are acknowledged, and are being looked into. It would help prevent redundancies. Same for suggestions of new features (list of features that will be added, that might be added, and will never be added), I lost count of how many jetpack threads are out there.
I've asked for this several times (speaking of redundancy :) ) The community didn't support it, the Devs didn't acknowledge it and it didn't happen. Perhaps there is some value to not putting up a "these are the problems we've heard you guys talk about -- here is a link to the thread where it's being discussed" list. I just don't know what that value might be.
Here's an example of one thread that had a response from both CCP Commander Wang and CCP Frame - https://forums.dust514.com/default.aspx?g=posts&t=21493
I've been checking for the promised stickied up-to-date issues thread EVERY DAY since Frame mentioned it.
To save you all from reading the entire thread again, here is the punchline:
CCP Frame wrote: We will make sure to have up-to-date thread of all the known issues for every following build. That should save all of us some headache :) - This was originally posted Posted: 2012.07.02 05:30.
Congrats on a great post, KAGEHOSHI Horned Wolf. I think your list, if implemented, would give DUST the foundation it needs to do what it was born to do - Rule the FPS world.
And to CCP, you good folks have done a bang up job, we know you're working like dogs. Maintaining that up-to-date issues thread would really improve the SNR of these forums - a win for the developers as well as the players, all in one swell foop.
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Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.08.01 10:59:00 -
[2] - Quote
Thread is important, needs to live for awhile. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.08.02 03:46:00 -
[3] - Quote
Lots of good stuff in the original post, my motivation for trying to keep the thread alive was the idea of a Dev/GM-maintained feedback thread.
As Kagehoshi says,
"[TO PREVENT REDUNDANT THREADS]: like this one Make a stickied thread that has all the fixes already in the build yet to be released. Also post all the issues that are acknowledged, and are being looked into. It would help prevent redundancies. Same for suggestions of new features (list of features that will be added, that might be added, and will never be added), I lost count of how many jetpack threads are out there. " |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.08.02 21:40:00 -
[4] - Quote
KAGEHOSHI Horned Wolf wrote:A bit more feedback
[KILLS] This is about kills, and the points, and rewards associated with them:
Often when people get kills, they do so by finishing off the an enemy that another player on their team was just about to kill, this means they do barely any of the work, yet they get most of the points as well as the kill ("kill-stealing"). I believe this should change. I have a suggestion:
Give points for how much damage done to a person regardless of it's a kill or an assists; if person 1 takes down 90% of an enemy's health, and person 2 takes down the remaining 10%, then person 1 will get 90% of the total possible points and an assist, and the person 2 will get 10% of total possible points and a kill.
I'm not actually sure, but from observation it seems KDR plays a role in SP gain, but this needs to be changed if it is indeed the case, because someone's KDR in a battle could be based entirely from "kill-stealing".
Post-game scoreboard should show points, and be organized by who has the most points. Showing only K/D gives the impression that kills are what is important, and might encourage playing for kills instead of getting objectives. In Ambush mode (team deathmatch) it should remain organized by K/D since that is what's important in that mode.
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^ This would work. I haven't worried about this issue too much because I figure it averages out. As often as we steal somebody else's kill someone else steals our kill. |
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