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Super Cargo
Osmon Surveillance Caldari State
428
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Posted - 2012.07.25 19:17:00 -
[1] - Quote
Some serious work needs to go into the gun game of Dust for this to be a fun game. Here's a list of the problems.
1) Hit detection: The amount of distance needed to lead a moving target is ridiculous. I firing a ******* gun, their bullets move fast. I shouldn't have to aim 5 meters ahead of a target when the target is only 20 meters away.
2) Range: Guns should have an effective range based on what class they are (SMG, Assault, Sniper). However, Dust takes it to the extreme and makes weapon classes only effective inside a set range. SMGs should be able to hit a target that is decently far away. The balance comes from damage and accuracy drop-off in the case of SMGs. The largest problem is the assault rifles, which have an extremely limited range and are useless in CQC. A rifle should be less effective in CQC, not useless.
3) Hip Firing: A lot of the problems here are related to hit detection, but hip firing is also surprisingly useless.
4) "Feel" : All the guns feel the same when being used. The SMG feels just like the Assault which feels just like the HMG. There is no visual feedback when firing of a gun having more or less kick. They all feel the same.
5) Reticle is distracting: Enough said. This could be solved by allowing scopes and reticles to be purchased. Not only as a cosmetic change, but as a functional change.
Shooting is what makes FPS games exist, obviously. Get the mechanics down early, because you don't want DUST to get panned at released because of terrible shooting.
Cargo |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.07.25 19:46:00 -
[2] - Quote
Tony Calif wrote:1.)Agree, but the DEVs are working on it. 2.)Disagree. Assault rifles have excellent range with 2 lvls in sharpshooter skill. SMG's have epic damage drop at range. They rock in CQC. Assault rifles are far from useless though. 3.)Totally disagree. Hip fire is OP. Hence the spray and pray game play. 4.)Agree completely, but I think the guys from DICE will fix this problem. 5.) I'm fine with it, lots of others don't like it.
Check out some other threads, there's lots of threads already discussing this.
Yea, I even made a thread about it a couple of weeks ago, but new threads garner more attention than rezzed threads.
Sharpshooter is a skill I just purchased but haven't leveled up yet. I'm glad that it makes a difference and am looking forward to actually hitting things. |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.07.26 01:26:00 -
[3] - Quote
Garrett Blacknova wrote:Super Cargo wrote:Shooting is what makes FPS games exist, obviously. Get the mechanics down early, because you don't want DUST to get panned at released because of terrible shooting. You know, if I didn't know better, I'd suspect that was one of the core points to the beta... Good thread, OP. Well-made points, and providing constructive feedback instead of claiming the game "sucks" when it's still in beta! +1 for the novelty value of that alone.
My objectivism waxes and wanes depending on the day. I'm glad you stopped by when I was actually trying to be objective. |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.07.26 03:55:00 -
[4] - Quote
Tony Calif wrote:PDIGGY22 wrote:auto aim removal and hit detection should be 1 and 2
Top priorities IMHO, especially with the KBM support.
If eve players get KBM support, I get auto-aim. |
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