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Benjamin Hellios
Villore Sec Ops Gallente Federation
259
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Posted - 2012.07.25 13:57:00 -
[1] - Quote
dust badger wrote:i would like the same yellow squares you see when a tank heals its own armor on the person being healed
+1
Good post, you have some valid points although I'm not sure about the specific healing logi suit. The beauty of this game is that you can basically do this yourself, i.e. make two or more seperate logi suit fittings, each with it's own PG/CPU boosters if necessary, one dedicated to healing/repairing and one for uplink/nanohive deployement and just switch back and forth as the game goes along. You can have a squad focusing on one of the objectives, 2 logi's with proto uplinks can set up a perimeter of 4 active uplinks, combined with the objective spawn, that's 5 spawnpoints on one objective, +15 for each teamspawn adds up in the long run, spawncamp that suckers! Add to that some armor repairing nanohives and you've got something to work with. Then you can switch to your healing/repairing suit and support your squadmates, preferably a heavy, they make for great cover .
So, Squadhealth window; absolutely Repair indicator; absolutely Healing suit; not sure if necessary but worth looking into |
Benjamin Hellios
Villore Sec Ops Gallente Federation
259
|
Posted - 2012.07.25 16:15:00 -
[2] - Quote
I can see where you're coming from but once you start splitting logi suits, someone could raise the argument that the same needs to be done for the other suits for one reason or another. I've only been in the beta for about a month and I don't have any EVE experience as you seem to have, so I'm just going off the top of my head here. I'm just thinking that dropsuit limitations are an intricate part of this game and it's up to the individual player to solve these problems through the use of certain skills and modules.
Quote: You would get a new logistics suit meant for healing that has speed and tank like assault (along with similar CPU/PG of assault to keep it balanced)
I'm probably missing something here, but couldn't you just run an assault suit with healing/repair modules or aren't there enough equipment slots available? If so, couldn't you use shield/armor repairers/extenders and biotics(speed) on the logi suit to balance things out with the assault suit?
Anyway, even if what I'm saying doesn't make much sense, I have a feeling that you'll always have to compromise one way or another. I also read in a thread somewhere a dev stating that logi suits would be "buffed" or at least improved in the august build to make them more valuable and worthwhile, that included slightly increased speed and armor. |
Benjamin Hellios
Villore Sec Ops Gallente Federation
259
|
Posted - 2012.07.25 16:52:00 -
[3] - Quote
Seran Jinkar wrote:There will be the splitting of suit types in an Advcanced Dropsuit Branch. I'm sure of that. Logistics will get an ADV Logistics Suit that has either Hacking or Healing boni . Maybe even Salvage sooner or later ;) Assault will have the approach on spray reduction and propably shooting speed. Heavy looks like it would get a resistance bonus or plain heavy damage bonus I'd say. And Scouts will be looking for a speed suit or a cloak suit.
Good stuff, problem solved. |
Benjamin Hellios
Villore Sec Ops Gallente Federation
259
|
Posted - 2012.07.25 18:04:00 -
[4] - Quote
Abron Garr wrote:Benjamin Hellios wrote:I can see where you're coming from but once you start splitting logi suits, someone could raise the argument that the same needs to be done for the other suits for one reason or another. I've only been in the beta for about a month and I don't have any EVE experience as you seem to have, so I'm just going off the top of my head here. I'm just thinking that dropsuit limitations are an intricate part of this game and it's up to the individual player to solve these problems through the use of certain skills and modules. Quote: You would get a new logistics suit meant for healing that has speed and tank like assault (along with similar CPU/PG of assault to keep it balanced) I'm probably missing something here, but couldn't you just run an assault suit with healing/repair modules or aren't there enough equipment slots available? If so, couldn't you use shield/armor repairers/extenders and biotics(speed) on the logi suit to balance things out with the assault suit? Anyway, even if what I'm saying doesn't make much sense, I have a feeling that you'll always have to compromise one way or another. I also read in a thread somewhere a dev stating that logi suits would be "buffed" or at least improved in the august build to make them more valuable and worthwhile, that included slightly increased speed and armor. Yes and no. Aside from CPU/PG limitations, the Assault suit also lacks enough utility slots. The Advanced has one utility slot and I either use REs or a remote repair tool. The prototype has 2 utility slots and I fill them with a repair tool and a syringe. The advantage advanced logi has over advanced assault is one extra low slot which is usually filled with an armor module. So while I'm able to "make do" with a prototype Assault suit playing the role of medic, we run into the problem that the Logi suits aren't really that good at the job they're supposed to do, namely healing. Ideally, I'd be able to use a suit that has the speed and tank of assault, but only one weapon and 3 or 4 utility slots for a syringe, repair tool and either an uplink or nanohive. The proposed changes to the Logi suit include a slight increase (10 HP) to shields and an unknown shield regen boost. Personally, I'd prefer a speed and agility bonus. I understand this is a Beta and we're dealing with bare bones at the moment, but I would certainly welcome "Tech II" versions of each suit. This would allow even greater specialization. The current "Type-II" suits don't really distinguish themselves from their Type-I counterparts besides a few stat rearrangements and maybe a slight boost in one stat.
Ok I finally get it. A possibility would be to add a seperate specialization slot in the fitting section, where you can insert some kind of nanocircuitry module that 'respecs' the suit somehow towards your specific needs. Just a thought. |
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