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Fobhopper
Seituoda Taskforce Command Caldari State
11
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Posted - 2012.07.24 21:57:00 -
[1] - Quote
will there be a bounty system when dust goes live? Because I swear there would be a few players I would happily put a bounty on *cough cough* bad furry *cough*, among others. |
Fobhopper
Seituoda Taskforce Command Caldari State
11
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Posted - 2012.07.24 22:12:00 -
[2] - Quote
Asno Masamang wrote:Greetings, Fobhopper wrote:will there be a bounty system when dust goes live? Because I swear there would be a few players I would happily put a bounty on *cough cough* bad furry *cough*, among others. I would love to see a bounty system like we have in EVE, but I can't figure out a good way to do it. In EVE the bounty is for podding, which we can't do in Dust because we aren't pod pilots.... We could do it for killing them, but is one time enough? Or does the bounty only get paid if they are killed x times in a battle, or is it paid if they are below Y K/D rate? No, while I would love a bounty system, I can't really see a good way to do it.
simply put, the bounty get put into a pool, and whenever someone kills the bounty target past the first time, they get a small chunk of that bounty. So it gives incentive to keep hunting down the same person to keep getting more bounty money on the target, as long as you can kill the past the first time or else everyone would possibly get the bounty. and you wouldnt get anything for the assist, so that way you dont have large groups of people trying to farm he player for money, only the killing shot counts. |
Fobhopper
Seituoda Taskforce Command Caldari State
11
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Posted - 2012.07.27 17:12:00 -
[3] - Quote
Chao Wolf wrote:Maybe the best way to do bounties is to let the person setting the bounty set conditions for it, example if I wanted to put a bounty on Noc( sry Noc you were the first name to come to mind) I may set so the bounty is only paid if he is using certain gear/equipment (like while in a sagaris) so if he is killed under any other circumstance the bounty would not be paid
another criteria maybe number of deaths, example I may set it so your only paid a bounty for every 5th kill, or for every kill after the 5th or 3rd or what ever the person setting the bounty wants to set it at
And the only other condition I can think of maybe the most important is pay, and for that I suggest letting the person setting the bounty choose do they want it to be one lump some to one person or do they want it to be a smaller amount paid to every merc to meet the requirements, everytime they meet the requirements till limit set by the contract is reached that sounds fairly reasonable, probably a mix or modification of our two ideas would work really good in dust in the near future |
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