Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.07.24 19:49:00 -
[1] - Quote
Before you add new stuff fix these
1 Better hit detection 2 Weapons better at intended Role 3 Add kick
Stuff I like to see in the game 1 Customizable Weapons: I like to be able to add underbarrel, scopes, silencers, sensors and futuristic stuff that improves the guns stats.
2. TACNET Uses: I like TACNET to highlight relevant information/location/people on my HuD like showing a giant marker over rally points, or showing the path of a airstrike/bombardment , or a grid overlay
3. Tactical Modules: I want more modules that have a purpose other than dealing damage or taking damage. Like heat sensors, vehicle trackers, Range finders/tracers, target painters and stuff that would help with things other than combat
4. Tactical Equipment: I like to be able to deploy equipment that doesnGÇÖt just maim and kill but give player more options like a Temporary shield wall, a Statis webifer AoE trap, a Electronic Jammer ect. Things that give more options to players
5. Tactical Tools, I would like flashbangs, smoke grenades, Emp grenades, Statis webifer grenades, stuff that doesnGÇÖt just go boom.
6. Realistic Entering /exiting: I think it be neat if you could see your character climb into their vehicle and have to climb out, not to mention seeing them actually switch position in the vehicle. This be cool with APC, Dropships, Landing craft to see the soldier hop out of the dropship or run out of the crew compartment in APC and landing craft.
7. Realsitic representation of damage: why doesnGÇÖt a tank kill you when it rams into you? How does the LAV not get messed up when it rams into a Fully armored person?
8. more movement option: I would like to be able to slide while IGÇÖm sprinting, dive while I standing still and limit the abuse of jumping.
9. Combat drones: make the weak and stupid but still there
10 Support Drones: they could do hacking, EW, Tracking, Repair ect.
11 Airstrikes: allow us to call in drone airstrikes from Eve players, stations or if we control some ground installation from airfields.
12. weather effects: I would like to see rain fog snow, and I would like it to do something like limiting visibility and slipping on snowy slopes, or bogging down in mud
13. terrain effects: if I fighting on different worlds show it different gravities, day and night cycle ect.
14 destroyable environment : not everything as to be destroyable like in B3, but when m multi ton tanks hits a light post, I want that light post to crunch. Same for those strange loading truck things, and cargo containers, not everything has to be destroyable but make some of that stuff effect by the combat raging around.
This is what I like to see in dust
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