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Marwan2
Villore Sec Ops Gallente Federation
60
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Posted - 2012.07.24 13:58:00 -
[1] - Quote
I really like the tight and precise controls of Killzone 3 (and I heard KZ2 had similar controls, albeit a bit slower), the way the guns feel, the weighty, yet fluid and quick movement, the stealth moves, even the jumping, and hit detection is spot on. And the game runs at 30fps which is a good compromise given the many indicators and objective-based elements it has to deal with on top of the FPS mechanics.
I think Dust could learn a lot from the KZ series and incorporate some of those elements into the game.
Imagine Dust with KZ-like mechanics AND the metagame of the EVE universe, this game would be one of the best games of all time!
Thoughts? |
Laheon
Osmon Surveillance Caldari State
153
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Posted - 2012.07.24 14:02:00 -
[2] - Quote
They'll be working on the mechanics in-house. They have a few people from DICE (people who made Battlefield) working on the game, so you can guarantee that the mechanics will improve from here.
They're only giving us things they need a lot of people to test. For example, balance, which will be a huge part of the game.
In short, I can see that for release, the game's mechanics will be properly sorted, as will aesthetics and graphics. |
Marwan2
Villore Sec Ops Gallente Federation
60
|
Posted - 2012.07.24 14:07:00 -
[3] - Quote
Laheon wrote:They'll be working on the mechanics in-house. They have a few people from DICE (people who made Battlefield) working on the game, so you can guarantee that the mechanics will improve from here.
They're only giving us things they need a lot of people to test. For example, balance, which will be a huge part of the game.
In short, I can see that for release, the game's mechanics will be properly sorted, as will aesthetics and graphics.
Really, they have people from DICE?? Awesome, they make one of the best multiplayer FPS games out there, along with Guerilla Games (who made KZ games).
I think CCP needs to demonstrate that improved build with better FPS mechanics soon to convince hardcore skeptics like myself that their FPS gameplay will be AAA as they claim.
In my opinion they only have a few months to do that and then the fall gameextravaganza wave will roll over DUST 514 and bury it in the depths until next spring and summer, when people will again be looking for their next objective, teamplay FPS... |
Laheon
Osmon Surveillance Caldari State
153
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Posted - 2012.07.24 14:10:00 -
[4] - Quote
If you get bored of the beta, leave and come back for release (or for new builds). I doubt they'll show off their finished mechanics until their final beta build, or the week before release. |
Marwan2
Villore Sec Ops Gallente Federation
60
|
Posted - 2012.07.24 14:14:00 -
[5] - Quote
Laheon wrote:If you get bored of the beta, leave and come back for release (or for new builds). I doubt they'll show off their finished mechanics until their final beta build, or the week before release.
I check in once in a while to see if they have a new map and to see if frame rates are better, etc. Hopefully their August 'release' will be more fluid. I just find it hard to test things out when I don't enjoy myself because of poorly executed FPS gameplay (at this stage). |
ANDJEH
78
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Posted - 2012.07.24 15:19:00 -
[6] - Quote
Marwan2 wrote:I really like the tight and precise controls of Killzone 3 (and I heard KZ2 had similar controls, albeit a bit slower), the way the guns feel, the weighty, yet fluid and quick movement, the stealth moves, even the jumping, and hit detection is spot on. And the game runs at 30fps which is a good compromise given the many indicators and objective-based elements it has to deal with on top of the FPS mechanics. I think Dust could learn a lot from the KZ series and incorporate some of those elements into the game. Imagine Dust with KZ-like mechanics AND the metagame of the EVE universe, this game would be one of the best games of all time! Thoughts?
I feel so proud of our dutchy devs |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.07.24 15:58:00 -
[7] - Quote
KZ2 was the better game |
Maken Tosch
263
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Posted - 2012.07.24 16:36:00 -
[8] - Quote
My brother and I notice that DUST 514 has some core similarities to Killzone in regards to controls and Halo in regards to how one drives the covenant chopper. In fact, after driving around in the LAV in DUST, my brother noticed that he can handle the covenant chopper in Halo much more effectively than me and my friends can. Please keep in mind that the chopper is a very difficult vehicle to drive in.
Although one thing that DUST can borrow from (and is already in the works by CCP - thank you, CCP) Killzone is the notification system for the medics so that logistics players with nanite injectors can track downed troops better. |
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