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Bodhiyama
Tronhadar Free Guard Minmatar Republic
0
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Posted - 2012.07.24 00:21:00 -
[1] - Quote
Norbar did some evaluation of the look sensitivity system and I feel there is substantial room for improvement in the overall system.
Initial observation is that the dead zone is too wide, making subtle adjustment more difficult than I have experienced in other console FPS games and sensitivity adjustment is too ambiguous.
Dead Zone Norbar stated that the current dead zone is roughly 10 degrees. Attempts to track fidgeting targets can be quite troublesome if one overshoots and has to correct in the other direction, resulting in "tank slapper"-like rebounding or resorting to strafing with the other analogue stick. The addition of dead zone adjustment on the controller settings page could alleviate this. Perhaps selecting adjustment would bring up a graph showing current calibration and allow for adjustment of the size and position of the dead zone (even allowing for rectangular and off-center configurations).
Turn Rate It would be nice is the turn rate of each suit could be listed on the suit's stat page. Additionally, one of the Dropsuit or Mobility skills could be used to improve the turn rate.
Look Sensitivity On the adjustment of look sensitivity, I would like to see a graph of how the sensitivity is actually being altered. It is difficult to determine precisely what the current system is.
In absence of hard data, only perceived experience: perhaps no matter the sensitivity, extreme control stick positions should always be maximum rotation. Default sensitivity would be a line like y=x, where 'x' is control stick position and 'y' is a percent of the dropsuit's maximum angular velocity. Deviation from default could be represented with a curve whose endpoints remain at (0,0) and (1,1), but the midpoint can be adjusted. Thus the players could adjust how quickly or slowly rotation is added over the middle range of movement, while keeping maximum rotation at the extreme. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.24 00:32:00 -
[2] - Quote
VERY much agreed on the deadzone.
And I'd like SLIGHTLY highter turn rate on all suits, personally - but that's not a huge problem (yes, I play as a Scout most of the time, with sensitivity at max. it still feels too slow).
ANd more customisation of the system is a MUST as well. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
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Posted - 2012.07.24 00:36:00 -
[3] - Quote
Limiting turn speed isn't really something I would like to see. However deadzone configuration would be awesome. |
Bodhiyama
Tronhadar Free Guard Minmatar Republic
0
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Posted - 2012.07.24 00:53:00 -
[4] - Quote
Veigar Mordekaiser wrote:Limiting turn speed isn't really something I would like to see. However deadzone configuration would be awesome.
Norbar claims it is already limited, and I think it is a good idea and not really different from the limitations on turret turn rate. I have noticed in other FPS titles that adjustment to look sensitivity imposed a limit on turn rate at maximum control stick inflection. My proposal is to move away from that system (if the current DUST system is indeed that) and to peg maximum stick inflection to maximum turn rate while having sensitivity adjust the handling of the area between dead zone and maximum. |
Azura dark
31
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Posted - 2012.07.24 01:26:00 -
[5] - Quote
Bodhiyama wrote:
Dead Zone Norbar stated that the current dead zone is roughly 10 degrees. Attempts to track fidgeting targets can be quite troublesome if one overshoots and has to correct in the other direction, resulting in "tank slapper"-like rebounding or resorting to strafing with the other analogue stick. The addition of dead zone adjustment on the controller settings page could alleviate this. Perhaps selecting adjustment would bring up a graph showing current calibration and allow for adjustment of the size and position of the dead zone (even allowing for rectangular and off-center configurations).
100% agree needs fixing. for the ds3 users :) |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.24 01:50:00 -
[6] - Quote
Bodhiyama wrote:Veigar Mordekaiser wrote:Limiting turn speed isn't really something I would like to see. However deadzone configuration would be awesome. Norbar claims it is already limited, and I think it is a good idea and not really different from the limitations on turret turn rate. I have noticed in other FPS titles that adjustment to look sensitivity imposed a limit on turn rate at maximum control stick inflection. My proposal is to move away from that system (if the current DUST system is indeed that) and to peg maximum stick inflection to maximum turn rate while having sensitivity adjust the handling of the area between dead zone and maximum. It definitely is already limited, but we don't have hard data (that I know of) on whether it's a hard or soft cap.
If it's NOT a hard cap, then KB+M integration WILL cause problems, so I'm hoping it is. |
Ima Leet
Imperfects Negative-Feedback
321
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Posted - 2012.07.24 06:11:00 -
[7] - Quote
Garrett Blacknova wrote:It definitely is already limited, but we don't have hard data (that I know of) on whether it's a hard or soft cap.
If it's NOT a hard cap, then KB+M integration WILL cause problems, so I'm hoping it is. hardcap? like the controller being the issue? this most certainly is not the issue. play any other FPS. |
K1MEH -N-HARD
Royal Uhlans Amarr Empire
0
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Posted - 2012.07.24 06:57:00 -
[8] - Quote
They either should tighten the response or add a higher precision in the settings, like to a tenth 0.1. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.24 09:23:00 -
[9] - Quote
Ima Leet wrote:Garrett Blacknova wrote:It definitely is already limited, but we don't have hard data (that I know of) on whether it's a hard or soft cap.
If it's NOT a hard cap, then KB+M integration WILL cause problems, so I'm hoping it is. hardcap? like the controller being the issue? this most certainly is not the issue. play any other FPS. Not what I meant at all.
A soft cap on turning rate is when the devs adjust sensitivity to set your maximum turning speed, and people with glitchy or modded controllers can get the game to accept speed inputs outside the range the controller will normally allow. A hard cap says "no matter what input comes in, you can't turn faster than X" and whatever that value is, you'll never be able to turn faster than that speed.
If they have a hard cap, KB+M controls will ONLY get a precision advantage (balanced by controllers having a similar advantage when it comes to movement), but if it's a soft cap, mouse turning will allow players to spin on the spot, and that gives them an unfair advantage.
I want the turning speeds to be increased, at least slightly, on all suits, but not by much, and I think they need to (if they haven't already) ensure that the turning speed limits are hard caps before putting KBM support in the game. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.24 09:29:00 -
[10] - Quote
Ima Leet wrote:Garrett Blacknova wrote:It definitely is already limited, but we don't have hard data (that I know of) on whether it's a hard or soft cap.
If it's NOT a hard cap, then KB+M integration WILL cause problems, so I'm hoping it is. hardcap? like the controller being the issue? this most certainly is not the issue. play any other FPS.
Hehe somebody is new to MMORPG Gaming :)
A soft cap is essentially another term for diminishing returns, or maybe even a "Half-Life" if you're a chemistry guy. Lets say we are talking about armor stats (not game specific, just... armor), and you want to build up your armor to be a tank. So lets say you buy items that give you 100 armor, and you notice that you have 50% damage reduction. Then you go, and buy another 100 armor, and notice that you only have 75% damage reduction. After 100 armor, the armor you gain is cut in half, that would be a soft cap. That is set in place so you can't have infinite armor, and be invisible. so at 300 armor, you would only have 87.5% damage reduction and so on and so forth.
Now, a hard cap, would be if you got 100 armor and had 50% damage reduction, and went and built up to 200 armor, and still had 50% reduction. So you simply cannot have more that 50% reduction. It doesn't actually have anything to do with the controller, it's all in the software.
Thats how hard caps and soft caps work :P That was probably way more in depth/rambling than it needed to be... but it's 4:30am so I'm just letting my fingers navigate the keyboard, not really paying much attention :3 |
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Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
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Posted - 2012.07.24 09:30:00 -
[11] - Quote
Garrett Blacknova wrote:Ima Leet wrote:Garrett Blacknova wrote:It definitely is already limited, but we don't have hard data (that I know of) on whether it's a hard or soft cap.
If it's NOT a hard cap, then KB+M integration WILL cause problems, so I'm hoping it is. hardcap? like the controller being the issue? this most certainly is not the issue. play any other FPS. Not what I meant at all. A soft cap on turning rate is when the devs adjust sensitivity to set your maximum turning speed, and people with glitchy or modded controllers can get the game to accept speed inputs outside the range the controller will normally allow. A hard cap says "no matter what input comes in, you can't turn faster than X" and whatever that value is, you'll never be able to turn faster than that speed. If they have a hard cap, KB+M controls will ONLY get a precision advantage (balanced by controllers having a similar advantage when it comes to movement), but if it's a soft cap, mouse turning will allow players to spin on the spot, and that gives them an unfair advantage. I want the turning speeds to be increased, at least slightly, on all suits, but not by much, and I think they need to (if they haven't already) ensure that the turning speed limits are hard caps before putting KBM support in the game.
Aw man, you beat me to it! lol
Edit: Damn, you said it way better too |
Codename BG 47
Zumari Force Projection Caldari State
47
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Posted - 2012.08.20 12:41:00 -
[12] - Quote
I would love to be able to turn around quickly... now...I need some time and space to do this (100 on both sensitivities ) |
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