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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.24 00:32:00 -
[1] - Quote
VERY much agreed on the deadzone.
And I'd like SLIGHTLY highter turn rate on all suits, personally - but that's not a huge problem (yes, I play as a Scout most of the time, with sensitivity at max. it still feels too slow).
ANd more customisation of the system is a MUST as well. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.24 01:50:00 -
[2] - Quote
Bodhiyama wrote:Veigar Mordekaiser wrote:Limiting turn speed isn't really something I would like to see. However deadzone configuration would be awesome. Norbar claims it is already limited, and I think it is a good idea and not really different from the limitations on turret turn rate. I have noticed in other FPS titles that adjustment to look sensitivity imposed a limit on turn rate at maximum control stick inflection. My proposal is to move away from that system (if the current DUST system is indeed that) and to peg maximum stick inflection to maximum turn rate while having sensitivity adjust the handling of the area between dead zone and maximum. It definitely is already limited, but we don't have hard data (that I know of) on whether it's a hard or soft cap.
If it's NOT a hard cap, then KB+M integration WILL cause problems, so I'm hoping it is. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.24 09:23:00 -
[3] - Quote
Ima Leet wrote:Garrett Blacknova wrote:It definitely is already limited, but we don't have hard data (that I know of) on whether it's a hard or soft cap.
If it's NOT a hard cap, then KB+M integration WILL cause problems, so I'm hoping it is. hardcap? like the controller being the issue? this most certainly is not the issue. play any other FPS. Not what I meant at all.
A soft cap on turning rate is when the devs adjust sensitivity to set your maximum turning speed, and people with glitchy or modded controllers can get the game to accept speed inputs outside the range the controller will normally allow. A hard cap says "no matter what input comes in, you can't turn faster than X" and whatever that value is, you'll never be able to turn faster than that speed.
If they have a hard cap, KB+M controls will ONLY get a precision advantage (balanced by controllers having a similar advantage when it comes to movement), but if it's a soft cap, mouse turning will allow players to spin on the spot, and that gives them an unfair advantage.
I want the turning speeds to be increased, at least slightly, on all suits, but not by much, and I think they need to (if they haven't already) ensure that the turning speed limits are hard caps before putting KBM support in the game. |
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