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Iron Wolf Saber
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Posted - 2012.07.23 07:16:00 -
[1] - Quote
Problem is I've gotten good with it, maybe if people didnt constantly tried to rush me and make me run out of scrambler pistol ammo I wouldnt have to resort to the forge gun for anti infantry.
Honestly if I nailed you from across the map its becuase you where sitting still not paying attentiont to the first 3 shots flying by your head and not moving, or you're so close to a wall that a near miss is still lethal.
Unfourtunately the nerfs called for would make the forge gun absolutely useless in anti-vehicle role. Forge Gunners need the range to avoid attention of the muraders to effectively at least empty an entire magazine into one before getting blown away by them.
For example a Sagaris going full speed and me spotting him while facing him I would only get two shots off before he ran over me. Insufficent to kill the Sagaris. Nerfing that range to One effective shot would make the muraders too powerful again.
The Forge Gun also already has sway even when stationary and kneeling it still likes to miss as the recitile for it is about the same size as the HMG field of hit before spin up. Most of the time we get lucky or the target is close enough to compensate, most of the time we arent that lucky.
Finally reducing charge time would relegate the Forge gun to an anti personel role the exact thing you are trying to avoid. |
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Posted - 2012.07.23 07:23:00 -
[2] - Quote
I just feet shot scouts they dont have the HP to live though that once just keeping up with them in close range is a bit hard sometimes but its better than playing bullets go though the dancer.
Assaults on the other hand I have to make direct hits or Im dead. Heavies I typically have good luck with as they either get side arms or suck with thier current heavy weapon and do the one mistake of standing still. Forge Gun + Stationary Target = Bad reaction. |
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Posted - 2012.07.23 07:30:00 -
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1 he was predictable, 2 he didnt travel far from his spawn 3 it was a good vantage point where he was as in anyone on the map could see him as well if they looked. 4 Wall right behind him contributed to the kill, only 1 of the 3 that match was a direct hit.
If I was a Sagaris Railgun operator the results would have been the same. |
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Posted - 2012.07.23 07:37:00 -
[4] - Quote
I am sorta fond of the splash damage because I run out of secondary weapon ammo so constantly and randoms won't resupply me even if I ask nicely. Also the forge gun slags stuff apart Im sure where it hit on the ground it turns into a blowhole of molten metal and detonates when cooled when exosed to the air.
Also slash damage makes up for the inaccuracies of the forge gun against tanks from a high vantage point. Its rather annoying ot ahve a shot scew up and to the right and miss entirely its bad enough it takes seconds between each shot.
Maybe infantry need blast armor something to reduce aoe damage signficantly. |
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Posted - 2012.07.23 07:56:00 -
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Last weekend it would have been like occasionally, this weekend people have been grouping up more and more moving as entire squads. So it takes an entire magazine in the scrambler to down most people i run into but a group of 6+ emtpies out my scrambler real fast and more keep pouring to the area because they all decide, "Oh its just one heavy he can't take us all on, keep pushing alpha" Which is true I run out of both guns ammo and was attempting to refine my baseball skills when they finally bag me most of the time.
But rarely I use the forge gun as a first option for killing infantry and if its an across map hit I'm sorry but you had a non infantry icon over your head most likely otherwise I wouldnt have fired. |
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Posted - 2012.07.23 15:48:00 -
[6] - Quote
Buzzwords wrote:sounds like what you 2 (hellhammer and iron wolf) REALLY need is for ccp to fix the HMG <.<
i mean i get it. HMG sucks, you still wanna be a heavy.. you gotta put SOMETHING in the heavy weapon slot. but then there's no tanks? what do?
don't gemme wrong, if you guys can get kills with forge guns i'm sure you can manage to get some with the current hmg. but giving godzilla a stick wouldn't prove that sticks were awesome weapons. and the HMG has been absolutely NEUTERED compared to the last build.
I use the HMG I mow squads down with them still.
I used a forge gun once against two people didnt kill both of them only the Heavy guy with the HMG with his back turned to me and his repping logistics. Heavy went down with a shot striaght to the back of the spine and the logi cowered in a small corner under the pipes with no place to go or escape. He would have better chances running out of that as my scrambler pistol and grenades where empty killing the previous four guys of the squad in that area.
The only two weapons I am not good with is the Mass Driver, and Sniper Rifle and on a odd note the Swarm Launcher then again its only mean to be anti vehicle. However unlike my Heavy AV my Swarm Launcher guy does not have the habbit of running out of ammo. Every other weapon I can kill more than I die with in a significant portion. |
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Posted - 2012.07.23 18:59:00 -
[7] - Quote
Dewie Cheecham wrote:Hellhammer Tactical wrote:its a large calliber railgun, having a lock on would not make sense, as it has no target tracking capabilitys.
most forge gun users will agree that using a forge gun on any infantry at almost any range is hit or miss (sorry couldnt help it) and there really is no need to go messing with a weapon that works exactly how its ment to. Thne have it work like the proto FG's, where they automatically discharge as soon as they've run up their charge. The main problem is probably that the Assault FG can hold the charge for a long time.
^Somone who doesnt use forge guns.
Assaults dont hold thier charge they discharge in 2 seconds with no containment.
Regular Forge Guns can hold thier charge but that in itself is the advantage so that shots dont get wasted as easily.
Also unlike alot of the stupider AOE slash damage weapons, such as the remote explosives Forge Guns are more than capable of hurting the owner in range of the blast instead of how remote explosives seeminly don't do so. Swarm Launchers wouldnt been so bad if was near suicidal to use at close range. Maybe next weekend Ill see about going anti infantry with a swarm launcher and see how that works out. |
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Posted - 2012.07.24 01:49:00 -
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Sorry getting closer to the enemy gets me killed as heavy. Pistol keeps thier heads down at least because they go "Oh kittens that first hit took my shields off entirely!" and for the unsuspecting and stupid two pulls is all I need to kill some of them. I get more kills per 36 bullets a pistol has than 500 smg rounds ever granted me.
Next off A nerf I am willing to live with is removal of the 'infinte' range and sever reduction in range that without upgrades for sharpshooter you wont be able to hit some extremly high flying dropships.
I will accept that nerf if they remove the infinite range on missile launcher/railguns on the dropships as well. |
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