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Thread Statistics | Show CCP posts - 0 post(s) |
ANDJEH
78
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Posted - 2012.07.22 19:43:00 -
[1] - Quote
Like a big building complex shown on the first gameplay footage of dust.
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Antilles Maximus
ZionTCD Legacy Rising
80
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Posted - 2012.07.22 20:00:00 -
[2] - Quote
I would like to see a multi-story building as a map. Very close quarters but like 30 stories tall. Defenders spawn randomly on the top 15 floors and attackers start on the first 15 floors and work their way up. Objective: Upload virus into mainframe CPU on 30th floor to disable planetary defenses.
Although, this type of map may be very restrictive and nearly impossible to take over as an attacker.... |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.07.22 20:04:00 -
[3] - Quote
I support this thread.
Would love buildings to fight in.
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carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
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Posted - 2012.07.22 20:16:00 -
[4] - Quote
Building from the demo is from craterlake biomass skirmish we had in last build, the C was located inside a building, also the map was divided in 2 stages where 2nd stage started after you had destroyed defence relays. It was about 3x larger then current maps as well. |
ANDJEH
78
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Posted - 2012.07.23 00:09:00 -
[5] - Quote
carl von oppenheimer wrote:Building from the demo is from craterlake biomass skirmish we had in last build, the C was located inside a building, also the map was divided in 2 stages where 2nd stage started after you had destroyed defence relays. It was about 3x larger then current maps as well.
Im talking bigger buildings then the one in biomass skirmish (craterlake) |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
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Posted - 2012.07.23 00:09:00 -
[6] - Quote
Antilles Maximus wrote:I would like to see a multi-story building as a map. Very close quarters but like 30 stories tall. Defenders spawn randomly on the top 15 floors and attackers start on the first 15 floors and work their way up. Objective: Upload virus into mainframe CPU on 30th floor to disable planetary defenses. Although, this type of map may be very restrictive and nearly impossible to take over as an attacker....
this reminds me of syphon filter omega strain.
good lord that level was soo much funnnn. PVE level please |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
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Posted - 2012.07.23 00:25:00 -
[7] - Quote
My name is GM_lilmamaj and this is a game in progress. I have locked your thread because there is no constructive criticism here. Just kidding GM's. It would be really cool to have huge complexes and like big, long stairs. Cool rooms inside buildings would be nice as well. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.07.23 00:25:00 -
[8] - Quote
I'd be happy with a 6x6 shed to hide from the barrage of missiles, maybe put a coffee table in the middle so I can play ring a ring a Rosie with Sha Kharn. Kettle and chairs would be nice. |
Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.07.23 00:53:00 -
[9] - Quote
Attackers having to push into a multi-building, multi-storied complex would be sweet. Drop uplinks would be key in places like that too, considering we drop in from the sky at the initial spawn, and CRU's would be immediately destroyed when captured inside the complex. |
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